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LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Rise of Kunark ToT
Level Range 72
Access Quest The Tomb of Thuuga
Zone in from Fens of Nathsar
Parent Zone None
Difficulty Raid x4
Persistence 3 - 5 days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Strategy

Success in this zone depends greatly on the raid's ability to withstand three things: fear, stun, and cocoons. Clearing the entire zone before attempting the final mob should be the first goal.

During the final fight whenever a pet or PC dies the boss of this zone is healed. This includes swarm pets.

The boss will cocoon PCs randomly. The distance from the boss and position in the hate list seem to be irrelevant. When cocooned the PC will not be able to cast, attack or move. However, mana stone and hearts and shards still work. The cocoons have to be destroyed to free the PC. One strategy is to make all ranged DPS assist through someone who targets the cocoons when they occur and switches to the boss when the cocoon is destroyed. It may also be helpful to clump all ranged DPS together to allow blue AEing of the cocoons. I believe only one cocoon is up at any given time.

At a certain health percentage (40%) the boss spawns several adds that are mezzable. This can eventually become 10's of adds (20,30 or more).

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