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For a complete listing of articles relating to this Live Update, see Category:LU32
Update 32
Date  ?

Highlights

  • The first chapter of the Swords of Destiny quest line has been released.
  • The Estate of Unrest has been opened!
  • New Lore & Legend Quests have been added! Search the world to learn mastery over Kobolds, Bugbears, Brownies, Minotaurs, Clockworks, and Werewolves.
  • Tired of the giant trees? Kelethin citizens can now betray and change allegiance to other cities.
  • Petitions and help requests no longer require use of an external web browser!

General Gameplay

  • The Fae Glide trait will no longer suspend when you zone into a dungeon while on a mount.
  • Candle flames no longer go out on lower particle settings
  • Items can no longer be looted into overflow using Tradeskill Harvest Bags.
  • Adding items to collections now works when you also have that item in the bank.
  • Fae should no longer be able to jump as high while wearing gnomish spring boots.
  • Resolved some occasional time issues when switching zones (spell reuse timers, zone timers, etc).
  • After years of humiliation the Boarfiend has been given some pants instead of just a loin cloth.
  • Veil Hunters under the effect of Boon of the Veil will no longer continue to receive damage if they are killed in the Veil.

UI

  • More items should be interactive with your default mouse click action without having to use the context menu, such as the pillars for the Intercepting Stones quest.
  • Bag Windows are now resizable, re-shapeable, and now have options to modify the icon size and padding.
  • If you use an Escape ability with a quest reward window showing, the reward will appear again after the zoning screen closes.
  • Switching between ProfitUI and Default should no longer cause false version warnings.
  • The recipe examine and tooltip text now contains the minimum and maximum number of items created.
  • Chat command history will now persist between client sessions.
  • You will no longer see "YOUR <spell> heals YOURSELF..." YOURSELF has been replaced by YOU.
  • When loading a set of hotkeys, any items that were in the hotbar when the configuration was saved will now load properly.
  • You can now change the channel numbers in game using /setchannelnumber <old channel number > <new channel number >
  • Equipment slots that are blocked due to adornments are now shown grayed-out in the tooltip and examine window.
  • While using the broker, when you click on the 'Advanced Search' button the cursor focus should automatically jump to the 'Advanced Search' window.
  • Examine info for items with castable abilities will now show any health or power requirements to use them.

UI Authors: The embedded browser used for the petition window is available for your custom use. To see the sample window, type /show_window MainHUD.Browser or use /browser

Items

General:

  • The Spring Loaded Gnomish Stilts will no longer work while on horseback.
  • Crude, shaped & worked versions of the Tailored Tranquil Dragon's Breath Slippers now have the appropriate divine resist.
  • The invisibility effect from Rhaondrilliis must now be activated to work, and can no longer be cast while under stun/stifle/mez. Casting time has been set to 2 seconds, with a reuse of 3 minutes.
  • The pristine tailored tranquil dragon's breath blouse, shawl, pantaloons, mitts, cuffs, and cap should all now have the correct amount of divine resistance.
  • The Circlet of Storms may now be transmuted or sacrificed.
  • 'Environmental' is now spelled properly in the following items (and their effect text): Worn Arcane/Elemental/Noxious Environmental Suits, and the *Full Body Arcane/Elemental/Noxious Environmental Suits.
  • The worked version of the halasian boiling pot will now properly show the Handcrafted tag.
  • The effect Dark Purpose from Band of the Chosen should now be functioning.

Appearance Changes:

Tradeskill Related Items:

  • All 1% tradeskill success modification items created through tinkering are now usable at level 20 instead of a range from 2 to 20. This will not impact characters who have the items, as to equip them, the character previously already needed to have the tradeskill class. This change, along with the two below should create a more level playing field for tradeskillers working through these levels.
  • All 2% tradeskill success modification items created through tinkering are now usable at level 33 instead of a range from 33 to 41.
  • All 3% tradeskill success modification items created through tinkering are now usable at level 54 instead of a range from 59 to 68.
  • Tradeskill created Xegonite idols will now properly be equippable at level 62 instead of 67.
  • Tradeskill hearths now have appropriate sounds when lit.
  • The River Rock, Ashen and Sandstone hearths now all properly carry the 'Handcrafted' tag.
  • The portable tradeskill devices may now all be used at level 41, rather than a range of levels from 41 to 47.
  • Fixed a typo in the description for the Elaborate Stove & Keg prose.
  • Tinkering summoned tradeskill devices will now properly face players. In some cases, the appearances of the crafting device may have changed

