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[[image:ts_tinkerer.gif|right|82px]]
The art of Tinkering was reintroduced to the wold of Norrath as a secondary tradeskill in Everquest 2 with [[:Category:Echoes of Faydwer|Echoes of Faydwer]].
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The art of Tinkering was reintroduced to the world of Norrath as a secondary tradeskill in [[EverQuest II]] with [[:Category:Echoes of Faydwer|Echoes of Faydwer]] ([[LU28]]). For a categorical list of all tinkering-related articles, see [[:Category:Tinkering]]
   
 
== Becoming a Tinkerer ==
 
== Becoming a Tinkerer ==
   
Unlike the original Everquest, one does not need to be a Gnome to become a Tinkerer. One simply needs to already be a tradeskiller, have the expansion, and visit a Tinkerer Trainer or Master. The trainers can be found on the [[Butcherblock Dock|docks]] in [[Butcherblock Mountains]] or in the treetop city of [[Kelethin]].
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Unlike the original Everquest, one does not need to be a Gnome to become a Tinkerer. One simply needs to already be at least a level 10 tradeskiller in any tradeskill, have the [[Echoes of Faydwer]] expansion, and visit a [[:Category:Tinkering Trainer (NPC Type)|Tinkering Trainer]] or Master. The trainers can be found at:
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*[[Karsh Cogsworth]] by the [[Butcherblock Dock|docks]] in [[Butcherblock Mountains]]. Loc {{Loc|636|26|595}}
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*the Gnomeland Security in the [[Steamfont Mountains]]
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*[[Ebnix Cogsworth]] in the treetop city of [[Kelethin]] near the world bell. Loc {{Loc|420|89|238}}
   
 
== Leveling Up a Tinkerer ==
 
== Leveling Up a Tinkerer ==
   
A tradesman does not gain levels in a traditional manner with the new Secondary trades. What you can craft and what recipe books you can scribe are based on your skill in the craft. When you craft an item at or around your skill level you have a chance of gaining a skill point. The maximum skill points you can earn is based on your crafting level using the same formula as the normal crafting skills: (5 x Level).
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Tinkering is a ''secondary tradeskill''. Thus, you do not gain levels in Tinkering like you do in the ''primary tradeskills''. Instead, you level it up by gaining skill points for each successful craft - similar to your attack or casting skills (i.e. parry, focus, etc.). The maximum skill points you can earn is based on the same formula as all skills (5 x Level), using the higher of your Adventure or Crafting level. That means a level 60 Adventurer OR Crafter will have a maximum of 300 skill points, 350 at level 70, 400 at 80, and so on.
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What you can craft and what recipe books you can scribe are based on your skill points. You have a chance of gaining a skill-up every time you craft a Tinkered item.
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===Gaining Skill===
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These days the best way to gain Tinkering skill is to do the [[Daily Tinkering Task|daily tinkering task]] in your home city's crafting area. You will find new daily quests for Tinkering, Adorning and Transmuting in Kelethin, Neriak, Freeport, Qeynos, New Halas and several other cities. They reset after 18 hours. However the old method of leveling Tinkering still works.
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The trainers for these daily tasks are all named {{NPC|Londiar Inygad}}. Their locations are in each city's tradeskill area:
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* New Halas, {{POI|Ravens' Roost}}
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* Qeynos Capitol District, {{POI|Ironforge Exchange}}
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* Kelethin, {{POI|Tunare's Pages}}
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* Gorowyn, {{POI|The Wards}}
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* Neriak, {{POI|Neriak Down Under}}
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* West Freeport, {{POI|The Coalition of Tradesfolke}}
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[[Image:Tinkering-trivial_skillup2_small.jpg|frame|right|Gaining a level 76 (376 Tinkering) skillup from a level 12 (60 Tinkering) item.]]
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The old method is simply to make tinkered items and get "skill" advancements whenever you successfully make one. You must make many items and then either sell them to the vendor, or put them on the broker to sell. It seems like it would take a long time, but it doesn't.
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You don't need to craft the highest quality (i.e., Pristine - which is the result of crafting all 4 rounds) of a given item to gain skill. In fact, you can gain skill just crafting the lowest quality (ie. only round 1 must be complete). The chances to gain skill are not any higher if you go all the way to pristine (round 4). However, as you craft Tinkered items, a portion of one of the materials (specified in the Examine window as a "By-product") is returned to you upon completion; crafting to higher qualities yields a better return on these "by-products".
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Byproducts represent a significant savings in materials when crafting large numbers of items in order to gain "skillups" of Tinkering. However, if you have plenty of materials to use, and your guild mates are aware of, and approve of your activity, using a "Simple Workbench" instead of an "Elaborate" one will negate the possibility of making anything beyond round 1. This can be fast, a character can be raised from level 5 Tinkering to level 500 in about 4 hours! However, the cost in materials is in the thousands in nearly all categories of mined materials. As a result, this is most safely carried out in your own home with a harvest box, fuel box, and simple workbench.
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Chances for skill up
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*Red recipes have a 20% chance
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*White recipes have a 60%-70% chance
  +
*Blue/Green recipes have a 40% chance
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*Grey recipes have a 20% chance
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You can gain skill in Tinkering even when crafting items that are trivial (greyed out), but the chance for a skill up is only like 20% then. It appears that there is no level limit to gaining skill. Your chances of gaining skill, however, will most likely be higher when crafting items closer to your level.''(Click the blue links to see the examples.)''<BR>
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In general, if you craft non gray items, you can expect about a 40% chance of a skillup, so expect to craft about 1000-1200 items before you are finished.
   
