Venril Sathir | ||
Venril Sathir | ||
|
| Zone (Patch) | Venril Sathir's Lair (Rise of Kunark) |
| Race | Iksar |
| Level | 84▲▲▲ Tier 9 Epic x4 , (Approx. HP: 10,000,000) |
| Location | Upon his altar ( 0, 2, -52 ) |
| Reported Drops |
-- non set drops -- |
| Related Quests | |
| AA Exp | yes |
| Status Points | yes |
What does this information mean?
Lore[]
Venril Sathir was the first emperor of the Sebilisian Empire, also known as the First Iksar Empire or the Empire of Ik. His reign began when he forced the other four iksar tribes to unite under him, thus creating a single empire out of five tribes. No longer warring amongst themselves, the great empire concentrated the efforts of the Iksar and unleashed a wave of terror and domination over all of Kunark. Cities of grand scale were built by the Iksars' goblin and giant slaves, including Sebilis and Charasis.
At some point, Venril discovered the Unholy Writ of War, a dark tome of heretical acts, in the library of Kotiz. It was one of the original texts left from the Shissar. But these texts did not satiate his curiosity for the necrotic arts - it fueled it. Venril began seeking rituals and items to grant him and his mate immortality. Unfortunately, his beloved Drusella would not live to see the day, as she died suddenly before Venril could unlock all the secrets of the tome. After her funeral rituals and burial within the depths of the city of Charasis, Emperor Sathir cast all citizens from the city. Only the royal Iksar guard and servants were allowed to remain. They were to serve their empress, eternally. Never again would they know the warmth of the sun or bask in the moonlight. The haunting howls of the damned were to be heard echoing off the stones of the canyon for years.
Venril would visit the cliff city frequently, but he had crafted a spell to hide the entrance of Charasis from raiders and those who dared to steal his knowledge or defile his beloved Drusella's grand crypt. What he would do inside is not known. What is known is that he became increasingly possessed by the necromantic arts during this time, seeking within it a way to restore his mate's life. Learning of this dark corruption, Venril's eldest son, Rile Sathir, went to confront him over the heresy, and interrupted one such dark ritual being performed by the Emperor, killing him. Rile destroyed his body, burying all evidence in the tomb of Charasis. And with this Rile succeeded his father through the same violent act which his father had performed to attain his first seat of power. Dominus Rile continued to expand the empire established by his father. He was responsible for the creation of the Sebilisian Navy, the largest navy ever upon the seas of Norrath, and the Crusaders of Greenmist, a massive army of Sebilisian Knights.
But Venril would not be defeated so easily, and through twisted necromancy, he resurrected himself. Rile and his brothers were slain by their father and returned to life by the very arts they opposed. They are now kept in line by an unknown power that Venril wields over them. How long will they remain this way? Will Venril ever find a way to fill his beloved Drusella with true life again? Perhaps an oracle can see the answers, but the rest of us will just have to wait and see... (Source: Elna Tsernin)
Strategy[]
Healers only heal and cure and don't do damage of any kind.
1-2 people devoted to clicking the statues in his room. Statues must be clicked constantly during the fight to prevent the two larger statues in the hallway leading up to his room from spawning.
During the fight Venril will cast Toxic Infusion, which is an AOE that is on a 38s timer. You have 6 seconds to cure this Noxious effect from your raid. Cure it or die from a follow-up spell called Fatalisis. Bring potions in case you don't have group noxious cures in every group.
At 65% Venril will emote how he will finish the fight. Use the Mistmyrian Soulcube from Tairiza the Widow Mistress within 5 seconds or die.
At 60%, with Venril's main ability disabled, he will begin to watch your power consumption. Your raid force must keep their power around 30% or higher (the 70% power ceiling that used to be on the encounter is no longer in place) to be safe. A raid member who get's under 30% for too long will spawn adds that will wipe the raid most likely.
On top of just maintaining your power, Venril will also place 2 kinds of effects on 2 random members every 45 seconds. These effects last for about 10-12 seconds and make it more challenging to keep your power in the target zone.
Mana Sacrifice causes you to consume 200% more power than usual. Do not use any abilities that use power while this effect is on you. If you can, turn up your particle effects because you will glow 'BLUE' when Mana Sacrifice is on you. If you are in the middle of casting anything and the effect lands on you cancel it immediately.
The other ability is the opposite. It gives the target enhanced power regen. A feed of about 1% power every 2 seconds for 10-12 seconds.
If you are well geared 90+ you can easily solo it using "tank&spank" strategy, though you will still need the Mistmyrian Soulcube. If you kill Sathir without the Soulcube, your entire group/raid will be hit for 100,000+ focus damage and Sathir will reset rather than dying.

