The art of Tinkering was reintroduced to the world of Norrath as a secondary tradeskill in EverQuest II with Echoes of Faydwer (LU28). For a categorical list of all tinkering-related articles, see Category:Tinkering
Becoming a Tinkerer
Unlike the original Everquest, one does not need to be a Gnome to become a Tinkerer. One simply needs to already be at least a level 10 tradeskiller in any tradeskill, have the Echoes of Faydwer expansion, and visit a Tinkering Trainer or Master. The trainers can be found at:
- the docks in Butcherblock Mountains: Karsh Kogsworth at ( 636, 26, 595 ) /waypoint 636, 26, 595
- the Gnomeland Security in the Steamfont Mountains
- in the treetop city of Kelethin
Leveling Up a Tinkerer
Tinkering is a secondary tradeskill. Thus, you do not gain levels in Tinkering like you do in the primary tradeskills. Instead, you level it up by gaining skill points - similar to your attack or casting skills (i.e. parry, focus, etc.). The maximum skill points you can earn is based on the same formula as all skills (5 x Level), using the higher of your Adventure or Crafting level. That means a level 60 Adventurer OR Crafter will have a maximum of 300 skill points, 350 at level 70, 400 at 80, and so on.
What you can craft and what recipe books you can scribe are based on your skill points. You have a chance of gaining a skill-up every time you craft a Tinkered item.
You don't need to craft the highest quality (i.e., Pristine) of a given item to gain skill. In fact, you can gain skill just crafting the lowest quality. It doesn't appear that the chances to gain skill are any higher if you go all the way to pristine. However, as you craft Tinkered items, a portion of one of the materials (specified in the Examine window as a "By-product") is returned to you upon completion; crafting to higher qualities yields a better return on these "by-products".
Also, it appears you can gain skill in Tinkering even when crafting items that are trivial (greyed out). It appears that there is no level limit to gaining skill. Your chances of gaining skill, however, will most likely be higher when crafting items closer to your level.(Click the blue links to see the examples.)
What Does a Tinkerer Make, Anyway?
A Tinkerer can craft a large variety of items. Items range from tools that give small bonuses to crafters up to resurrection items and dumbfire pets. Tinkering recipes are extremely resource intensive. Beginning recipies often use up to 10 or more Loam, Soft Metal, Gems, Hard Metal, and Coal. Unlike main tradeskills, the secondary recipes will often return a portion of the used ingredients to the crafter, based on the amount used in the recipe and the quality item produced. Other than the amount of resources returned to the crafter, there is no difference in what quality item is produced. This includes the stats of the items and appears to include the chance of getting a skill gain.
For a list of tinkered items please see the Tinkering Recipes page.
- shortly before LU33, a skillup bug was found and fixed.
- With LU33 in late March of 2007, loam components and slagged components were halved.
Where to find recipes
Tinkering does not use the standard recipe books that other trade skills and transmuting use. Tinkering uses blueprints instead. Blueprints are found all over Norrath either by questing or as a random loot drop off mobs. Each loot drop or quested blueprint is a recipe to construct an uncommon tinkered item. This would be the equivalent of a “Mastercrafted” item from one of the primary trade skills. Usually these mastercrafted items also demand a higher price than the easier vender purchased blueprint item. (Server and supply/demand depending of course.) However the uncommon blueprint items off mobs are not considered “upgrades” and in most cases require more than one rare harvested item.
With the exception of mob and quested blueprints, vender purchased blueprints are found in increments of 10 skill-up points. For example, the first apprentice blueprint .00 is for skill levels 0-9 and the apprentice .01 is for skill-up levels 10-19. Dabbers blueprints start at skill-up level 110.
As of the release of the Shadow Oddysey, there are three places to get your vender supplied blueprints. Kelethin, Butcherblock Docks, and Gnomeland Security. In Kelethin the tinkering crafted trainer only supplies blueprints for skill-up 1-100. Butcherblock tinkering trainer supplies skill-up level blueprints from 1-210. It is recommend that evil aligned characters use the Butcherblock trainer since the Kelethin trainer will not sell to you. Finally Gnomeland security’s tinker trainer, Fizza Cogsworth, ( -521, 175, 1038 ) /waypoint -521, 175, 1038 in the Steamfont Mountains supplies all the blueprints from skill-up level 1 – 450. If you wanted you could get everything you needed in one place from Gnomeland Security’s tinker trainer.