EverQuest 2 Wiki
mNo edit summary
mNo edit summary
(48 intermediate revisions by 17 users not shown)
Line 1: Line 1:
  +
{{ZoneBox |
[[Image:Zek_island.jpg|right|thumb|The island of Zek, as it appears on the map of Norrath.]]
 
 
{{ZoneInformation |
 
abbrev=Zek|
 
 
introduced = Shattered Lands|
 
introduced = Shattered Lands|
levelrange = 25-35 |
+
levelrange = 30-40|
 
instance=Public|
azones = [[Thundering Steppes]], [[Deathfist Citadel]] |
 
  +
azones=N/A|
instance=
 
  +
altname = |
  +
uid = 129|
  +
image = Deathfist_Lookout.png|
  +
caption = ''[[Titan's Tower]], one of the many terraced bluffs and kopjes that line the arid landscape of Zek.''|
  +
harvestnodetier = 4 |
 
adungeons = [[Deathfist Citadel]]|
  +
ainstances =
  +
*[[The Darkened Den]]
  +
*[[The Deserted Mine]]
  +
*[[The Sullon Mines]]
  +
*[[Tallon Hording Halls]]|
  +
timelines = [[Zek Timeline]]|
 
}}
 
}}
  +
{{Quote|While many areas experienced changes during the [[The Rending|Rending]], the changes brought to the Jaggedpine Forest are devastating in that they are not due to the cataclysms that reshaped [[Norrath]]. Rather, [[:category:Orc|orcs]] staked their claim to the region and named in Zek. We call it the Orcish Wastes.|[[Zek Creature Catalog|Pearl Honeywine]]}}
[[Image:ZekFort.jpg|thumb|The fortifications at the Zek docks.]]
 
  +
==Lore==
  +
Zek, or The Orcish Wastes as it is often called by [[:category:Human|men]], is a portion of the remnants of the once-mighty Jaggedpine Forest. The orcs of the [[:Category:The Deathfist Orcs (Faction)|Deathfist Empire]] have held control of the entirety of this island for many years and, in that time, they have reduced the once-sprawling forest to a mere husk of its former glory. Much of the forest has been stripped down to [[Defiled Forest|barren]], [[The Charred Vale|charred]] earth. The orcs have [[The Sullon Mines|begun mining]] deep into the ground for iron and coal, and using the timbers of the ancient Jagged Pines to construct their warships. What was once a thing of beauty is now, for the most part, a grand redwood forest on the verge of becoming a wasteland of orc industrialization.
  +
  +
Zek has become a battlefield of sorts, as a band of woodland defenders named the [[:Category:The Green Hoods (Faction)|Green Hoods]] have seized control of a [[Warship Dock|coastal keep]]. From this keep, they now launch assaults against the orcs stationed on the hills opposite the beachhead. They also sneak small teams through the enemy lines and send them deep into orc territory to gather information and to disrupt orc organization.'' - (Source: [[Cogglesworth's Tour of Norrath: Part 1]])''
  +
  +
==Geography==
  +
[[File:Warship_Dock.png|thumb|[[Warship Dock]]]]
  +
[[File:Orc_Encampent.png|thumb|[[Splintered Plain]]]]
  +
[[File:Blood_Ore_Valley.png|thumb|[[Blood Ore Valley]]]]
  +
[[File:The_Deathfist_Quarry.png|thumb|[[The Deathfist Quarry]]]]
  +
[[File:Spirit_Lake.png|thumb|[[Spirit Lake]]]]
  +
[[File:Defiled_Forest.png|thumb|[[Defiled Forest]]]]
  +
[[File:The_Charred_Vale.png|thumb|[[The Charred Vale]]]]
  +
[[File:Bridge_of_Zek.png|thumb|[[Bridge of Zek]]]]
  +
[[File:The_Deathfist_Citadel.png|thumb|[[The Deathfist Citadel]]]]
  +
The Orcish Wastes are riddled with natural barriers that divide the land into valleys. Orcs inhabit many of the [[:Category:Zek, the Orcish Wastes POIs|valleys]], but [[:Category:Zek, the Orcish Wastes Monsters|dangerous wildlife]] also inhabits many of them. The Deathfist Orcs have plundered the land for timber and ore, and most regions are utterly scarred. Grass grows in some areas, but is often trampled and flattened. There are no known flowering plants in the whole zone. Also, a [[The Deathfist Quarry|great open pit]] in the center of the island exposes a vast mining complex.
   
