EverQuest 2 Wiki
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== Leveling Up a Tinkerer ==
 
== Leveling Up a Tinkerer ==
   
Tinkering is a ''secondary tradeskill''. Thus, you do not gain levels in Tinkering like you do in the ''primary tradeskills''. Instead, you level it up by gaining skill points - similar to your attack or casting skills (i.e. parry, focus, etc.). The maximum skill points you can earn is based on the same formula as all skills (5 x Level), using the higher of your Adventure or Crafting level. That means a level 60 Adventurer OR Crafter will have a maximum of 300 skill points, 350 at level 70, 400 at 80, and so on.
+
Tinkering is a ''secondary tradeskill''. Thus, you do not gain levels in Tinkering like you do in the ''primary tradeskills''. Instead, you level it up by gaining skill points for each successful craft - similar to your attack or casting skills (i.e. parry, focus, etc.). The maximum skill points you can earn is based on the same formula as all skills (5 x Level), using the higher of your Adventure or Crafting level. That means a level 60 Adventurer OR Crafter will have a maximum of 300 skill points, 350 at level 70, 400 at 80, and so on.
   
 
What you can craft and what recipe books you can scribe are based on your skill points. You have a chance of gaining a skill-up every time you craft a Tinkered item.
 
What you can craft and what recipe books you can scribe are based on your skill points. You have a chance of gaining a skill-up every time you craft a Tinkered item.
   
 
===Gaining Skill===
 
===Gaining Skill===
These days the best way to gain Tinkering skill is to do the Tinkering daily quest in your home city's crafting area. You will find new daily quests for Tinkering, Adorning and Transmuting in Kelethin, Neriak, Freeport, Qeynos, New Halas and several other cities. They reset at midnight PST. However the old method of leveling Tinkering still works.
+
These days the best way to gain Tinkering skill is to do the Tinkering daily quest in your home city's crafting area. You will find new daily quests for Tinkering, Adorning and Transmuting in Kelethin, Neriak, Freeport, Qeynos, New Halas and several other cities. They reset at midnight PST. However the old method of leveling Tinkering still works.
   
 
[[Image:Tinkering-trivial_skillup2_small.jpg|frame|right|Gaining a level 76 (376 Tinkering) skillup from a level 12 (60 Tinkering) item.]]
 
[[Image:Tinkering-trivial_skillup2_small.jpg|frame|right|Gaining a level 76 (376 Tinkering) skillup from a level 12 (60 Tinkering) item.]]
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You don't need to craft the highest quality (i.e., Pristine - which is the result of crafting all 4 rounds) of a given item to gain skill. In fact, you can gain skill just crafting the lowest quality (ie. only round 1 must be complete). The chances to gain skill are not any higher if you go all the way to pristine (round 4). However, as you craft Tinkered items, a portion of one of the materials (specified in the Examine window as a "By-product") is returned to you upon completion; crafting to higher qualities yields a better return on these "by-products".
 
You don't need to craft the highest quality (i.e., Pristine - which is the result of crafting all 4 rounds) of a given item to gain skill. In fact, you can gain skill just crafting the lowest quality (ie. only round 1 must be complete). The chances to gain skill are not any higher if you go all the way to pristine (round 4). However, as you craft Tinkered items, a portion of one of the materials (specified in the Examine window as a "By-product") is returned to you upon completion; crafting to higher qualities yields a better return on these "by-products".
   
Byproducts represent a significant savings in materials when crafting large numbers of items in order to gain "skillups" of Tinkering. However, if you have plenty of materials to use, and your guild mates are aware of, and approve of your activity, using a "Simple Workbench" instead of an "Elaborate" one will negate the possibility of making anything beyond round 1. This can be fast, a character can be raised from level 5 Tinkering to level 500 in about 4 hours! However, the cost in materials is in the thousands in nearly all categories of mined materials. As a result, this is most safely carried out in your own home with a harvest box, fuel box, and simple workbench.
+
Byproducts represent a significant savings in materials when crafting large numbers of items in order to gain "skillups" of Tinkering. However, if you have plenty of materials to use, and your guild mates are aware of, and approve of your activity, using a "Simple Workbench" instead of an "Elaborate" one will negate the possibility of making anything beyond round 1. This can be fast, a character can be raised from level 5 Tinkering to level 500 in about 4 hours! However, the cost in materials is in the thousands in nearly all categories of mined materials. As a result, this is most safely carried out in your own home with a harvest box, fuel box, and simple workbench.
   