Item Sets:

  • The first bonus from the Necromancer Spirit Siphoning Set, Focus: Abate Life will now remove 200 power cost instead of adding.
  • The Coercer EoF Force Itemset focus Impetus now adds 10dps, instead of haste.
  • Coat of the Requiem - Focus: Luda's Nefarious Wail II has had it's damage modifier increased to 160.
  • Robe of Dark Arts - Focus: Void Distortion II has had it's damage modifier increased to 100.

Ammo:

  • All store-bought ammunition now has a max stack size of 100. Previously it fluctuated between 99 & 100 depending on level.
  • All tradeskilled ammunition now has a max stack size of 100. Previously it fluctuated between 99 & 100 depending on level.
  • All tradeskilled ammunition recipes award 25, 50, 75, or 100 items depending on the tradeskill success.
  • All tradeskilled ammunition should correctly show up as 'HANDCRAFTED' rather than 'UNCOMMON'.
  • Specific to arrows, the following changes have been made:
    • Store-bought arrows have the lowest damage potential, range and accuracy.
    • Ranger summoned arrows have mid-line damage potential, range and accuracy - these arrows have not changed from their current state on live.
  • Tradeskilled arrows now have the following properties:
    • broadhead arrows: High damage, low range, low accuracy, slashing damage type. (These arrows were formerly known as hunting arrows.)
    • bodkin arrows: Medium damage, medium range, medium accuracy, piercing damage type.
    • field point arrows: Low damage, high range, high accuracy, crushing damage type. (These arrows were formerly known as rounded arrows.)

Adornments

  • No tradeskilled or store-bought ammunition may be adorned. All tradeskilled arrows should now have the ORNATE flag to reflect this.
  • The initial damage on Flickering Molten Bindings has been slightly increased.
  • Reduced the damage over time on the Sparkling Molten Bindings to be more in line with the other heat damage bindings.
  • The effect on the 'Xxxx of the Magi' adornments will now properly state 'Xxxx of the Magi' rather than 'Xxxx of the Pontiff'.
  • Fixed an issue that was preventing adornments with procs triggered on casting from working.

Quests

New Quests:

Existing Quests:

Tradeskill Related Quests:

Tradeskills

General:

  • The merchants Newman Hines and Garfa Gillgrinder will now properly sell incense for new crafters going through the tutorial.
  • You will now get a failure message if you do not attempt to counter a tradeskill event.
  • Numerous corpse items that claimed to be useable in crafting have had their description changed to remove this legacy data.
  • You should now see an interrupted message when you move while transmuting.
  • The tradeskilled cobalt hearths were renamed 'ashen hearths' to avoid confusion with needing cobalt clusters in their creation.

Commissioned Work:

  • If a lore component is required for a recipe then the character commissioning work must provide it.

Recipes:

