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− | {{ |
+ | {{ZoneBox | |
− | abbrev=Zek| |
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introduced = Shattered Lands| |
introduced = Shattered Lands| |
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− | levelrange = 30-40 |
+ | levelrange = 30-40| |
+ | instance=Public| |
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⚫ | |||
− | + | azones=N/A| |
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− | altname = |
+ | altname = | |
uid = 129| |
uid = 129| |
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+ | image = Deathfist_Lookout.png| |
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+ | caption = ''[[Titan's Tower]], one of the many terraced bluffs and kopjes that line the arid landscape of Zek.''| |
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+ | harvestnodetier = 4 | |
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⚫ | |||
+ | ainstances = |
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⚫ | |||
+ | *[[The Deserted Mine]] |
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⚫ | |||
⚫ | |||
+ | timelines = [[Zek Timeline]]| |
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}} |
}} |
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+ | {{Quote|While many areas experienced changes during the [[The Rending|Rending]], the changes brought to the Jaggedpine Forest are devastating in that they are not due to the cataclysms that reshaped [[Norrath]]. Rather, [[:category:Orc|orcs]] staked their claim to the region and named in Zek. We call it the Orcish Wastes.|[[Zek Creature Catalog|Pearl Honeywine]]}} |
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+ | ==Lore== |
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⚫ | Zek, or The Orcish Wastes as it is often called by [[:category:Human|men]], is a portion of the remnants of the once-mighty Jaggedpine Forest. The orcs of the [[:Category:The Deathfist Orcs (Faction)|Deathfist Empire]] have held control of the entirety of this island for many years and, in that time, they have reduced the once-sprawling forest to a mere husk of its former glory. Much of the forest has been stripped down to [[Defiled Forest|barren]], [[The Charred Vale|charred]] earth. The orcs have [[The Sullon Mines|begun mining]] deep into the ground for iron and coal, and using the timbers of the ancient Jagged Pines to construct their warships. What was once a thing of beauty is now, for the most part, a grand redwood forest on the verge of becoming a wasteland of orc industrialization. |
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⚫ | Zek has become a battlefield of sorts, as a band of woodland defenders named the [[:Category:The Green Hoods (Faction)|Green Hoods]] have seized control of a [[Warship Dock|coastal keep]]. From this keep, they now launch assaults against the orcs stationed on the hills opposite the beachhead. They also sneak small teams through the enemy lines and send them deep into orc territory to gather information and to disrupt orc organization.'' - (Source: [[Cogglesworth's Tour of Norrath: Part 1]])'' |
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− | [[Image:Zek_island.jpg|right|thumb|The island of Zek, as it appears on the map of Norrath.]] |
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− | [[Image:ZekFort.jpg|thumb|The fortifications at the Zek docks.]] |
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⚫ | |||
− | Zek, or The Orcish Wastes as it is often called by men, is a portion of the remnants of the once-mighty Jaggedpine Forest. The orcs of the Deathfist Empire have held control of the entirety of this island for many years and, in that time, they have reduced the once-sprawling forest to a mere husk of its former glory. |
||
+ | ==Geography== |
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⚫ | Much of the forest has been stripped down to barren, charred earth. The orcs have begun mining deep into the ground for iron and coal, and |
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+ | [[File:Warship_Dock.png|thumb|[[Warship Dock]]]] |
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+ | [[File:Orc_Encampent.png|thumb|[[Splintered Plain]]]] |
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+ | [[File:Blood_Ore_Valley.png|thumb|[[Blood Ore Valley]]]] |
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+ | [[File:The_Deathfist_Quarry.png|thumb|[[The Deathfist Quarry]]]] |
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+ | [[File:Spirit_Lake.png|thumb|[[Spirit Lake]]]] |
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+ | [[File:Defiled_Forest.png|thumb|[[Defiled Forest]]]] |
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+ | [[File:The_Charred_Vale.png|thumb|[[The Charred Vale]]]] |
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+ | [[File:Bridge_of_Zek.png|thumb|[[Bridge of Zek]]]] |
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+ | [[File:The_Deathfist_Citadel.png|thumb|[[The Deathfist Citadel]]]] |
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+ | The Orcish Wastes are riddled with natural barriers that divide the land into valleys. Orcs inhabit many of the [[:Category:Zek, the Orcish Wastes POIs|valleys]], but [[:Category:Zek, the Orcish Wastes Monsters|dangerous wildlife]] also inhabits many of them. The Deathfist Orcs have plundered the land for timber and ore, and most regions are utterly scarred. Grass grows in some areas, but is often trampled and flattened. There are no known flowering plants in the whole zone. Also, a [[The Deathfist Quarry|great open pit]] in the center of the island exposes a vast mining complex. |
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+ | ===Travel=== |
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⚫ | Zek has become a battlefield of sorts, as a band of woodland defenders named the Green Hoods have seized control of a coastal keep. From this keep, they now launch assaults against the orcs stationed on the hills opposite the beachhead. They also sneak small teams through the enemy lines and send them deep into orc territory to gather information and to disrupt orc organization. |