  +
Chances for skill up
Also, it appears you can gain skill in Tinkering even when crafting items that are trivial (greyed out). It appears that there is no level limit to gaining skill. Your chances of gaining skill, however, will most likely be higher when crafting items closer to your level.''(Click the blue links to see the examples.)'' In general, if you craft non gray items, you can expect about a 40% chance of a skillup, so expect to craft about 1000-1200 items before you are finished.
 
  +
*Red recipes have a 20% chance
  +
*White recipes have a 60%-70% chance
  +
*Blue/Green recipes have a 40% chance
  +
*Grey recipes have a 20% chance
  +
 
You can gain skill in Tinkering even when crafting items that are trivial (greyed out), but the chance for a skill up is only like 20% then. It appears that there is no level limit to gaining skill. Your chances of gaining skill, however, will most likely be higher when crafting items closer to your level.''(Click the blue links to see the examples.)''<BR>
  +
In general, if you craft non gray items, you can expect about a 40% chance of a skillup, so expect to craft about 1000-1200 items before you are finished.
   
 
== What Does a Tinkerer Make, Anyway? ==
 
== What Does a Tinkerer Make, Anyway? ==
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== Where to find recipes ==
 
== Where to find recipes ==
   
Tinkering does not use the standard recipe books that other trade skills and transmuting use. Tinkering uses blueprints instead. Blueprints are found all over Norrath either by questing or as a random loot drop off mobs. Each loot drop or quested blueprint is a recipe to construct an uncommon tinkered item. This would be the equivalent of a “Mastercrafted” item from one of the primary trade skills. Usually these mastercrafted items also demand a higher price than the easier vendor purchased blueprint item. (Server and supply/demand depending of course.) However the uncommon blueprint items off mobs are not considered “upgrades” and in most cases require more than one rare harvested item.
+
Tinkering recipe books are called "blueprint"s. Some Blueprints are found all over Norrath either by questing or as a random loot drop off mobs. Each loot drop or quested blueprint is a recipe to construct an uncommon tinkered item. This would be the equivalent of a “Mastercrafted” item from one of the primary trade skills. Usually these mastercrafted items also demand a higher price than the easier vendor purchased blueprint item. However the uncommon blueprint items off mobs are not considered “upgrades” and in most cases require more than one rare harvested item.
 
With the exception of mob and quested blueprints, vender purchased blueprints are found in increments of 10 skill-up points. For example, the first apprentice blueprint .00 is for skill levels 0-9 and the apprentice .01 is for skill-up levels 10-19. Dabbers blueprints start at skill-up level 110.
 
   
 
With the exception of mob and quested blueprints, vender purchased blueprints are found in increments of 10 skill-up points. For example, the first apprentice blueprint .00 is for skill levels 0-9 and the apprentice .01 is for skill-up levels 10-19. Dabbers blueprints start at skill-up level 110.
As of the release of the Shadow Oddysey, there are three places to get your vender supplied blueprints. Kelethin, Butcherblock Docks, and Gnomeland Security.
 
*In Kelethin the tinkering crafted trainer only supplies blueprints for skill-up 1-110.
 
*Butcherblock tinkering trainer supplies skill-up level blueprints from 1-210.
 
**''It is recommend that evil aligned characters use the Butcherblock trainer since the Kelethin trainer will not sell to you.**
 
*Guild Hall Tradeskill Recipe Merchant and Gnomeland security’s tinker trainer, [[Fizza Cogsworth]], {{Loc|-521|175|1038|uid=}} in the Steamfont Mountains supplies all the blueprints from skill-up level 1 – 450. If you wanted you could get everything you needed in one place from Gnomeland Security’s tinker trainer.
 
