Tank and spank the first two adds. Watch for power drain. Skulldugger heals with deaths. Cure poison. Cancel Noxious Bomb on you (flashing green gas cloud) in your detriment when you get a red emote. Occasionally someone will be ported to the top of the ramp in the hall; run back down. Skulldugger has a mem-wipe so two tanks are helpful.
Gindan has a AOE that will one shot with a red emote "The commander shakes with rage as he prepares a savage attack." Joust this, and be prepared to rez everyone who doesn't joust or whom the mob goes after. Two tanks help with this. Kill the adds when the spawn. One of them will end up with a bomb (he glows), and when you kill him it will explode and do damage to the raid. It's best to pull the adds away and off tank them, saving the glowing one for last and let everyone joust out before killing him.
Pull Kanogan away from Grindstone. Kill the adds when they spawn. Cure curses. Joust the red emoted stomp from the bull. Kill Grindstone and Kanogan at the same time or he will not die, only stay at 15%.
Ring event. Power drain. The first two rings, kill the mob in the group you are in (it is in red in your chat window). The mob's name matches your group. The second fight is a dps check. Kill the color golems you get in the third ring. They will swap names at a certain point and you need to quickly switch to your new mob or you will wipe the raid. You can CA/Spell AOE as long as you are targeting your color golem. Cure curses or it may wipe the raid.
Kill Kulaxis that spawns in the center of the room. Kill adds. There is a gong that spawns that needs to be dealt with.