EQ2 sentinel fate box

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Lordebon (talk) 02:07, March 16, 2014 (UTC)

Crab Traps

I keep reverting your changes about the full vs. empty crab traps on Mischief Managed: Duty and the Beast‎ because if you have on nightvision (ProfitUI, for example) or if you have your graphics on low settings it can be difficult to impossible to see the crab. I compromised by mentioning both alternatives, people can look if they wish, or click blindly if they wish--both methods work. --Sigrdrifa (sig) (Talk) 03:08, March 24, 2019 (UTC)

There is only one thing NEEDS to be accomplished for quest update:

clicking on a trap that has a CRAB in it. 

Nothing more. Visually inspecting traps SAVES TIME. The re-editted statement now does not state that. I am one, however, who would choose to free those from onerous burdens; In addition to making clear everyone's Understanding, better to turn the light on, as opposed to running around in the dark,... or 1ea. click, as opposed to 5,000 clicks. I can respect those who choose to Role-play (i.e my "blind" Ratonga monk who runs around with Infravision all the time to simulate said blindness, however, Ratonga's can also rely on their hearing, i.e. Sonicvision, when sensing heat fails.) So, those who choose to run in a limited format, for whatever reason, is their responsibility, and since they choose this, can already accommodate the variables. Ceyarrecks (talk) 15:54, March 24, 2019 (UTC)

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