After rediscovering Yelinak, now the steward of Vesspyr Isles alongside other fallen and familiar dragons, players learn of the time/space powers behind the Tear of Veeshan stolen by prismatic dragon Kerafyrm the Awakened. With Kerafyrm's fearsome power looming over Norrath, players are called upon to shine light into the darkness brought on by the Awakened's draconic army, and set the stage for a new Age to begin!
A new, larger guildhall is available to guilds who have reached level 95. The new guildhalls are accessible via the dock in Antonica or Commonlands and include an additional basement area accessed via a teleporter.
Item count is 2000. In addition, tradeskill stations are now available as no-count amenities for all levels of guildhall, although personal tradeskill stations may still be used also.
The Creature Conjuror now has new functionality. He can summon powerful epic and heroic bosses that will auto-attack players. You can dismiss these creatures by right clicking on them and destroying them. He can also summon mirrors of himself - an Augmenter and a Suppressor. The Augmenter will buff the players within the zone only like a guild banner. The Suppressor will apply debuffs to the summoned creatures. The augmenter can also make the player not die during the testing. This does not stay through zoning, and only works within the guild hall itself.
The Guildhall Mailbox amenity item, the Farseas Express Mailbox, now has separate entries for Freeport style mailbox, Qeynos style mailbox, and Shattered Lands style mailbox.
Mercenaries now gain health based on the player's stamina.
You may now purchase slots for individual mercenaries so you can rehire that specific mercenary at any time. To view, unlock, and switch between mercenaries you've hired, just open your "Character" window, click on the "Mercenary" tab and then click the "View All Your Mercenaries" button. To rehire a mercenary (without unlocking their slot) you just need to go back and hire them at the place you initially found them.
Duo Zones and the Pirate Kings have been adjusted for the new maximum health of players.
Travel restrictions between nearby adventure zones have been removed for the area around the city of Freeport & the city of Qeynos on PvP servers. The mariner bell in those adventure zones should now display travel options on the map allowing players to get to nearby adventure zones, the same as the non-pvp servers.
The Pirate Kings now drop a two handed weapon pattern and a one handed weapon pattern. They can be turned in at the front of the zone. You must have killed the pirate kings to turn in your pattern. These versions of the weapons are more powerful.
The merchant near the front of the zone will also convert pre-expansion weapons into the new versions.
The first two bosses now drop Draconic Etyma and instead of their original drops.
Siren's Grotto: Dissension [Raid]
Gen'ra now drops, in challenge mode, upgraded charms and earrings, one of each, every kill. The rest of the drops are unchanged. Any old Gen'ra HM earring or charm can be upgraded to a new one via a conversion merchant.
Overlord Talan now drops, in challenge mode, upgraded wrists and shoulders, one of each, every kill. The rest of the drops are unchanged, Any old Talan HM items can be upgraded to a new one via a conversion merchant.
Psyllon'Ris now drops upgraded necklaces (2 per kill) and gloves (1 per kill.) The old ones can be converted to the new ones at the conversion merchant.
Koros, the Far Seas faction merchant on the Isle of Mara, has a new flying mount for sale to crafters who have earned sufficient Far Seas faction and tokens.
The tradeskill group dungeon missions from Madria Varas in the Isle of Mara can now be done hourly rather than daily.
The stats of level 91/92 handcrafted and mastercrafted equipment has been increased to match 95 handcrafted and mastercrafted equipment.
Additional recipes are available to research from tradeskill apprentices. These require components obtained in the Tears of Veeshan expansion. These recipes can be scribed by all classes, but some recipes may be more challenging to make if you are not the class that specialized in that item.
Heals should no longer doublecast. This indirectly resolves an issue where Defiler wards would seemingly not benefit from ability modifier.
Fixed a number of cases where the hate list for players and NPCs wasn't being updated as expected. This should fix most of the causes for Call of the Veteran failing to work as expected.
Final Judgment can no longer crit.
Northwind Barrier now has a 2 minute base reuse.
Unchained Ferocity now allows the beastlord to summon a warder with no cast time and no recovery time. The beastlord can also use up to 10 advantages without having their warder trigger Weakness. It no longer has a cast time and the power cost is significantly reduced.
Natural Instinct now has 8 ranks for 1 point each. It now also grants strikethrough.
Marisha Kur's Protection now has a cure effect for the warder.
Grinning Onslaught will no longer heal enemies.
Pris de Fer now has a 2 minute base reuse.
Bladeweaver now increases stamina.
Lung Puncture now also impairs the target's chance to strikethrough a successful avoidance check.
Sonic Barrier now makes the target dodge for 1 second when a stoneskin triggers.
Rejuvenating Celebration now increases stamina.
Enhance: Rejuvenating Celebration now increases stamina.
Stamina Bonus prestige abilities now grant 100 per rank.
Unshakable Grip now also grants the group 10 Weapon Damage Bonus.
Perfect Counter now makes the warrior dodge for 1 second when a stoneskin triggers.
Wall of Force now makes the berserker dodge for 1 second when a stoneskin triggers.
Battle Tactics now increases stamina.
Added Constitution now enhances the stamina from Battle Tactics.
Call of Shielding now increases stamina.
Focus:Battle Tactics now enhances the stamina of Battle Tactics.
Enhance: Call of Shielding now enhances the stamina of Call of Shielding.
Last Man Standing now makes the guardian dodge for 1 second when a stoneskin triggers.
Tower of Stone now makes the guardian dodge for 1 second when a stoneskin triggers.
