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* {{Named|Errlik the Bludgeoner (Adv. Solo)|Errlik the Bludgeoner}}
 
* {{Named|Errlik the Bludgeoner (Adv. Solo)|Errlik the Bludgeoner}}
**Pull the Gorgers first to clear his platform.
+
**Pull the Gnorgers first to clear his platform.
 
**Kill the adds first, they fear and if not cured will possibly break the encounter by you falling from the platform. They are also weaker if you take them out first and fear noticeably less.
 
**Kill the adds first, they fear and if not cured will possibly break the encounter by you falling from the platform. They are also weaker if you take them out first and fear noticeably less.
 
**Errlik will occasionally fling you straight up in the air.
 
**Errlik will occasionally fling you straight up in the air.

Revision as of 21:05, 1 September 2016

Wurmbone Crag (Night)

Wurmbone Crag (Advanced Solo)

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Chains of Eternity
Level Range 92-95
Zone in from Jarsath Wastes
Parent Zone None
Difficulty Solo-Group
Persistence 1h30minutes - 3days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Info

The (Advanced Solo) can be done with either a Mercenary or as a duo with another player. You must be level 92 to enter the zone and have the Chains of Eternity expansion. The Ashlok sometimes whip you towards and behind them, so take care what you're facing to prevent falling down.

Strategy for named

  • Aracanocht
    • Level 95^ spider. Burn down fast. He will drop white sacks that hatch into several spiders. These sacks have a lot of hitpoints, so better focus on killing the boss.
    • Dirge strat: Aracanocht itself is fairly easy but it prevents you from changing targets at some point, so you have to kill the adds. With a Dirge, use Veil of Notes (Heroic AA, 20 seconds of 100% Dodge) when the tiny bonedevourers spawn, then focus on green abilities (area effect). They don't have a lot of life. Once they die Aracanocht should become the main target again, and Veil of Notes will run out. At this point you should be able to kill it before new adds spawn. Use Howl of Death and Thuri's to heal yourself throughout.
  • Errlik the Bludgeoner
    • Pull the Gnorgers first to clear his platform.
    • Kill the adds first, they fear and if not cured will possibly break the encounter by you falling from the platform. They are also weaker if you take them out first and fear noticeably less.
    • Errlik will occasionally fling you straight up in the air.
  • Merglok the Slasher
    • Joust when he yells "Claws! SLASH!" (at 80%, 60%, 40% and 20% health). He will root himself and deal massive AOE damage. Make sure your merc isn't near him when this happens.
  • Krelgrek Bone-Chair
    • tank and spank basically.
    • He has a 15% chance every 15 seconds hit you with "Necrotic Bone Shards" - which is cureable within 3 seconds, or can daze you and deal damage to health and energy.
    • He can also spawn whirlwinds and toss you into the air.