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hp = | <!-- approximate hit points --> |
hp = | <!-- approximate hit points --> |
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aaxp = Yes| <!-- Yes, or amount of AA Experience --> |
aaxp = Yes| <!-- Yes, or amount of AA Experience --> |
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− | sp = |
+ | sp = Yes| <!-- Yes, or amount of Status Points --> |
primedmg = | <!-- type of primary physical attacks --> |
primedmg = | <!-- type of primary physical attacks --> |
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primemag = | <!-- type of primary magical attacks --> |
primemag = | <!-- type of primary magical attacks --> |
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==Strategy== |
==Strategy== |
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<!-- If there is a proven strategy that is effective against this named, describe it here --> |
<!-- If there is a proven strategy that is effective against this named, describe it here --> |
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+ | this mob is a straight burn only thing that happens is that he will do a small arcane aoe that needs to joust by mages and people will get interrupted sometimes other than that its tank spank |
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− | This mob is a relatively simple tank and spank encounter. |
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− | There is a small arcane AOE that can be easily avoided by standing at the edge of the room. You will also find that there are floating balls of lightning. These have a knockback and can cause your spells to interrupt. The best method of avoiding these is to have the ranged DPS stand at the very edge of the room (you will notice that the texture of the floor is two different colors, the balls will not affect you if you stand on the lighter tile) with healers moving in to attend to tanks and melee DPS as needed. |