EverQuest 2 Wiki
No edit summary
No edit summary
Line 4: Line 4:
 
</noinclude>
 
</noinclude>
 
{{ArmorSet|Wilderness Warrior|
 
{{ArmorSet|Wilderness Warrior|
*{{Equip|Wasted Wilderness Skullcap}}
+
*{{Equip|Wilderness Warrior's Skullcap}}
*{{Equip|Wasted Wilderness Waistcoat}}
+
*{{Equip|Wilderness Warrior's Jerkin}}
*{{Equip|Wasted Wilderness Shoulderpads}}
+
*{{Equip|Wilderness Warrior's Shoulderpads}}
*{{Equip|Wasted Wilderness Wraps}}
+
*{{Equip|Wilderness Warrior's Gloves}}
*{{Equip|Wasted Wilderness Leggings}}
+
*{{Equip|Wilderness Warrior's Leggings}}
*{{Equip|Wasted Wilderness Moccasins}}
+
*{{Equip|Wilderness Warrior's Moccasins}}
 
<!-- bonus effects for multiple pieces of the set go below here -->
 
<!-- bonus effects for multiple pieces of the set go below here -->
 
----
 
----
*(2) +10 int +10 str
+
*(2) +20 int +20 str
*(3) Applies Overflow.
+
*(3) Applies Greater Overflow.
 
**When target successfully casts a hostile spell this spell has a chance to cast Overflow on the group. This effect will trigger an average of 3.6 times per minute
 
**When target successfully casts a hostile spell this spell has a chance to cast Overflow on the group. This effect will trigger an average of 3.6 times per minute
***Heals group members (AE) for 213
+
***Heals group members (AE) for 281
*(5) Applies Healing Wave.
+
*(5) Applies Greater Healing Wave.
 
**On a successful attack this spell has a chance to cast Healing Wave on the caster. This effect will trigger an average of 1.6 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.
 
**On a successful attack this spell has a chance to cast Healing Wave on the caster. This effect will trigger an average of 1.6 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.
***Heals group members for 213
+
***Heals group members for 281
 
}}
 
}}
   
Line 32: Line 32:
 
type =|
 
type =|
 
<!-- Armor Piece 1 -->
 
<!-- Armor Piece 1 -->
armor1 =Wasted Wilderness Skullcap|
+
armor1 =Wilderness Warrior's Skullcap|
costarmor1 =|
+
costarmor1 =Wasted Wilderness Skullcap|
 
slot1 =|
 
slot1 =|
 
shardcost1 =6|
 
shardcost1 =6|
 
<!-- Armor Piece 2 -->
 
<!-- Armor Piece 2 -->
armor2 =Wasted Wilderness Waistcoat|
+
armor2 =Wilderness Warrior's Jerkin|
costarmor2 =|
+
costarmor2 =Wasted Wilderness Waistcoat|
 
slot2 =|
 
slot2 =|
 
shardcost2 =10|
 
shardcost2 =10|
 
<!-- Armor Piece 3 -->
 
<!-- Armor Piece 3 -->
armor3 =Wasted Wilderness Shoulderpads|
+
armor3 =Wilderness Warrior's Shoulderpads|
costarmor3 =|
+
costarmor3 =Wasted Wilderness Shoulderpad|
 
slot3 =|
 
slot3 =|
 
shardcost3 =12|
 
shardcost3 =12|
 
<!-- Armor Piece 4 -->
 
<!-- Armor Piece 4 -->
armor4 =Wasted Wilderness Wraps|
+
armor4 =Wilderness Warrior's Gloves|
costarmor4 =|
+
costarmor4 =Wasted Wilderness Wraps|
 
slot4 =|
 
slot4 =|
 
shardcost4 =5|
 
shardcost4 =5|
 
<!-- Armor Piece 5 -->
 
<!-- Armor Piece 5 -->
armor5 =Wasted Wilderness Leggings|
+
armor5 =Wilderness Warrior's Leggings|
costarmor5 =|
+
costarmor5 =Wasted Wilderness Leggings|
 
slot5 =|
 
slot5 =|
 
shardcost5 =6|
 
shardcost5 =6|
 
<!-- Armor Piece 6 -->
 
<!-- Armor Piece 6 -->
armor6 =Wasted Wilderness Moccasins|
+
armor6 =Wilderness Warrior's Moccasins|
costarmor6 =|
+
costarmor6 =Wasted Wilderness Moccasins|
 
slot6 =|
 
slot6 =|
 
shardcost6 =5|
 
shardcost6 =5|

Revision as of 20:34, 1 January 2009

Armor Set: Wilderness Warrior

  • (2) +20 int +20 str
  • (3) Applies Greater Overflow.
    • When target successfully casts a hostile spell this spell has a chance to cast Overflow on the group. This effect will trigger an average of 3.6 times per minute
      • Heals group members (AE) for 281
  • (5) Applies Greater Healing Wave.
    • On a successful attack this spell has a chance to cast Healing Wave on the caster. This effect will trigger an average of 1.6 times per minute. If a melee attack is used, only the primary weapon can trigger this effect.
      • Heals group members for 281



This is the TSO Armor Set (Tier 1) for: Fighters, Priests and Scouts that can be obtained via the Void Shard Mission System.

These pieces are available for vendor purchase from a mysterious Quellthulian, designated as the <Shard Armor Merchant> in Moors of Ykesha at the Dropship Landing Zone1680, 452, 894 ) Copy EQ2MAP POI. They can also be created by crafters.


Shard Costs
Armor Piece Cost
Wilderness Warrior's Skullcap
Wilderness Warrior's Jerkin
Wilderness Warrior's Shoulderpads
  • Wasted Wilderness Shoulderpad
  • 12 Void Shards
Wilderness Warrior's Gloves
Wilderness Warrior's Leggings
Wilderness Warrior's Moccasins