*from 450 to 500 is no new recipe book, the "next" one is [[Deepforge Tinkering Blueprints]] sold by Guild Hall Tradeskill Recipe Merchant and by [[Thalnor]] in [[Maldura]]
 
   
  +
Not every Tinkering Npc sells "every" Tinkering Blueprint, see the table below:
  +
{| border="1"
  +
|-
  +
||Skills||Npc
  +
|-
 
||1-110||[[Professor Ebenezer Cogsworth VI]] in [[Greater Faydark|Greater Faydark's]] tree city of [[Kelethin]] {{Loc|421|89|241|uid=}}
  +
|-
 
||1-210||[[Corianda Cogsworth]] in [[Butcherblock Mountains]] by the [[Butcherblock Docks|docks]] {{Loc|680|24|576|uid=}}
  +
|-
 
||1-450||[[Fizza Cogsworth]] in [[Steamfont Mountains]] {{Loc|-521|175|1038|uid=}}
  +
|-
 
||1-450||[[Fizza Clockfixer]] in [[Kylong Plains]] {{Loc|1955.00|481.00|-852.00|uid=}}
  +
|-
  +
||1-500||Guild Hall Tradeskill Recipe Merchant
  +
|-
  +
||500||[[Thalnor]] in [[Maldura]]
  +
|}
   
* [[Fizza Cogsworth]] in [[Steamfont Mountains]] {{Loc|-521|175|1038|uid=}} Blueprints for Skills 1 - 450
 
* [[Fizza Clockfixer]] in [[Kylong Plains]] {{Loc|1955.00|481.00|-852.00|uid=}} Blueprints for Skills 1 - 450
 
* [[Corianda Cogsworth]] in [[Butcherblock Mountains]] by the [[Butcherblock Docks|docks]] {{Loc|680|24|576|uid=}} Blueprints for Skills 1 - 210
 
* [[Professor Ebenezer Cogsworth VI]] in [[Greater Faydark|Greater Faydark's]] tree city of [[Kelethin]] {{Loc|421|89|241|uid=}} Blueprints for Skills 1 - 110
 
 
* [[Tinkerfest]] has a series of special recipes available only for a brief time every year.
 
* [[Tinkerfest]] has a series of special recipes available only for a brief time every year.
 
[[Category:Tradeskilling]]
 
[[Category:Tradeskilling]]

Revision as of 08:25, 29 January 2018

Ts tinkerer

The art of Tinkering was reintroduced to the world of Norrath as a secondary tradeskill in EverQuest II with Echoes of Faydwer (LU28). For a categorical list of all tinkering-related articles, see Category:Tinkering

Becoming a Tinkerer

Unlike the original Everquest, one does not need to be a Gnome to become a Tinkerer. One simply needs to already be at least a level 10 tradeskiller in any tradeskill, have the Echoes of Faydwer expansion, and visit a Tinkering Trainer or Master. The trainers can be found at:

Leveling Up a Tinkerer

Tinkering is a secondary tradeskill. Thus, you do not gain levels in Tinkering like you do in the primary tradeskills. Instead, you level it up by gaining skill points for each successful craft - similar to your attack or casting skills (i.e. parry, focus, etc.). The maximum skill points you can earn is based on the same formula as all skills (5 x Level), using the higher of your Adventure or Crafting level. That means a level 60 Adventurer OR Crafter will have a maximum of 300 skill points, 350 at level 70, 400 at 80, and so on.

What you can craft and what recipe books you can scribe are based on your skill points. You have a chance of gaining a skill-up every time you craft a Tinkered item.

Gaining Skill

These days the best way to gain Tinkering skill is to do the Tinkering daily quest in your home city's crafting area. You will find new daily quests for Tinkering, Adorning and Transmuting in Kelethin, Neriak, Freeport, Qeynos, New Halas and several other cities. They reset at midnight PST. However the old method of leveling Tinkering still works.

Tinkering-trivial skillup2 small

Gaining a level 76 (376 Tinkering) skillup from a level 12 (60 Tinkering) item.