 
===Travel===
  +
Travelers arrive at {{POI|Warship Dock}} on the south shore of the island. From there, you can take high-speed horse routes to a handful of checkpoints throughout the zone. Otherwise, travel must be done by foot or by mount.
   
  +
Travel through Zek is hindered by impassable terrain. Almost all passable routes are marked by roads. The roads are almost as dangerous as the rest of the land, and a traveler must be wary and know his escape route, lest he flee into even greater danger. Orcs and even hillcats are known to set ambushes to catch the unwary.
== Related Timelines ==
 
*{{Timeline|Zek}}
 
*[[Green Hoods Timeline]] - ''just the Green Hoods parts''
 
*{{Timeline|Return of the Gods}} - ''these quests are no longer available''
 
*{{Timeline|Deathfist Citadel}} - ''all quests that go to or start in DFC''
 
*[[Additional Zek Quests]]
 
*[[Collection Quests Timeline#Zek and Deathfist Citadel|Collection Quests in Zek]]
 
   
  +
Those who complete a quest called [[The Right Brothers]] will earn the right to use a catapult at {{POI|Warship Dock}} to fly instantly to the valley beside [[Deathfist Citadel]]. Completion of this quest requires venturing inside the citadel with a group.
==Bestiary (Temporary)==
 
This section is an aid to contributors to help fill in all pages for this zone, and will be removed once complete.
 
===Orcs===
 
*{{Monster|Tallon warpriest}} (34vvv)
 
*{{Monster|Tallon raider}} (34vvv)
 
*{{Monster|Tallon forager}} (32vvv)
 
*{{Monster|Tallon Champion}} (35^) non-agro
 
*{{Monster|Tallon trooper}} (32-33^)
 
*{{Monster|Tallon spotter}} (32vv)
 
*{{Monster|Tallon field cook}} (32)
 
*{{Monster|orc bodyguard}} (32vv)
 
*{{Monster|orc escort}} (32vv)
 
*{{Monster|orc cartographer}} (32vvv)
 
*{{Monster|Tallon Champion}} (35^)
 
*{{Monster|Tallon catapult operator}} (30vv)
 
*{{Monster|Tallon grunt}} (30v-31v)
 
*{{Monster|Tallon Patrolman}} (30-31^)
 
*{{Monster|Vallon hatchetman}} (33)
 
*{{Monster|Vallon grunt}} (33vv)(33^ Heroic)
 
*{{Monster|Vallon Savage}} (33^^^ Heroic)
 
*{{Monster|Vallon hatchetman}} (33)
 
*{{Monster|Vallon lugger}} (34)
 
*{{Monster|Vallon road guard}} (34)
 
*{{Monster|Vallon loader}} (33^ Heroic)
 
*{{Monster|Vallon builder}} (33 Heroic)
 
*{{Monster|Vallon miner}} (33)(33 Heroic)
 
*{{NPC|Vallon high shaman}}
 
*{{NPC|Grozmag the Trainer}}
 
*{{Monster|Vallon centurion}} (35 Heroic)
 
*{{Monster|equite recruit}} (33-34)
 
*{{Monster|Vallon prospect}} (34-36)
 
*{{Monster|Deathfist timbersmith}} (34^) @ Vallon Mill
 
*{{Monster|Deathfist runesmith}} (33-34) @ Valley of Sacrifice
 
*{{Monster|runesmith escort}} (33) @ Valley of Sacrifice
 
*{{Monster|Vallon sentry}} (33vv)(34^ Heroic)
 
*{{Monster|Vallon centurion}} (34^^^ Heroic)
 
*{{Monster|Sullon grunt}} (35)
 