 
== What Does a Tinkerer Make, Anyway? ==
 
== What Does a Tinkerer Make, Anyway? ==
   
A Tinkerer can craft a large variety of items items that range from tools that give small bonuses to crafters up to resurrection items and dumbfire pets. Tinkering recipies are extremely resource intensive. Beginning recipies often use up to 10 or more [[Loam]], [[Soft Metal]], [[Gem|Gems]], [[Hard Metal]], and [[Fuels|Coal]]. Unlike main tradeskills, the secondary recipies will often return a portion of the used ingredients to the crafter, based on the amount used in the recipe and the quality item produced. Other than the amount of resources returned to the crafter, there is no difference in what quality item is produced. This includes the stats of the items and appears to include the chance of getting a skill gain.
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[[Image:station_work_bench.jpg|thumb|A Workbench.]]
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A Tinkerer can craft a large variety of items. Items range from tools that give [[:Category: Tradeskill Success|small bonuses to crafters]] up to resurrection items and dumbfire pets. Tinkering recipes are extremely resource intensive. Beginning recipies often use up to 10 or more [[Loam]], [[Soft Metal]], [[Gem|Gems]], [[Hard Metal]], and [[Fuels|Coal]]. Unlike main tradeskills, the secondary recipes will often return a portion of the used ingredients to the crafter, based on the amount used in the recipe and the quality item produced. Other than the amount of resources returned to the crafter, there is no difference in what quality item is produced. This includes the stats of the items and appears to include the chance of getting a skill gain.
   
 
For a list of tinkered items please see the [[Tinkering Recipes]] page.
 