Mystical Field now has a 90 second base reuse time. The power cost has been reduced.
Focused Casting now grants the warlock 100 Crit Chance and increases their Crit Bonus by 75% of their base Crit Bonus instead of increasing Doublecast Chance.
Soulclaim now triggers when anyone in the raid strikes a deathblow. The crit bonus increase is now 1 Crit Bonus for every 3000 strength the crusader has.
Fixed a situation where a Paladin's Marr's Favor could critically heal them.
Blessing of the Paladin now increases stamina.
Enhance: Blessing of the Paladin now increases stamina.
Blessed Warding now increases stamina.
Holy Alacrity now makes the paladin dodge for 1 second when the stoneskin triggers.
Hateful Respite now makes the shadowknight dodge for 1 second when a stoneskin triggers.
Soulburn's damage can no longer be modified by potency. It now deals 150% of the consumed health to the target.
Lifeburn's health to damage ratio has been adjusted to compensate for the new health of players. It is no longer modified by potency. The damage should remain about the same.
Inner Focus now makes the brawler dodge for 1 second when a stoneskin triggers.
Eagle's Patience now makes the brawler dodge for 1 second when a stoneskin triggers.
Martial Leap now has a 45 second base cooldown.
Soak Hit now makes the bruiser dodge for 1 second when a stoneskin triggers.
Adrenaline Rush now makes the bruiser dodge for 1 second when a stoneskin triggers.
Winds of Salvation now has a 90 second base cooldown.
Superior Guard now makes the monk dodge for 1 second when a stoneskin triggers.
Magi's Shielding now increases stamina.
Convert Power now swaps the percentages of the pools, rather than the absolute values.
Hostage now gains the benefits of disruption.
Priests now have a base spell critical multiplier of 1.3.
Shroud of Armor and Runic Armor now only apply their physical mitigation to the non-fighters in the group. They now increase up to 20% maximum health of fighters in the group.
Tribal Frenzy now modifies stamina.
Premonition now grants stamina.
Enhance: Premonition now modifies the stamina value.
Ursine Avatar now grants stamina.
Ancestral Mettle now grants stamina.
Infusion of Spirit now enhances the stamina of Spirit of the Mammoth.
Harbinger now increases stamina.
Noxious Efflux now increases stamina.
Sinister Countenance now increases stamina.
Countenance of Defiled Spirits now increases stamina.
Vehemence now grants stamina.
Focus: Vehemence now improves the stamina of Vehemence.
Devout Endurance now improves the stamina of Vehemence.
Armor of Seasons and Armor of Nature now only apply their physical mitigation to the non-fighters in the group. They now grant up to 800 stamina bonus to the fighters in the group.
Hierophant's Protection increases stamina now.
Lucidity now increases stamina.
Master of the Hunt now increases stamina.
Huntmaster's Vitality now increases the stamina of Master of the Hunt.
Aspect of the Forest now increases stamina.
Essence of the Great Bear now increases stamina.
Vitality of the Great Bear now increases stamina of Essence of the Great Bear.
Infuriating Thorns now makes the target dodge for 1 second when a stoneskin triggers.
Holy Armor and Sacred Armor now only apply their physical mitigation to the non-fighters in the group. They now grant up to around 6 bonus health for every point of stamina the fighters in the group have.
Devout Allegiance now increases stamina.
Perseverance of the Divine now makes the target dodge for 1 second when a stoneskin triggers.
Perseverance of the Divine now has an instant casting time.
Fanatic's Faith now increases stamina.
Fanatical Endurance now increases the stamina of Fanatic's Faith.
Tenacity now increases stamina.
Focus: Tenacity now increases the stamina of Tenacity.
Aegolism now increases stamina.
Focus: Aegolism now increases stamina.
Symbol of Marzin now increases stamina.
Penance now improves stamina for Symbol of Marzin and health for Holy Armor.
Items that have been updated will no longer be automatically unattuned, unadorned, and placed into your overflow. Instead, upon logging in you should be greeted by a window displaying a list of items that have been updated where you may reset items as you see fit. Please note that a change in available adornment slots will still result in a slotted adornment being popped off. Additionally, any reforging done to an updated item will be reset and the item will be flagged for a free reforge.
Options available via the Equipment Reset UI:
Reset Item Resets a single, selected item, placing it and any adornments attached to it into your overflow.
Reset All Resets all eligible items and crates them as follows:
Equipment from Character: Equipped items and equipment found in your inventory. (Note: You may receive multiple of these, each containing a maximum of 25 items)
Equipment from Bank: Equipment in your bank and shared bank. (Note: You may receive multiple of these, each containing a maximum of 25 items)
Adornments from Character: Same as the above, but for adornments.
Adornments from Bank: Adornments from items in your bank and shared bank.
Reset None Marks all eligible items as no longer being eligible for resetting.
Decide Later Lets you deal with the process later.
Any item you choose not to reset at this time can be dealt with later via a right-click menu option, "Reset Item". Items that are eligible for resetting will display with a green icon background in your bags. The item tooltip will also display a note if it is eligible for resetting.
You may also use the following text commands:
/reset_equipment equipped Resets all eligible currently equipped equipment.
/reset_equipment inventory Resets all eligible equipment in your bags.
/reset_equipment bank Resets all eligible equipment in your bank slots.
/reset_equipment sharedbank Resets all eligible equipment in your shared bank.
/reset_equipment ui Displays the Equipment Reset UI that appears during your first log in after some if your items have been updated.
/reset_equipment none Marks all eligible items as no longer being eligible for resetting.