*{{Monster|Sullon centurion}} (36^-37^)
 
*{{Monster|Sullon assassin}} (38vvv) w/ {{Monster|Sullon seer}} (38vvv) @ Orc Outpost
 
*{{Monster|Sullon outlook}} (38v) @ Orc Outpost
 
*{{Monster|Sullon veteran}} (38vvv) @ Orc Outpost
 
*{{NPC|Sullon high shaman}} @ Orc Outpost
 
*{{Monster|Sullon elite}} (39)
 
*{{Monster|Sullon defender}} (38vv) @ Deathfist Inner Palisade
 
*{{Monster|Sullon hooligan}} (37v)
 
*{{Monster|Sullon outlaw}} (38v)
 
*{{Monster|Sullon lumberjack}} (38vv-39v)
 
*{{Monster|Sullon guardian}} (38-38^)
 
*{{Monster|Sullon loader}} (38vv-39vv)
 
*{{Monster|Sullon chipper}} (38vv-39vv)
 
*{{Monster|Sullon centurion}} (36vv)
 
*{{Monster|Sullon Lieutenant}} (36^^^ Heroic) w/ 2 {{Monster|Sullon centurion}} (36^^ Heroic)
 
*{{Monster|Blackhook raider}} (34-35)
 
*{{Monster|Deathfist toiler}} (38)
 
*{{Monster|Deathfist sentinel}} (39v Heroic)
 
*{{Monster|Deathfist protector}} (39-40)(39^^-40 Heroic)
 
*{{Monster|Deathfist beater}} (39-40)(40 Heroic)
 
*{{Monster|Deathfist salvager}} (40-40^)
 
*{{Monster|Derris trooper}} (39)
 
*{{Monster|Gorynn trooper}} (39-39^)
 
*{{Monster|Drunder trooper}} (39^-40^)
 
*{{Named|Grumzod the Exile}} (41^^^ Epic x4)
 
*{{Monster|Orcish Heretic}} (41^^^ Epic x4)
 
*{{Monster|Orcish Proselyte}} (41^^^ Epic x4)
 
*{{Monster|Exiled Lieutenant}} (41^^^ Epic x4)
 
*{{Monster|Exiled Captain}} (41^^^ Epic x4)
 
*{{Named|Moog the Overlord}} (39^^^ Heroic) w/ 2 *{{Monster|Sullon elite}} (39^-39^^)
 
   
==Green Hoods==
+
===Map===
  +
[[Image:Map_orcishwastes.jpg|280px]]
*{{Monster|Green Hood scout}} (32^)
 
   
  +
===Revive Locations===
==Ghosts==
 
  +
{{SmallTable}}
*{{Monster|forgotten warden}} (35vvv-36) Ghost off-shore @ Siren's Cove
 
  +
! Revive Location
*{{Monster|forgotten ranger}} (35vvv-36) Ghost off-shore @ Siren's Cove
 
  +
! Description
*{{Monster|exiled traitor}} (36vv) Ghost off-shore @ Siren's Cove
 
  +
|-
  +
| {{POI|Warship Docks}}
  +
| Southwest; zone-in for Zek
  +
|-
  +
| {{POI|Three Toe's Watering Hole}}
  +
| West-westnorth
  +
|-
  +
| {{POI|Siren's Cove}}
  +
| South
  +
|-
  +
| {{POI|Mythical Forest}}
  +
| North-northeast; closest respawn point to Deathfist Citadel
  +
|}
   
  +
==Dungeons/Instances==
===Cats===
 
  +
{{SmallTable}}
*{{Monster|hill cat huntress}} (34vv-34vvv) @ Valley of Sacrifice & Orc Encampment
 