The old method is simply to make tinkered items and get "skill" advancements whenever you successfully make one. You must make many items and then either sell them to the vendor, or put them on the broker to sell. It seems like it would take a long time, but it doesn't.

You don't need to craft the highest quality (i.e., Pristine - which is the result of crafting all 4 rounds) of a given item to gain skill. In fact, you can gain skill just crafting the lowest quality (ie. only round 1 must be complete). The chances to gain skill are not any higher if you go all the way to pristine (round 4). However, as you craft Tinkered items, a portion of one of the materials (specified in the Examine window as a "By-product") is returned to you upon completion; crafting to higher qualities yields a better return on these "by-products".

Byproducts represent a significant savings in materials when crafting large numbers of items in order to gain "skillups" of Tinkering. However, if you have plenty of materials to use, and your guild mates are aware of, and approve of your activity, using a "Simple Workbench" instead of an "Elaborate" one will negate the possibility of making anything beyond round 1. This can be fast, a character can be raised from level 5 Tinkering to level 500 in about 4 hours! However, the cost in materials is in the thousands in nearly all categories of mined materials. As a result, this is most safely carried out in your own home with a harvest box, fuel box, and simple workbench.

Chances for skill up

  • Red recipes have a 20% chance
  • White recipes have a 60%-70% chance
  • Blue/Green recipes have a 40% chance
  • Grey recipes have a 20% chance

You can gain skill in Tinkering even when crafting items that are trivial (greyed out), but the chance for a skill up is only like 20% then. It appears that there is no level limit to gaining skill. Your chances of gaining skill, however, will most likely be higher when crafting items closer to your level.(Click the blue links to see the examples.)
In general, if you craft non gray items, you can expect about a 40% chance of a skillup, so expect to craft about 1000-1200 items before you are finished.

What Does a Tinkerer Make, Anyway?

Station work bench

A Workbench.

A Tinkerer can craft a large variety of items. Items range from tools that give small bonuses to crafters up to resurrection items and dumbfire pets. Tinkering recipes are extremely resource intensive. Beginning recipies often use up to 10 or more Loam, Soft Metal, Gems, Hard Metal, and Coal. Unlike main tradeskills, the secondary recipes will often return a portion of the used ingredients to the crafter, based on the amount used in the recipe and the quality item produced. Other than the amount of resources returned to the crafter, there is no difference in what quality item is produced. This includes the stats of the items and appears to include the chance of getting a skill gain.

For a list of tinkered items please see the Tinkering Recipes page.

NOTEs:

  • shortly before LU33, a skillup bug was found and fixed.
  • With LU33 in late March of 2007, loam components and slagged components were halved.

Where to find recipes

Tinkering recipe books are called "blueprint"s. Some Blueprints are found all over Norrath either by questing or as a random loot drop off mobs. Each loot drop or quested blueprint is a recipe to construct an uncommon tinkered item. This would be the equivalent of a “Mastercrafted” item from one of the primary trade skills. Usually these mastercrafted items also demand a higher price than the easier vendor purchased blueprint item. However the uncommon blueprint items off mobs are not considered “upgrades” and in most cases require more than one rare harvested item.

With the exception of mob and quested blueprints, vender purchased blueprints are found in increments of 10 skill-up points. For example, the first apprentice blueprint .00 is for skill levels 0-9 and the apprentice .01 is for skill-up levels 10-19. Dabbers blueprints start at skill-up level 110.

Not every Tinkering Npc sells "every" Tinkering Blueprint, see the table below:

Skills Npc
1-110 Professor Ebenezer Cogsworth VI in Greater Faydark's tree city of Kelethin421, 89, 241 ) Copy
1-210 Corianda Cogsworth in Butcherblock Mountains by the docks680, 24, 576 ) Copy
1-450 Fizza Cogsworth in Steamfont Mountains-521, 175, 1038 ) Copy
1-450 Fizza Clockfixer in Kylong Plains1955, 481, -852 ) Copy
1-500 Guild Hall Tradeskill Recipe Merchant
500 Thalnor in Maldura
  • Tinkerfest has a series of special recipes available only for a brief time every year.