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mNo edit summary |
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name = Ultraviolet Beam| <!-- name of the spell, without the II, VI, etc. --> |
name = Ultraviolet Beam| <!-- name of the spell, without the II, VI, etc. --> |
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number = 4| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc --> |
number = 4| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc --> |
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− | maxnum = |
+ | maxnum = 9| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 --> |
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. --> |
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. --> |
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− | L1 = 1| L2 = 6| L3 = 12| L4 = 20| L5 = 29| L6 = 43| L7 = 57| L8 = 71| |
+ | L1 = 1| L2 = 6| L3 = 12| L4 = 20| L5 = 29| L6 = 43| L7 = 57| L8 = 71| L9 = 81| |
<!-- you only need to enter as many levels above as there are spells, leave the rest blank --> |
<!-- you only need to enter as many levels above as there are spells, leave the rest blank --> |
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<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). --> |
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). --> |
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− | alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | |
+ | alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = | |
level = 20| |
level = 20| |
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category = DD| <!-- REQUIRED Spell Type --> |
category = DD| <!-- REQUIRED Spell Type --> |
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categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} --> |
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} --> |
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target = Enemy| <!-- default is Self --> |
target = Enemy| <!-- default is Self --> |
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− | power = |
+ | power = 27| <!-- power cost --> |
health = | <!-- health cost --> |
health = | <!-- health cost --> |
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power --> |
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power --> |
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{{SpellEffectsTop}} |
{{SpellEffectsTop}} |
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{{SpellEffectsLine2|Resistibility|25% Harder|25% Harder|25% Harder|29% Harder|33% Harder|35% Harder|gu52=y|nogm=y|}} |
{{SpellEffectsLine2|Resistibility|25% Harder|25% Harder|25% Harder|29% Harder|33% Harder|35% Harder|gu52=y|nogm=y|}} |
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− | {{SpellEffectsLine2|Inflicts (X) mental damage|?| |
+ | {{SpellEffectsLine2|Inflicts (X) mental damage|?|82-110|?|104-140|119-161||gu52=y|nogm=y|}} |
{{SpellEffectsBottom2|stat=Intelligence|}}<!--If the spell is modified by a stat, include its FULL name after stat= --> |
{{SpellEffectsBottom2|stat=Intelligence|}}<!--If the spell is modified by a stat, include its FULL name after stat= --> |
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+ | ==Notes== |
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+ | *The above mental damage amounts (?, 82-110, ?, 104-140, 119-161) are with INT 87 (no worn armor or items, no buffs, and no AAs) |
Revision as of 03:34, 20 April 2010
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Effect | Apprentice | Journeyman | Adept | Expert | Master | Grandmaster | Ancient | Celestial |
---|---|---|---|---|---|---|---|---|
Resistibility | 25% Harder | 25% Harder | 25% Harder | 29% Harder | 33% Harder | |||
Inflicts (X) mental damage | ? | 82-110 | ? | 104-140 | 119-161 |
Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Intelligence.
Notes
- The above mental damage amounts (?, 82-110, ?, 104-140, 119-161) are with INT 87 (no worn armor or items, no buffs, and no AAs)