For a list of tinkered items please see the [[Tinkering Recipes]] page.
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'''''NOTEs:'''
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*shortly before LU33, a skillup bug was found and fixed.
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*With [[LU33]] in late March of 2007, loam components and slagged components were halved.''
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== Where to find recipes ==
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Tinkering recipe books are called "blueprint"s. Some Blueprints are found all over Norrath either by questing or as a random loot drop off mobs. Each loot drop or quested blueprint is a recipe to construct an uncommon tinkered item. This would be the equivalent of a “Mastercrafted” item from one of the primary trade skills. Usually these mastercrafted items also demand a higher price than the easier vendor purchased blueprint item. However the uncommon blueprint items off mobs are not considered “upgrades” and in most cases require more than one rare harvested item.
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With the exception of mob and quested blueprints, vender purchased blueprints are found in increments of 10 skill-up points. For example, the first apprentice blueprint .00 is for skill levels 0-9 and the apprentice .01 is for skill-up levels 10-19. Dabbers blueprints start at skill-up level 110.
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Not every Tinkering Npc sells "every" Tinkering Blueprint, see the table below:
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{| border="1"
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|-
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|width=60px|Skills||NPC and location
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|-
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||1 - 110||[[Professor Ebenezer Cogsworth VI]] in [[Greater Faydark|Greater Faydark's]] tree city of [[Kelethin]] {{Loc|421|89|241|uid=}}
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|-
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||1 - 210||[[Corianda Cogsworth]] in [[Butcherblock Mountains]] by the [[Butcherblock Docks|docks]] {{Loc|680|24|576|uid=}}
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|-
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||1 - 450||[[Fizza Cogsworth]] in [[Steamfont Mountains]] {{Loc|-521|175|1038|uid=}}
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|-
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||1 - 450||[[Fizza Clockfixer]] in [[Kylong Plains]] {{Loc|1955.00|481.00|-852.00|uid=}}
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|-
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||1 - 550||Guild Hall Tradeskill Recipe Merchant $
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|-
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||500||[[Thalnor]] in [[Maldura]]
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|}
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$:The recipes for 505 to 550 show up at a tinkering skill of 505+
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* [[Tinkerfest]] has a series of special recipes available only for a brief time every year.
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[[Category:Tradeskilling]]
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[[Category:Class]]
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[[Category:Tinkering]]

Latest revision as of 17:32, May 6, 2018

Ts tinkerer

The art of Tinkering was reintroduced to the world of Norrath as a secondary tradeskill in EverQuest II with Echoes of Faydwer (LU28). For a categorical list of all tinkering-related articles, see Category:Tinkering

Becoming a Tinkerer Edit

Unlike the original Everquest, one does not need to be a Gnome to become a Tinkerer. One simply needs to already be at least a level 10 tradeskiller in any tradeskill, have the Echoes of Faydwer expansion, and visit a Tinkering Trainer or Master. The trainers can be found at:

Leveling Up a Tinkerer Edit

Tinkering is a secondary tradeskill. Thus, you do not gain levels in Tinkering like you do in the primary tradeskills. Instead, you level it up by gaining skill points for each successful craft - similar to your attack or casting skills (i.e. parry, focus, etc.). The maximum skill points you can earn is based on the same formula as all skills (5 x Level), using the higher of your Adventure or Crafting level. That means a level 60 Adventurer OR Crafter will have a maximum of 300 skill points, 350 at level 70, 400 at 80, and so on.

What you can craft and what recipe books you can scribe are based on your skill points. You have a chance of gaining a skill-up every time you craft a Tinkered item.

Gaining SkillEdit

These days the best way to gain Tinkering skill is to do the daily tinkering task in your home city's crafting area. You will find new daily quests for Tinkering, Adorning and Transmuting in Kelethin, Neriak, Freeport, Qeynos, New Halas and several other cities. They reset after 18 hours. However the old method of leveling Tinkering still works.

The trainers for these daily tasks are all named Londiar Inygad. Their locations are in each city's tradeskill area:

Tinkering-trivial skillup2 small

Gaining a level 76 (376 Tinkering) skillup from a level 12 (60 Tinkering) item.

The old method is simply to make tinkered items and get "skill" advancements whenever you successfully make one. You must make many items and then either sell them to the vendor, or put them on the broker to sell. It seems like it would take a long time, but it doesn't.

You don't need to craft the highest quality (i.e., Pristine - which is the result of crafting all 4 rounds) of a given item to gain skill. In fact, you can gain skill just crafting the lowest quality (ie. only round 1 must be complete). The chances to gain skill are not any higher if you go all the way to pristine (round 4). However, as you craft Tinkered items, a portion of one of the materials (specified in the Examine window as a "By-product") is returned to you upon completion; crafting to higher qualities yields a better return on these "by-products".