  • The level 28 alchemist recipes (apprentice & adept) Essence of Barrage are now named Essence of Berserker Barrage to properly reflect the combat art they make.
  • Fixed an issue where level 60 fighter spells created by alchemists wouldn't properly return their rare components if combine completely failed.
  • The recipe for Elddar's Grasp is now correctly flagged as a level 64 recipe.
  • Level 60 sage recipes in the volume 59 books for priest apprentice spells will now properly use 51-60 components/fuel instead of 61-70.
  • Level 60 sage recipes in the volume 59 books for priest adept spells will now properly use 51-60 components/fuel instead of 61-70.
  • Level 60 sage recipes in the volume 59 books for mage apprentice spells will now properly use 51-60 components/fuel instead of 61-70.
  • Level 60 sage recipes in the volume 59 books for mage adept spells will now properly use 51-60 components/fuel instead of 61-70.
  • Level 60 jeweler recipes in the volume 59 books for scout apprentice spells will now properly use 51-60 components/fuel instead of 61-70.
  • Level 60 jeweler recipes in the volume 59 books for scout adept spells will now properly use 51-60 components/fuel instead of 61-70.
  • Level 60 alchemist recipes in the volume 59 books for fighter apprentice spells will now properly use 51-60 components/fuel instead of 61-70.
  • Level 60 alchemist recipes in the volume 59 books for fighter adept spells will now properly use 51-60 components/fuel instead of 61-70.
  • The recipe for the Xegonite Wall Sconce now requires the use of a forge rather than a woodworking table as the other sconces do.
  • The prose for the Metalworking art 'Anneal' now accurately reflects the effects of the spell.
  • The prose for the Tailoring reaction art 'Stitching' now accurately reflects the effects of the spell.
  • Tailor made crude/shaped/tailored/pristine woven etched leather armor now properly has a wisdom bonus instead of an intelligence bonus.
  • The recipes for the Ornate Cambric Rug and the Horned Leather Rug now require a loom rather than a woodworking table as other rugs.
  • 'Old Fashioned Dwarven Wire' now has an appropriate description.
  • The recipe for cambric rugs now requires the use of a sewing table (or loom, if you prefer) rather than a woodworking table.
  • The recipe for Amplify (Adept III) now correctly calls for copper instead of lapis lazuli.

Recipe Books & Scrolls:

  • The Apprentice Blueprints 0.001 recipe scroll now has a slightly better progression for new tinkerers. The recipes inside the blueprint pack were all slightly reduced in level so that new tinkerers will have a recipe to create that doesn't start out at 'Very Hard'.
  • The recipe for Minor Lucid will now properly show up in the level 4 artisan books instead of the level 3 books.
  • Woodworker Essentials volume 24 now contains recipes for cold, disease, divine, magic, poison and mental imbued ash wands.
  • Advanced Woodworker volume 25 now contains recipes for disease, divine, heat and magic imbued fir wands.

Writs:

  • The 59 jeweler normal & rush order writs 'My Precious!' now display the proper icon for the nacre orb.
  • Woodworker tradeskill writs which previously called for 150 arrows or thrown items now call for 600. This is the same number of pristine combines as before the recipe change. Where applicable, the writs also reflect the correct new name of the arrow type (broadhead or field point).
  • Woodworker tradeskill rush-order writs which previously called for 75 arrows or thrown items now call for 300. This is the same number of pristine combines as before the recipe change. Where applicable, the writs also reflect the correct new name of the arrow type (broadhead or field point).
  • Fixed a typo in the 'A Little Rusty' & 'A Little Rusty (Rush Order)' tradeskill writs.

Spells & Combat Arts

General:

  • Spells like Water Spirit that cause you to sink in water will no longer cause falling damage.
  • Ammo will no longer be consumed when using a ranged combat art.
  • Spell Casting time calculations will add/subtract modifiers before multiplying modifiers.
  • Spell reuse will no longer exceed the amount it was prior to zoning or logging out.

Bards:

  • Selo's Speed of Sound, a new upgrade of Selo's Accelerating Chorus is available at level 55.

Brawler:

  • Increased defensive stance physical mitigation percent bonus from 20% to 25%
  • Increased hybrid stance physical mitigation percent bonus from 10% to 12.5%
  • Increased defensive stance minimum deflection chance from 7.5% to 10%
  • Increased hybrid stance minimum deflection chance to 3.5% to 5%

Brigand:

  • Double Up - Now works with Sinister Strike.

Conjurer:

  • Plane Shift - Hydromancer pet's size is increased. No more tiny water snake.

Dirge:

  • Crypt's Quiet - Increased triggered damage.
  • Death's Door - Increased triggered damage and percentage.
  • Dissonance - Reuse time changed from 20 to 12 seconds.
  • Noxious Chorus - Increased resist amounts.

Fury:

  • The full description of the Fury spell Bristleskin will now display correctly.

Illusionist:

  • Color Shower should now trigger procs correctly.

Troubador:

  • Alin's Keening Lamentation - Casting time changed from 3 to 2.5 seconds. Reuse time changed from 15 to 12 seconds.
  • Arcane Chorus - Increased resist amounts.
  • Elemental Chorus - Increased resist amounts.
  • Performer's Talent - Increased trigger percentage.