  +
! Dungeon Name
*{{Monster|gorge huntress}} (34 Heroic) @ Defiled Forest
 
  +
! Level Range
*{{Monster|gorge panther}} (34 Heroic) @ Blood Ore Mine
 
  +
! Target Audience
  +
! Zone Type
  +
! Location
  +
|-
  +
| [[Deathfist Citadel]]
  +
| 35-45
  +
| Group
  +
| Public Dungeon
  +
| {{loc|43|-28|-661}}
  +
|-
  +
| [[Tallon Hording Halls]]
  +
| 30-40
  +
| Solo-Group
  +
| Instance
  +
| {{POI|Blood Ore Valley}}
  +
|-
  +
| [[The Sullon Mines]]
  +
| 30-40
  +
| Solo-Group
  +
| Instance
  +
| {{POI|Mythical Forest}}
  +
|-
  +
| [[The Darkened Den]]
  +
| 30-40
  +
| Solo-Group
  +
| Instance
  +
| {{POI|Defiled Forest}}
  +
|-
  +
| [[The Deserted Mine]]
  +
| 36-40
  +
| Raid x4
  +
| Instance
  +
| {{loc|78|23|-426}}
  +
|}
   
===Snakes===
+
==Quests==
  +
:''See: [[Zek Timeline]]''
*{{Monster|dust adder}} (34vv-35v) @ Spirit Valley & Defiled Forest
 
*{{Monster|dust viper}} (34vvv-34v) ''snake rock, kill the 6 34vvv's, pops 1 34v, then {{Named|a Pit Viper}} (34^^^ Heroic)
 
*{{Monster|cave adder}} (35vv) in a cave at -490,-37,-77
 
   
==Other==
+
==Similar Zones==
  +
{{SmallTable}}
*{{Monster|Mariner Foot Soldier}} (38v) non-agro
 
  +
! Zone Name
*{{Monster|diviner sprite}} (36vvv-36^) Fairy non-agro @ Valley of Sacrifice
 
  +
! Level Range
*{{Monster|bracken sprite}} (36vvv-36^) Fairy non-agro @ Valley of Sacrifice
 
  +
! Region
*{{Monster|valley deer}} (37vvv)(33 Heroic) @ Three Toes Valley & Orc Outpost
 
  +
! Notes
*{{Monster|waste grawler}} (36v-37v)(36 Heroic)
 
  +
|-
*{{Monster|withered odeum}} (32-33^ Heroic) Treant w/ 2 {{Monster|nymph guardian}} (32-33^ Heroic) Fairy, all non-agro
 
  +
| [[Enchanted Lands]]
*{{Monster|spirit lake rivulet}} (35vvv)(34^ Heroic) water elemental
 
  +
| 30-40
*{{Monster|The Spirit of the Lake}} (34^^^ Heroic) water elemental
 
  +
| [[Shattered Lands]]
*{{Monster|petrified deadwood}} (36v-37v)(36^^ Heroic) Treant (heroic always has 2 deadwoods and 2 brittle tenders with them OR 35vv Heroic deadwoods with 2 35vvv tenders)
 
  +
| Another good place for level 30-35 quests
*{{Monster|scorched trunklord}} (39-39^ Heroic) Treant @ Charred Vale
 
  +
|-
*{{Monster|brittle tender}} (35-37)(36 Heroic) skeleton
 
  +
| [[The Feerrott]]
*{{Monster|shoreline scavenger}} (34vv-35) crabs, non-agro
 
  +
| 35-45
*{{Monster|Arialla sooth}} (37^-38^^^ Heroic) Siren
 
  +
| [[Shattered Lands]]
*{{Monster|Arialla mystic}} (37^ Heroic) Siren
 
  +
| A more challenging zone
*{{Monster|Arialla templar}} (37^ Heroic) Siren
 
  +
|-
*{{Monster|Arialla thaumaturge}} (37^^^ Heroic) Siren
 
  +
| [[Steamfont Mountains]]
*{{NPC|an ensorcelled mariner}} (skeleton) on the siren isle at 192,-42,393
 
  +
| 35-50
  +
| [[Faydwer]]
  +
| Many level 35-45 quests
  +
|}

Revision as of 07:18, 8 July 2018

Zek, the Orcish Wastes
Levels 30-40
Deathfist Lookout
Titan's Tower, one of the many terraced bluffs and kopjes that line the arid landscape of Zek.
Introduced Shattered Lands
Zone Type Public
Adjacent to N/A
Dungeons Deathfist Citadel
Instances
Quest Lines Zek Timeline
Harvesting Tier 4
Quests
Collections
NPCs Monsters Named
Drops Instances POIs Discos

Help · LootDB · EQ2Map · EQ2LL · ZAM

While many areas experienced changes during the Rending, the changes brought to the Jaggedpine Forest are devastating in that they are not due to the cataclysms that reshaped Norrath. Rather, orcs staked their claim to the region and named in Zek. We call it the Orcish Wastes.
 