Byproducts represent a significant savings in materials when crafting large numbers of items in order to gain "skillups" of Tinkering. However, if you have plenty of materials to use, and your guild mates are aware of, and approve of your activity, using a "Simple Workbench" instead of an "Elaborate" one will negate the possibility of making anything beyond round 1. This can be fast, a character can be raised from level 5 Tinkering to level 500 in about 4 hours! However, the cost in materials is in the thousands in nearly all categories of mined materials. As a result, this is most safely carried out in your own home with a harvest box, fuel box, and simple workbench.

Chances for skill up

  • Red recipes have a 20% chance
  • White recipes have a 60%-70% chance
  • Blue/Green recipes have a 40% chance
  • Grey recipes have a 20% chance

You can gain skill in Tinkering even when crafting items that are trivial (greyed out), but the chance for a skill up is only like 20% then. It appears that there is no level limit to gaining skill. Your chances of gaining skill, however, will most likely be higher when crafting items closer to your level.(Click the blue links to see the examples.)
In general, if you craft non gray items, you can expect about a 40% chance of a skillup, so expect to craft about 1000-1200 items before you are finished.

What Does a Tinkerer Make, Anyway? Edit

Station work bench

A Workbench.

A Tinkerer can craft a large variety of items. Items range from tools that give small bonuses to crafters up to resurrection items and dumbfire pets. Tinkering recipes are extremely resource intensive. Beginning recipies often use up to 10 or more Loam, Soft Metal, Gems, Hard Metal, and Coal. Unlike main tradeskills, the secondary recipes will often return a portion of the used ingredients to the crafter, based on the amount used in the recipe and the quality item produced. Other than the amount of resources returned to the crafter, there is no difference in what quality item is produced. This includes the stats of the items and appears to include the chance of getting a skill gain.

For a list of tinkered items please see the Tinkering Recipes page.

NOTEs:

  • shortly before LU33, a skillup bug was found and fixed.
  • With LU33 in late March of 2007, loam components and slagged components were halved.

Where to find recipes Edit

Tinkering recipe books are called "blueprint"s. Some Blueprints are found all over Norrath either by questing or as a random loot drop off mobs. Each loot drop or quested blueprint is a recipe to construct an uncommon tinkered item. This would be the equivalent of a “Mastercrafted” item from one of the primary trade skills. Usually these mastercrafted items also demand a higher price than the easier vendor purchased blueprint item. However the uncommon blueprint items off mobs are not considered “upgrades” and in most cases require more than one rare harvested item.

With the exception of mob and quested blueprints, vender purchased blueprints are found in increments of 10 skill-up points. For example, the first apprentice blueprint .00 is for skill levels 0-9 and the apprentice .01 is for skill-up levels 10-19. Dabbers blueprints start at skill-up level 110.

Not every Tinkering Npc sells "every" Tinkering Blueprint, see the table below:

SkillsNPC and location
1 - 110Professor Ebenezer Cogsworth VI in Greater Faydark's tree city of Kelethin ( 421, 89, 241 ) /waypoint 421, 89, 241
1 - 210Corianda Cogsworth in Butcherblock Mountains by the docks ( 680, 24, 576 ) /waypoint 680, 24, 576
1 - 450Fizza Cogsworth in Steamfont Mountains ( -521, 175, 1038 ) /waypoint -521, 175, 1038
1 - 450Fizza Clockfixer in Kylong Plains ( 1955, 481, -852 ) /waypoint 1955.00, 481.00, -852.00
1 - 550Guild Hall Tradeskill Recipe Merchant $
500Thalnor in Maldura

$:The recipes for 505 to 550 show up at a tinkering skill of 505+

  • Tinkerfest has a series of special recipes available only for a brief time every year.
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