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For a complete listing of articles relating to this Live Update, see Category:LU100
Altar of Malice
Update 100
Date 28 April 2016
Daybreak's GU100 Patch Notes

Update Notes: Thursday April 28, 2016 ( THE SIEGE OF ZEK )[]

THE SIEGE OF ZEK[]

The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War!

  • Zek, the Scourge Wastes (Heroic): Story Progressed Heroic Overland Zone
  • Zek, the Scourge Wastes (Solo): Story Progressed Solo Overland Zone
  • Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!
  • Level Agnostic Shard of Love – Version of Shard of Love: Moment in Valor dungeon that scales for players 20-100!
  • Heartbound: Become heartbound to that special someone to gain a nifty new title and bonuses for playing together!
  • New stat “Resolve” which NPCs and players alike can raise. Matching your opponent’s resolve will keep you from incurring added damage from the adversary and make it easier to keep your outgoing damage at its full potential. All Terrors of Thalumbra items have gained the resolve stat to help get you started!
  • Equip 2 Relic Items AND 1 Greater Relic item
  • Heroic & Advanced Solo Dungeon, Scourge Keep for max level players! Can you figure out all the mysteries contained within?
  • All new craftable Blood Iron armor and 2 new provisioner recipes!
  • Experience Vials: Store your hard-earned experience and share it with others!
  • New Fabled dungeons: Cazic Thule, Sanctum of Fear, Ruins of Varsoon, and Chamber of Immortality!
  • Over 40 new collections!
  • New owl flying mounts!

GENERAL[]

  • Removed the embedded Legends of Norrath (LoN) client from the EverQuest II client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
  • Characters on Thurgadin have been granted legacy server titles.
  • Fixed a bug where it would take a long time for your Daybreak Cash balance to show in the marketplace window.
  • Fixed a bug where players could lock other players out of Kralet Penumbra.

SYSTEMS[]

Encounters and player characters now have a new contested stat called Resolve. PC's who have less Resolve than their NPC targets will deal less damage and receive more damage equal to 1% for every point that their Resolve is below their opponents Resolve. Pet classes share resolve with pet's and swarm pets.

  • Example 1: Playerbob has 150 Resolve while his target NPCGnoll has 200 Resolve. Playerbob will deal 50% less damage against NPCGnoll and NPCGnoll will deal 50% more damage to Playerbob.
  • Example 2: Playerbob has 150 Resolve while his target NPCOrc has 100 Resolve. Player bob will deal normal damage and NPCOrc will not deal any extra damage to Playerbob.

HEARTBOUND[]

Characters may Heartbond to their one and only via a Heartstone.

ABILITIES[]

  • All classes now have a raidwide resolve buff.
  • TLE Server: Reduced outgoing damage of Lifeburn.

POPULATION / ZONE PROGRESSION[]

New Fabled zones including The Fabled Temple of Cazic-Thule, The Fabled Sanctum of Fear, The Fabled Ruins of Varsoon and The Fabled Chamber of Immortality are accessible via a portal on the docks in the Thundering Steppes.

Everfrost[]

  • Collectible shinies in the Kromise Caves of Everfrost no longer spawn below ground.
  • A Kromise lookout in the Kromise Caves of Everfrost no longer walks below ground.

Jarsath Wastes[]

Collectibles should all be spawning above ground.

Kunzar Jungle[]

  • Entering zone via the druid ring should no longer result in getting stuck in fallen stones.

The Shard of Love[]

  • The Shard of Love is now available as an Agnostic zone for levels 20-100.
  • The Shard of Love is now available on Timelocked servers.

Vasty Deep: The Vistigial Cella[]

  • Delahnus the Dauntless will always appear regardless of how fast Queen Gwarthlea is slain.

Kralet Penumbra: Uzulu Deep [Event Heroic][]

  • Jinsky Sparehopper's spare parts will no longer assemble after he dies.

Kralet Penumbra: The Hive Mind [Raid][]

  • Penumbran Chanters will now spawn slightly less frequently.
  • Karith'Ta's Telekinetic Stasis should go away when he is defeated.