||
+ | Travelers arrive at {{POI|Warship Dock}} on the south shore of the island. From there, you can take high-speed horse routes to a handful of checkpoints throughout the zone. Otherwise, travel must be done by foot or by mount. |
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+ | Travel through Zek is hindered by impassable terrain. Almost all passable routes are marked by roads. The roads are almost as dangerous as the rest of the land, and a traveler must be wary and know his escape route, lest he flee into even greater danger. Orcs and even hillcats are known to set ambushes to catch the unwary. |
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− | :''- From [[Cogglesworth's Tour of Norrath: Part 1]]'' |
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+ | Those who complete a quest called [[The Right Brothers]] will earn the right to use a catapult at {{POI|Warship Dock}} to fly instantly to the valley beside [[Deathfist Citadel]]. Completion of this quest requires venturing inside the citadel with a group. |
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⚫ | |||
⚫ | |||
⚫ | |||
− | **[[Deathfist Citadel: Onslaught]] - Group, Access quest: [[The rusty key]] |
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− | **[[Deathfist Citadel: Assault]] |
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− | *[[Greenmist]] - for the climax of the [[Zek Timeline]] |
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− | *[[Orcish Mines]] - Raid x2 |
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⚫ | |||
⚫ | |||
+ | ===Map=== |
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− | == Related Timelines == |
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+ | [[Image:Map_orcishwastes.jpg|280px]] |
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− | *{{Timeline|Zek}} |
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+ | |||
− | *[[Green Hoods Timeline]] - ''just the Green Hoods parts'' |
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+ | ===Revive Locations=== |
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− | *{{Timeline|Return of the Gods}} - ''these quests are no longer available'' |
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+ | {{SmallTable}} |
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− | *{{Timeline|Deathfist Citadel}} - ''all quests that go to or start in DFC'' |
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+ | ! Revive Location |
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− | *[[Additional Zek Quests]] |
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⚫ | |||
− | *[[Collection Quests Timeline#Zek and Deathfist Citadel|Collection Quests in Zek]] |
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+ | |- |
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+ | | {{POI|Warship Docks}} |
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+ | | Southwest; zone-in for Zek |
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+ | |- |
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+ | | {{POI|Three Toe's Watering Hole}} |
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+ | | West-westnorth |
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+ | |- |
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+ | | {{POI|Siren's Cove}} |
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+ | | South |
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+ | |- |
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+ | | {{POI|Mythical Forest}} |
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+ | | North-northeast; closest respawn point to Deathfist Citadel |
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+ | |} |
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+ | |||
⚫ | |||
+ | {{SmallTable}} |
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+ | ! Dungeon Name |
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+ | ! Level Range |
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+ | ! Target Audience |
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+ | ! Zone Type |
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+ | ! Location |
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+ | |- |
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⚫ | |||
+ | | 35-45 |
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+ | | Group |
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+ | | Public Dungeon |
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+ | | {{loc|43|-28|-661}} |
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+ | |- |
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+ | | [[Tallon Hording Halls]] |
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+ | | 30-40 |
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+ | | Solo-Group |
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+ | | Instance |
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+ | | {{POI|Blood Ore Valley}} |
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+ | |- |
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+ | | [[The Sullon Mines]] |
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+ | | 30-40 |
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+ | | Solo-Group |
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+ | | Instance |
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+ | | {{POI|Mythical Forest}} |
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+ | |- |
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+ | | [[The Darkened Den]] |
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+ | | 30-40 |
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+ | | Solo-Group |
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+ | | Instance |
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+ | | {{POI|Defiled Forest}} |
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+ | |- |
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+ | | [[The Deserted Mine]] |