Zones

Butcherblock:

  • Dragoon V'Riv is no longer charmable.

Crushbone Keep:

  • Players should no longer become stuck behind the flour sacks at location 32, -1, -41 in Crushbone Keep (no matter their size).

Crypt of Thaen:

  • T'Rath the Usurper is no longer charmable.

Crypt of Valdoon:

  • Players that go linkdead in the Crypt of Valdoon will no longer zone into Loping Plains when logging back in.

Emerald Halls:

  • The Ancient Grovebeast in Emerald Halls will no longer make an untimely exit.
  • Rare Tradeskill recipes can now be found in Emerald Halls.

Freethinker Hideout:

  • Malkonis D'Morte will no longer abide cowardly behavior.

Kaladim:

  • Kaladim ring events have had their termination timers removed.

Laboratory of Lord Vyemm:

  • Uustalastus Xiterrax in the Laboratory of Lord Vyemm should no longer become stuck with both absorption shields up at the same time.

Lesser Faydark:

  • A nasty werewolf spawn has been moved further away from a revival point in Lesser Faydark in order to avoid ... unfortunate accidents.

Castle Mistmore:

  • Fixed an issue causing certain vampires in Castle Mistmoore to reaggro on you if you zoned out and back in.

Mistmore Catacombs:

  • Werewolves in Mistmoore Catacombs should now drop corpse loot.

Pillars of Flame:

  • Foresting in the Pillars of Flame will return the correct number of items gathered to the chat box.

Solusek's Eye:

  • Members of the Drednever Expedition in Solusek's Eye should no longer attack pets.

Steamfont Mountains:

  • Adventurers can now sell their loot to the Bloomhedge sisters and Lola Punwicket in the Steamfont Mountains.

Thundering Steppes:

  • Elowys Laceleaf in Thundering Steppes should have quest icons now.

PVP

  • You can no longer charm a mob that is fighting a player if you are not grouped with them.
  • Various crafted poison should now have proper chat window notification when used against players in PvP combat.
  • In level limited zones, players will no longer be able to heal those outside their level range unless they are grouped together.
  • Level ranges for the zone will now also display in chat when you zone and within the map window.
  • The stun effect from Rain Caller has been reduced to 1 second in PvP combat.
  • Zoning is now currently disabled while fighting another player.

Classes & General Combat

Dirge:

  • Increased weapon autoattack damage to match Rogue tables.

Troubador:

  • Increased weapon autoattack damage to match Rogue tables.

Guardian:

  • Increased weapon autoattack damage to match all other Fighters tables.

Paladin:

  • Increased weapon autoattack damage to match all other Fighters tables.

Poisons

  • Increased other poison damage to better compete with Caustic Poisons.
  • Hemotoxin - Increased tick count from 5 to 7. Damage per tick and total duration remain unchanged.
  • Vitality - Small increase in damage.

Pets

  • All pet commands from Entertainment pet spells have been removed.
  • Pets will no longer display in the tracking window.
  • Tinkered temporary pets should no longer fail to cast when the last charge is used.

Achievements

  • Achievement respec costs now start out at 10 gold, followed by 1plat and then cap at 10plat. 30 days after your initial respec the cost will reset to 10 gold.
  • Obtaining the final ability in any Class achievement line will grant a new player title.
  • The spell description for Cloaked Assualt will now display properly after purchasing its enhancement achievement.
  • The last AA in the class specific tree now costs only 2 points. A forced respec for this line will take effect when GU32 goes live. In order to unlock the last AA in in the class specific line 22 points must be used in that line.

Bard:

  • Coin Toss - Duration to trigger HO effect reduced from 3 to 1 second. Reuse time increased from 1 to 5 seconds.
  • Harbinger's Sonnet - Benefit is now directly tied to Selo's without having to cast another spell, and slightly increase the non-combat movement speed.

Berserker:

  • Perserverance will now double the in combat regen rather than adding 100.

Mystic:

  • Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%.

Holiday Event

  • Brell's Brew Day is back!!!
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