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name = Ultraviolet Beam| <!-- name of the spell, without the II, VI, etc. -->
 
name = Ultraviolet Beam| <!-- name of the spell, without the II, VI, etc. -->
 
number = 4| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
 
number = 4| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
maxnum = 8| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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maxnum = 9| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
L1 = 1| L2 = 6| L3 = 12| L4 = 20| L5 = 29| L6 = 43| L7 = 57| L8 = 71|
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L1 = 1| L2 = 6| L3 = 12| L4 = 20| L5 = 29| L6 = 43| L7 = 57| L8 = 71| L9 = 81|
 
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
 
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = |
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alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
 
level = 20|
 
level = 20|
 
category = DD| <!-- REQUIRED Spell Type -->
 
category = DD| <!-- REQUIRED Spell Type -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 
target = Enemy| <!-- default is Self -->
 
target = Enemy| <!-- default is Self -->
power = 25| <!-- power cost -->
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power = 27| <!-- power cost -->
 
health = | <!-- health cost -->
 
health = | <!-- health cost -->
 
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
 
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
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{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
 
{{SpellEffectsLine2|Resistibility|25% Harder|25% Harder|25% Harder|29% Harder|33% Harder|35% Harder|gu52=y|nogm=y|}}
 
{{SpellEffectsLine2|Resistibility|25% Harder|25% Harder|25% Harder|29% Harder|33% Harder|35% Harder|gu52=y|nogm=y|}}
{{SpellEffectsLine2|Inflicts (X) mental damage|?|101-136|110-148|?|146-198||gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Inflicts (X) mental damage|?|82-110|?|104-140|119-161||gu52=y|nogm=y|}}
 
{{SpellEffectsBottom2|stat=Intelligence|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
{{SpellEffectsBottom2|stat=Intelligence|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
  +
==Notes==
  +
*The above mental damage amounts (?, 82-110, ?, 104-140, 119-161) are with INT 87 (no worn armor or items, no buffs, and no AAs)

Revision as of 03:34, 20 April 2010

other resources
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EverQuest 2 Spell Information
Ultraviolet Beam IV
Illusionist
Spell Icon
Heroic Opportunity Icon
Deals instant mental damage. This spell has a fast casting time.

Target Enemy
Power 27
Casting 1.0 second
Recast 3.0 seconds
Range Up to 35.0 meters
Level 20

Mastery

Disruption

Effects
  • Inflicts (X) mental damage on target
Ultraviolet Beam Spell Line
I II III IV V VI VII VIII IX
1 6 12 20 29 43 57 71 81


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Resistibility 25% Harder 25% Harder 25% Harder 29% Harder 33% Harder
Inflicts (X) mental damage ? 82-110 ? 104-140 119-161

Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Intelligence.

Notes

  • The above mental damage amounts (?, 82-110, ?, 104-140, 119-161) are with INT 87 (no worn armor or items, no buffs, and no AAs)