Queen's Colony[]

  • Direspike is no longer able to be charmed Players can now switch to a groupmate's instance by right clicking their name in the group window.

Emerald Halls[]

  • Many item drops from Emerald Halls have been adjusted to be in the proper stat progression.

ITEMS[]

  • Resolve has been added to all Terrors of Thalumbra gear.
  • Characters may now use 2 RELIC items.
  • Some RELIC items are now GREATER RELIC items. Characters may equip a single GREATER RELIC item.
  • Adjusted the crit chance granted by hex dolls to be in line with TLE server crit chance items.
  • Experience Vials are now available in the Marketplace. Once purchased, experience vials may be enabled from the UI to convert your earned used experience points
  • Form of the Ice Efreeti and Facade of the Dhalgar now work with mounts.
  • The fathomlurker shiny seeker has been convinced to offer Thalumbra collectibles more often now.
  • Corrected an issue that prevented crit chance adornments from stacking.
  • Forearm rewards from the quest Into the Shadowed Grove have had their usable level reduced to 70.
  • Bloodreign Buckler is now Legendary. Its stats have been returned to within progression.
  • Echoes of Faydwer Heroic Set Gloves and assorted other armor pieces from these sets have been corrected to have the proper stats.
  • The dropped version Signet of Pure Terror has been renamed Signet of Unbridled Terror to avoid confusion with Lore-Equip flags.
  • All Thalumbra fertilizers are marked as treasured now.
  • Tales of the Kromzek pages 4-6 have been removed from the Burynai shiny seeker and Herbalist Hireling possible collectible loot.
  • Tales of the Kromzek pages 4-6 are no longer incorrectly marked as collectible.
  • Tales of Velketor's Labyrinth Pages 5-6 have been removed from the Burynai shiny seeker and Herbalist Hireling possible collectible loot.
  • Tales of Velketor's Labyrinth Pages 5-6 are no longer incorrectly marked as collectible.
  • Tales of the Tower Page 4 has been removed from the Burynai shiny seeker and Herbalist Hireling possible collectible loot.
  • Tales of the Tower Page 4 is no longer incorrectly marked as collectible.
  • Bandages of cartographer vuladis - The item is no longer labeled "No-Destroy"
  • Corrected a bug that allowed rare provisioner food and drink to grant double bonuses at some tiers.
  • Skullcap of Raging Storms has had a 3rd stat added.
  • Fathomlurker shiny seeker has been convinced to offer Thalumbra collectibles more often now.
  • Characters may now use 2 RELIC items.
  • Some RELIC items are now GREATER RELIC items. Characters may equip a single GREATER RELIC item.

TLE Server[]

  • Corrected a bug with several crit chance adornments that allowed them to grant too much crit chance.
  • Forearm rewards from the quest Into the Shadowed Grove have had their usable level reduced to 70.
  • Bloodreign Buckler is now Legendary. Its stats have been returned to within progression.

GUILD AMENITY[]

  • The Herbalist Hireling will now properly inform the player if he is unable to accept fertilizers due to differing qualities.

TRADESKILL[]

  • Advanced Provisioner Volume 100 is now available for purchase.
  • New rare provisioner harvests are available from Terrors of Thalumbra zones as ingredients for Advanced Provisioner Volume 100 recipes.

QUESTS[]