Lore

Zek, or The Orcish Wastes as it is often called by men, is a portion of the remnants of the once-mighty Jaggedpine Forest. The orcs of the Deathfist Empire have held control of the entirety of this island for many years and, in that time, they have reduced the once-sprawling forest to a mere husk of its former glory. Much of the forest has been stripped down to barren, charred earth. The orcs have begun mining deep into the ground for iron and coal, and using the timbers of the ancient Jagged Pines to construct their warships. What was once a thing of beauty is now, for the most part, a grand redwood forest on the verge of becoming a wasteland of orc industrialization.

Zek has become a battlefield of sorts, as a band of woodland defenders named the Green Hoods have seized control of a coastal keep. From this keep, they now launch assaults against the orcs stationed on the hills opposite the beachhead. They also sneak small teams through the enemy lines and send them deep into orc territory to gather information and to disrupt orc organization. - (Source: Cogglesworth's Tour of Norrath: Part 1)

Geography

Warship Dock

Warship Dock

Orc Encampent

Splintered Plain

Blood Ore Valley

Blood Ore Valley

The Deathfist Quarry

The Deathfist Quarry

Spirit Lake

Spirit Lake

Defiled Forest

Defiled Forest

The Charred Vale

The Charred Vale

Bridge of Zek

Bridge of Zek

The Deathfist Citadel

The Deathfist Citadel

The Orcish Wastes are riddled with natural barriers that divide the land into valleys. Orcs inhabit many of the valleys, but dangerous wildlife also inhabits many of them. The Deathfist Orcs have plundered the land for timber and ore, and most regions are utterly scarred. Grass grows in some areas, but is often trampled and flattened. There are no known flowering plants in the whole zone. Also, a great open pit in the center of the island exposes a vast mining complex.

Travel

Travelers arrive at Warship Dock on the south shore of the island. From there, you can take high-speed horse routes to a handful of checkpoints throughout the zone. Otherwise, travel must be done by foot or by mount.

Travel through Zek is hindered by impassable terrain. Almost all passable routes are marked by roads. The roads are almost as dangerous as the rest of the land, and a traveler must be wary and know his escape route, lest he flee into even greater danger. Orcs and even hillcats are known to set ambushes to catch the unwary.

Those who complete a quest called The Right Brothers will earn the right to use a catapult at Warship Dock to fly instantly to the valley beside Deathfist Citadel. Completion of this quest requires venturing inside the citadel with a group.

Map

Map orcishwastes

Revive Locations

Revive Location Description
Warship Docks Southwest; zone-in for Zek
Three Toe's Watering Hole West-westnorth
Siren's Cove South
Mythical Forest North-northeast; closest respawn point to Deathfist Citadel

Dungeons/Instances

Dungeon Name Level Range Target Audience Zone Type Location
Deathfist Citadel 35-45 Group Public Dungeon 43, -28, -661 ) Copy
Tallon Hording Halls 30-40 Solo-Group Instance Blood Ore Valley
The Sullon Mines 30-40 Solo-Group Instance Mythical Forest
The Darkened Den 30-40 Solo-Group Instance Defiled Forest
The Deserted Mine 36-40 Raid x4 Instance 78, 23, -426 ) Copy

Quests

See: Zek Timeline

Similar Zones

Zone Name Level Range Region Notes
Enchanted Lands 30-40 Shattered Lands Another good place for level 30-35 quests
The Feerrott 35-45 Shattered Lands A more challenging zone
Steamfont Mountains 35-50 Faydwer Many level 35-45 quests