FANDOM


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</noinclude>
 
</noinclude>
 
{{ArmorSet|Wilderness Warrior|
 
{{ArmorSet|Wilderness Warrior|
*{{Equip|Wasted Wilderness Skullcap}}
+
*{{Equip|Wilderness Warrior's Skullcap}}
*{{Equip|Wasted Wilderness Waistcoat}}
+
*{{Equip|Wilderness Warrior's Jerkin}}
*{{Equip|Wasted Wilderness Shoulderpads}}
+
*{{Equip|Wilderness Warrior's Shoulderpads}}
*{{Equip|Wasted Wilderness Wraps}}
+
*{{Equip|Wilderness Warrior's Gloves}}
*{{Equip|Wasted Wilderness Leggings}}
+
*{{Equip|Wilderness Warrior's Leggings}}
*{{Equip|Wasted Wilderness Moccasins}}
+
*{{Equip|Wilderness Warrior's Moccasins}}
 
<!-- bonus effects for multiple pieces of the set go below here -->
 
<!-- bonus effects for multiple pieces of the set go below here -->
 
----
 
----
*(2) +10 int +10 str
+
*(2) +20 int +20 str
*(3) Applies Overflow.
+
*(3) Applies Greater Overflow.
 
**When target successfully casts a hostile spell this spell has a chance to cast Overflow on the group. This effect will trigger an average of 3.6 times per minute
 
**When target successfully casts a hostile spell this spell has a chance to cast Overflow on the group. This effect will trigger an average of 3.6 times per minute
***Heals group members (AE) for 213
+
***Heals group members (AE) for 281
*(5) Applies Healing Wave.
+
*(5) Applies Greater Healing Wave.
 
**On a successful attack this spell has a chance to cast Healing Wave on the caster. This effect will trigger an average of 1.6 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.
 
**On a successful attack this spell has a chance to cast Healing Wave on the caster. This effect will trigger an average of 1.6 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.
***Heals group members for 213
+
***Heals group members for 281
 
}}
 
}}
   
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type =|
 
type =|
 
<!-- Armor Piece 1 -->
 
<!-- Armor Piece 1 -->
armor1 =Wasted Wilderness Skullcap|
+
armor1 =Wilderness Warrior's Skullcap|
costarmor1 =|
+
costarmor1 =Wasted Wilderness Skullcap|
 
slot1 =|
 
slot1 =|
 
shardcost1 =6|
 
shardcost1 =6|
 
<!-- Armor Piece 2 -->
 
<!-- Armor Piece 2 -->
armor2 =Wasted Wilderness Waistcoat|
+
armor2 =Wilderness Warrior's Jerkin|
costarmor2 =|
+
costarmor2 =Wasted Wilderness Waistcoat|
 
slot2 =|
 
slot2 =|
 
shardcost2 =10|
 
shardcost2 =10|
 
<!-- Armor Piece 3 -->
 
<!-- Armor Piece 3 -->
armor3 =Wasted Wilderness Shoulderpads|
+
armor3 =Wilderness Warrior's Shoulderpads|
costarmor3 =|
+
costarmor3 =Wasted Wilderness Shoulderpad|
 
slot3 =|
 
slot3 =|
 
shardcost3 =12|
 
shardcost3 =12|
 
<!-- Armor Piece 4 -->
 
<!-- Armor Piece 4 -->
armor4 =Wasted Wilderness Wraps|
+
armor4 =Wilderness Warrior's Gloves|
costarmor4 =|
+
costarmor4 =Wasted Wilderness Wraps|
 
slot4 =|
 
slot4 =|
 
shardcost4 =5|
 
shardcost4 =5|
 
<!-- Armor Piece 5 -->
 
<!-- Armor Piece 5 -->
armor5 =Wasted Wilderness Leggings|
+
armor5 =Wilderness Warrior's Leggings|
costarmor5 =|
+
costarmor5 =Wasted Wilderness Leggings|
 
slot5 =|
 
slot5 =|
 
shardcost5 =6|
 
shardcost5 =6|
 
<!-- Armor Piece 6 -->
 
<!-- Armor Piece 6 -->
armor6 =Wasted Wilderness Moccasins|
+
armor6 =Wilderness Warrior's Moccasins|
costarmor6 =|
+
costarmor6 =Wasted Wilderness Moccasins|
 
slot6 =|
 
slot6 =|
 
shardcost6 =5|
 
shardcost6 =5|

Revision as of 20:34, January 1, 2009

Armor Set: Wilderness Warrior

  • (2) +20 int +20 str
  • (3) Applies Greater Overflow.
    • When target successfully casts a hostile spell this spell has a chance to cast Overflow on the group. This effect will trigger an average of 3.6 times per minute
      • Heals group members (AE) for 281
  • (5) Applies Greater Healing Wave.
    • On a successful attack this spell has a chance to cast Healing Wave on the caster. This effect will trigger an average of 1.6 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.
      • Heals group members for 281



This is the TSO Armor Set (Tier 1) for: Fighters, Priests and Scouts that can be obtained via the Void Shard Mission System.

These pieces are available for vendor purchase from a mysterious Quellthulian, designated as the <Shard Armor Merchant> in Moors of Ykesha at the Dropship Landing Zone ( 1680, 452, 894 ) /waypoint 1680, 452, 894 Eq2map. They can also be created by crafters.


Shard Costs
Armor Piece Cost
Wilderness Warrior's Skullcap
Wilderness Warrior's Jerkin
Wilderness Warrior's Shoulderpads
Wilderness Warrior's Gloves
Wilderness Warrior's Leggings
Wilderness Warrior's Moccasins
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