  • Testing the Meat - Feeding ruby emperor meat to an emerald weaver no longer triggers the player's auto-attack, even if the player has "Forced Range/Spell" Auto Attack Mode selected.
  • The Heart of Fear - The idols within the Sanctum of Fear now direct the player to right-click the idol if they have any of the golem hearts within their inventory.
  • Honing the Lust of the Dragon's Temper - The Enervated Dragon's Temper can once again be used as the primary component for the "Honing the Dragon's Temper" recipe.
  • Gate Uncalling - Gozzinak now recognizes when you have completed this quest.
  • The cove of Decay - Kraughl's Request - It is much easier for players on mounts to trigger Chieftain Kraughl now.
  • Wrapping It All Up - bandages of cartographer vuladis will no longer drop for players that have started or completed this quest.
  • The Dream Scorcher - Placing Crowhood's totems should be much easier, even if players are on mounts.
  • Cutting Your Teeth by Cutting Theirs - Quest targets now have quest icon.
  • Riliss Bound (and Gagged) - Froglok captives will no longer be killable by pets or mercenaries after having Grezrik's sleeping elixir cast upon them.
  • Riliss Bound (and Gagged) - A sedated froglok is now removed from player's inventory when quest is deleted.
  • Defending Harold Winemaster - The wine bottle at Behemoth Pond can be gathered, once again.
  • Saving Soles - Deleting quest now deletes Old Worn Left Boot and Old Worn Right Boot from your inventory.
  • Saving Soles - Spires can now only be disabled while on that specific step of the quest.
  • Saving Soles - Spires can now only be activated while on that specific step of the quest.
  • Collapse the Caverns - Triggering the "Explo Powder SGL" in the Kromise Caverns is much easier, even if the player is on a mount.


Additional Notes[]

Note: All content in this release will be level 100+ and available only to AllAccess subscribers.

Zek, the Scourge Wastes[]

Ravaged by the horrors of war, the vast majority of the island of Zek has been unsuitable for habitation by anyone, ever since the Deathfist clan of orcs took control of the entirety of the island. They reduced the once-sprawling Jaggedpine Forest to a mere husk of its former glory, stripping much of the forest down to barren, charred earth, while pillaging the land deep below the surface through their ravaging mining operations. What little landscape remained lush and green was guarded by a band of woodland defenders known as the Green Hoods. Their numbers surged during the Age of Destiny, providing them the manpower necessary to begin striking back at the Deathfist Empire, but their successes would be short lived.

After the murder of Emperor Fyst and his strongest champions at the hands of Green Hood recruits, a new warlord would arise and claim the crown of the Deathfist Emperor. His was a tenuous reign, propped up by the empowerment of a select few warpriests as Heralds of Zek. These Heralds prayed to the gods of war, dispensed their blessings, and advised the Emperor. Influenced by his advisors, Emperor Blacktusk demanded a thorough attack upon the small Green Hood village near Three-Toes Watering Hole. It was devastating, but what was to come next was even worse for all of Zek!

The island of Zek has been overrun by a new race of orc, born of the power and hubris of Tallon and Vallon Zek! The few remaining pockets of ancient forest flora and fauna have been decimated. No life has been spared under their indiscriminate march. No landscape has been left untouched, from Warship Docks to the very citadel from which the Deathfist Empire ruled, the land bears the scars of the new Scourge of War!

Under constant threat, the few surviving inhabitants of the dying forest are desperate for your help! The few Green Hood left are determined to locate any other surviving members, while also continuing to support the struggling creatures of Growth, such as treants, sprites, and elementals, through this catastrophic siege of their land. Battle the Scourge of new orcish invaders in an effort to contain their advancement, while delivering strategic, crushing blows to their leadership and objects of strength in The Siege of Zek!

Soe logo white EQ2i credits posts in this DBG news bulletin written by Nathan "Kaitheel" McCall for some of the information in this article.


Zones and Instances[]

Zek, the Scourge Wastes (Contested)[]

The Fabled Ruins of Varsoon (Contested)[]

The Fabled Temple of Cazic-Thule (Contested)[]

The Fabled Chamber of Immortality[]

The Fabled Sanctum of Fear[]

Scourge Keep[]

Deathfist Citadel. It was once the stronghold of the great orc emperor, Fyst, and his savage Deathfist clan, who held sway over all the lands known as Zek, the Orcish Wastes. But that was the past. The grip the Deathfists had upon the land has been completely severed by the coming of a new breed of stronger, more intelligent orc, known simply as The Scourge.

