EverQuest 2 Wiki
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For a complete listing of articles relating to this Live Update, see Category:LU33
Update 33
Date March 28th, 2007

http://forums.station.sony.com/eq2/posts/list.m?topic_id=354519

Highlights[]

Gameplay[]

  • Citizens of Freeport and Exiles using evac spells in Antonica will now be transported close to the Thundering Steppes.
  • A number of enhancements were made to help improve the performance of servers during raids.
  • Deathfist Citadel:
    • The Deathfist orcs have just finished completely remodeling their citadel in the Orcish Wastes!
    • New challenges and riches await groups of stalwart adventurers within the Deathfist Citadel! This change brings a few new faces to the Orcish Wastes that are anxiously seeking the help of adventurers just like you. Entrance to the citadel can be had via the old sewer entrance or by removal of the gate keeper, Vigo Cerebus. Once slain, the gate remains unlocked for those wishing passage. Additionally, several old quests in the dungeon have been retooled and have had their rewards altered to reflect the newest item rules.

But wait, there’s more![]

  • New armor sets can be crafted by using the Blood Iron Forge within the citadel. Crafters interested in creating these new pieces of armor should keep an eye out for new recipes and raw materials that can be found throughout the dungeon.

Items[]

Adornments[]

  • The Finesse of the Magi line of adornments should no longer cause other hostiles in the vicinity to become aggro.

Spells & Combat Arts[]

  • Percentage heals will now update the actual health healed rather than the percentage healed when using a healing pulse item.
  • Reflection spells will no longer trigger unless you are engaged in combat
  • The examine text for the singing shot line should now note that a ranged weapon is required.
  • Lure of Innoruuk will no longer damage group members.
  • Ranger’s Arrow Rip will now return the last arrow consumed by auto-attack rather than a completely different arrow.
  • The npc berserker spell raging blow should no longer draw players into combat.
  • Ranger Enhance: Pathfinding should now always apply properly after zoning or camping.

Achievements[]

Mounts[]

  • Mounts moving through water will no longer lose their fullspeed reverse.

Poisons[]

  • Poisons will no longer use spell damage modifiers found on a number of items.

Quests[]

Tradeskills[]

  • Added a new recipe to recharge the Overclocked Gnomish Hovering Device. See Gnort Fizzlebottom in Steamfont for more information!
  • The Scintillating Balanced Fastening will now properly give the correct bonus - Scintillating Defensive Screen. Previously it incorrectly pointed to the Lambent Defensive Ubiquity adornment.
  • The tinkering and transmuting reactions arts will now display their techniques properly in the tooltip.
  • Long-lost tinkering recipes for adornments have now been found! Many creatures have horded these, but an intrepid gnome at the Gnomeland Security Headquarters, Gnort Fizzlebottom, has begun to copy some of those he's found.
  • Removed the recipes for the divine/disease imbued wands from Advanced Woodworker Volume 25. The recipes for these wands remain in volume 26.
  • Adamantine Broadhead Arrows will now be properly classified as handcrafted.
  • Removed the level 69 recipes incorrectly placed in the 63 tailor books and added them to the level 69 tailor books.
  • The tailored windcloth scarf now properly requires level 60 to wear instead of level 65.
  • The Remarkable Noxious Remedy will now properly show the same dispelled levels of toxins on both mouseover and examine info.
  • The jeweler recipe name and description for Culling the Weak has been changed to properly reflect the name of the spell it creates (Culling of the Weak).
  • Commission work no longer needs the primary component placed in the first slot.
  • After reviewing the build components used in Tinkering recipes, the number of components used has been reduced by half across the board. Fuel costs remain unchanged, but the number of components returned by successful recipe creation has also been halved. The overall net result is a lot less resource usage for tinkerers.

PVP[]

  • Updated several zone lines to prevent PvP exploitation.

Enhanced Macro System[]

  • New user interface. Drag and drop items, spells and abilities to create macros
  • Create macros to equip multiple items to specific slots for quickly swapping gear
  • Create macros from spells/abilities in your hotbar by right-clicking and choosing "Create Macro"
  • Assign any icon to a macro by dragging it to the icon in the macro window
  • Macros display reuse timer shading based on the first spell in the macro

Zones[]

UI[]

  • The chat bubbles should no longer display when turning away from an npc
  • Enhanced the mail sent message to tell who the message was sent to and to say what was sent to them.
  • When 2 players create a raid the class and level information should now display correctly.
  • You can now use Alin’s Melodic Refrain with the useability macro
  • You should now get a proper error message if you try to follow someone a second time.
  • Memory usage in the UI is now more constrained, which means less memory usage with longer play times.
  • Fixed an issue causing some raid zones to not give a warning upon leaving.
  • Raid groups of one player will no longer be stuck in a group if they leave the raid.
  • You can now invite a player to start the third or fourth group of a raid while they are ungrouped.
  • The target arrow above your target’s head will no longer bounce around while riding on a boat or elevator.
  • The guild recruitment window will now send a maximum of 40 guilds to a player instead of 20.
  • If you are given access to a home by someone other than the owner, the message will now correctly tell you who has given you access to what house.
  • %o, %s and %p should now work properly when targeting female players.
  • Queen Amree in Kelethin will now show a book over her head on the Kelethin: Citizenship quest.
  • Adjusted the text on triggered effects which can proc off either a melee attack or a spell.
  • UI Moders can now use the 'child' property of an object to refer to a child object that has the same name as a property value. Example:
    • In the raid window, script cannot reference controls such as the text control Group1.Member1.Name because .Name refers to the name of the page Member1. The control can now be referenced using the syntax: Group1.Member1.child.Name.
Soe logo white EQ2i credits the SOE/DBG Forums for some of the information in this article.


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