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+ | | 36-40 |
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+ | | Raid x4 |
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+ | | Instance |
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+ | | {{loc|78|23|-426}} |
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+ | |} |
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+ | |||
+ | ==Quests== |
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+ | :''See: [[Zek Timeline]]'' |
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+ | |||
+ | ==Similar Zones== |
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+ | {{SmallTable}} |
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+ | ! Zone Name |
||
+ | ! Level Range |
||
+ | ! Region |
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+ | ! Notes |
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+ | |- |
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+ | | [[Enchanted Lands]] |
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+ | | 30-40 |
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+ | | [[Shattered Lands]] |
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+ | | Another good place for level 30-35 quests |
||
+ | |- |
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+ | | [[The Feerrott]] |
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+ | | 35-45 |
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+ | | [[Shattered Lands]] |
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+ | | A more challenging zone |
||
+ | |- |
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+ | | [[Steamfont Mountains]] |
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+ | | 35-50 |
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+ | | [[Faydwer]] |
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+ | | Many level 35-45 quests |
||
+ | |} |
Revision as of 07:18, 8 July 2018
Zek, the Orcish Wastes | |||||||||
---|---|---|---|---|---|---|---|---|---|
Levels 30-40 | |||||||||
Titan's Tower, one of the many terraced bluffs and kopjes that line the arid landscape of Zek. | |||||||||
Introduced | Shattered Lands | ||||||||
Zone Type | Public | ||||||||
Adjacent to | N/A | ||||||||
Dungeons | Deathfist Citadel | ||||||||
Instances | |||||||||
Quest Lines | Zek Timeline | ||||||||
Harvesting | Tier 4 | ||||||||
|
“ | While many areas experienced changes during the Rending, the changes brought to the Jaggedpine Forest are devastating in that they are not due to the cataclysms that reshaped Norrath. Rather, orcs staked their claim to the region and named in Zek. We call it the Orcish Wastes. | ” |
Lore
Zek, or The Orcish Wastes as it is often called by men, is a portion of the remnants of the once-mighty Jaggedpine Forest. The orcs of the Deathfist Empire have held control of the entirety of this island for many years and, in that time, they have reduced the once-sprawling forest to a mere husk of its former glory. Much of the forest has been stripped down to barren, charred earth. The orcs have begun mining deep into the ground for iron and coal, and using the timbers of the ancient Jagged Pines to construct their warships. What was once a thing of beauty is now, for the most part, a grand redwood forest on the verge of becoming a wasteland of orc industrialization.
Zek has become a battlefield of sorts, as a band of woodland defenders named the Green Hoods have seized control of a coastal keep. From this keep, they now launch assaults against the orcs stationed on the hills opposite the beachhead. They also sneak small teams through the enemy lines and send them deep into orc territory to gather information and to disrupt orc organization. - (Source: Cogglesworth's Tour of Norrath: Part 1)
Geography
The Orcish Wastes are riddled with natural barriers that divide the land into valleys. Orcs inhabit many of the valleys, but dangerous wildlife also inhabits many of them. The Deathfist Orcs have plundered the land for timber and ore, and most regions are utterly scarred. Grass grows in some areas, but is often trampled and flattened. There are no known flowering plants in the whole zone. Also, a great open pit in the center of the island exposes a vast mining complex.
Travel
Travelers arrive at Warship Dock on the south shore of the island. From there, you can take high-speed horse routes to a handful of checkpoints throughout the zone. Otherwise, travel must be done by foot or by mount.
Travel through Zek is hindered by impassable terrain. Almost all passable routes are marked by roads. The roads are almost as dangerous as the rest of the land, and a traveler must be wary and know his escape route, lest he flee into even greater danger. Orcs and even hillcats are known to set ambushes to catch the unwary.
Those who complete a quest called The Right Brothers will earn the right to use a catapult at Warship Dock to fly instantly to the valley beside Deathfist Citadel. Completion of this quest requires venturing inside the citadel with a group.
Map
Revive Locations
Revive Location | Description |
---|---|
Warship Docks | Southwest; zone-in for Zek |
Three Toe's Watering Hole | West-westnorth |
Siren's Cove | South |
Mythical Forest | North-northeast; closest respawn point to Deathfist Citadel |
Dungeons/Instances
Dungeon Name | Level Range | Target Audience | Zone Type | Location |
---|---|---|---|---|
Deathfist Citadel | 35-45 | Group | Public Dungeon | ( 43, -28, -661 ) |
Tallon Hording Halls | 30-40 | Solo-Group | Instance | Blood Ore Valley |
The Sullon Mines | 30-40 | Solo-Group | Instance | Mythical Forest |
The Darkened Den | 30-40 | Solo-Group | Instance | Defiled Forest |
The Deserted Mine | 36-40 | Raid x4 | Instance | ( 78, 23, -426 ) |
Quests
- See: Zek Timeline
Similar Zones
Zone Name | Level Range | Region | Notes |
---|---|---|---|
Enchanted Lands | 30-40 | Shattered Lands | Another good place for level 30-35 quests |
The Feerrott | 35-45 | Shattered Lands | A more challenging zone |
Steamfont Mountains | 35-50 | Faydwer | Many level 35-45 quests |