After rising up from what was once known as Blood Ore Valley, The Scourge spread devastation throughout the wastes, swiftly taking the citadel for themselves and renaming the fortress Scourge Keep, and the valley from which they were born The Siege, where their leaders machinate against anyone who would oppose them. This would include the Green Hoods, who have been at the forefront of the battle against the Deathfist Empire. With the aid of heroes from throughout Norrath, they kept the Deathfist contained within the wastes. Now, with this new orc threat, the Green Hoods look again for help from beyond the wastes, and know that this time - if gone unanswered - not only will their time on Norrath be at an end, but so too could the rest of the world with the release of the Scourge horde.

The Siege [Raid] is your one way trip to death at the hands of the Scourge’s most powerful commanders! Fight your way through four new raid encounters and unlock a fifth - a special challenge mode version of the Sanctifier Goortuk - if you are able to! How exactly you can allow him to become a challenge version is a mystery. Can you figure it out? Can you survive it if you do? The Siege runs the full gamut of raid difficulties, so every raid force will have targets for them to sharpen their swords on!

Scourge Keep, the new orc stronghold, is also chock-full of bad guys! A great many of them (with proper names!) are anxiously awaiting new meat for the slaughter. There may even be a couple (with even bigger and badder proper names!) that could offer a real challenge to a fully-stocked group of heroes. New timed missions are available, and a brand new, death-inducing arena is ready to accept a group of gladiators willing and able to take on wave after wave of combatants. The greater the arena kills, the greater the rewards! So come one, come all! Let’s kill some orcs!

Soe logo white EQ2i credits posts in this thread written by Chris "Chrol" Garlick at the SOE/DBG Forums for some of the information in this article.


Collections[]

GU 100 will have over 40 new collections for you to seek, spread throughout all of the new content in the update, including both solo and heroic versions of Zek, the Scourge Wastes, and both advanced solo and heroic versions of Scourge Keep. You will also find new collections within each of the new fabled zones: The Fabled Temple of Cazic-Thule, The Fabled Ruins of Varsoon, The Fabled Sanctum of Fear and The Fabled Chamber of Immortality. All of these collections for the update must be sought out in order to complete the rare meta-collections and receive the final rewards.

Heritage Collections[]

One of these many zones from GU 100 will also contain a secret rare collection which we are calling a Heritage Collection, as it contains bits and pieces from the heritage quests for the Short Sword of Ykesha and the Shiny Brass Shield. Both of these quests were featured in the original Orcish Wastes and these collections are homage to those infamous heritage quests. Upon completing these collections you will have a choice between a fabled version of these items that have new updated effects.

Soe logo white EQ2i credits posts in this thread written by Kyle "Kander" Vallee at the SOE/DBG Forums for some of the information in this article.


Treasure Hunt Quests[]

Timed treasure hunts return for GU100 – this time in Zek, the Scourge Wastes! Search the solo version of the Wastes for the solo level timed treasure hunts, or bring friends to the heroic wastes and take your chances with the heroic level timed treasure hunts. But be forewarned – the heroic versions of these quests are tough, and time won’t be on your side!

You’ll be rewarded for your efforts! Completing the heroic level timed treasure hunts grants a dirty key that has a chance of rewarding a more valuable key when cleaned. And what do these valuable keys open? Why, treasure chests of course! These all new valuable keys open a new set of treasure chests scattered throughout the Wastes. So get out there, collect those keys, and find your treasure – there’s no time to Waste!


Soe logo white EQ2i credits posts in this thread written by Chris "Chrol" Garlick at the SOE/DBG Forums for some of the information in this article.


Experience Vial System[]

Experience Vials will allow players to purchase empty vials off of the EverQuest 2 Marketplace for Daybreak Cash; these vials can be used to “bottle” experience points as you earn them. Once you fill up an empty vial, you will be able to claim a full vial which you can give to a friend or alt, sell on the broker, or even save for yourself for later.

This new Experience Vial system is accessible in the Marketplace and usable by all players on regular servers (not available on TLE)! Who will you share your experience with first?

Soe logo white EQ2i credits posts in this thread written by Robert "Caith" Fouts at the SOE/DBG Forums for some of the information in this article.


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