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slock = | <!-- success lockout -->
 
slock = | <!-- success lockout -->
 
pmin = 2 days 20 hours|
 
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Thuuga was the chieftain of a small clan that can be traced back to the iksar Kylong Tribe. It was during the Age of Enlightenment that Thuuga's tribe existed in a small city in the Dreadlands. That city was called Drolakis. Thuuga's power of sorcery and his powerful tribe of warriors were subjugated by the resurrected Venril Sathir. Along with their subjugation came the curse that turned the people of Drolakis into an army of drolvarg. These beasts would become Venril's army in the south.
  +
  +
Thuuga's love of his homeland had him create a secret throne that was based on the architecture of the city of Drolakis. When the chieftain was slain in battle, his life force was spirited away to that hidden dwelling. That resting place was the only intact remainder of a secret throne of the drolvarg commander. His secrets of Sathirian betrayal and Chelsith history have been entombed here until recently when the drachnid discovered it.
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==Location==
 
==Location==
 
Fen of Nathsar {{Loc|32.65|-274.45|1060.52|uid=36833}}
 
Fen of Nathsar {{Loc|32.65|-274.45|1060.52|uid=36833}}
 
==Strategy==
 
==Strategy==
 
It might be smart to have two solid tanks for this raid. It's advisable that you have a Crusader with the [[Fearless Morale]] AA ability. Success in this zone depends greatly on the raid's ability to withstand three things: fear, stun, and the cocoons (crushing).
   
 
Clearing the entire zone of trash mobs (drachnids and skeletons) is the first goal. All skeletons will fear, so crouching and walking while fighting the skeletons will minimize the impact of this when it happens. Try to make these every 2nd pull, so the MT templar can have [[Sanctuary]] up.
Success in this zone depends greatly on the raid's ability to withstand three things: fear, stun, and cocoons.
 
 
Clearing the entire zone of trash mobs (drachnids and skeletons) is the first goal. All skeletons will fear, so crouching and walking while fighting the skeletons will minimize the impact of this when it happens.
 
Try to make these every 2nd pull, so the MT templar can have "Sanctuary" up.
 
   
  +
Once all trash is cleared, you can pull [[Tairiza the Widow Mistress]]. Pull her to the small room just outside her larger room, the small space allows the MT to pull her to the left and the raid can perch on the right side everyone within AOE range of each other. Have a MA/OT stand in the center of the hallway between the raid and the MT just behind The Widow Mistress and have the raid and all the DPS target through the MA.
Once all trash is cleared, attack {{Named|Tairiza the Widow Mistress|}}.
 
   
Tairiza will cocoon PCs randomly, and knockback. For this reason pull her out of her room into a smaller space such as the corridor. The distance from her and position in the hate list seem to be irrelevant. When cocooned the PC will not be able to cast, attack or move. However, mana stone and hearts and shards still work. The cocoons have to be destroyed to free the PC. All dps on the raid should switch to the cocoon using either an MA, or a 2 line target macro (/target Tairiza /target a digestive sac)
+
Tairiza will cocoon PCs randomly and knockback. For this reason pull her out of her room into that smaller space (such as the corridor) During the fight she will randomly "cocoon" players, when cocooned the player will not be able to cast, attack or move. However, mana stone and hearts and shards still work. The cocoons have to be destroyed to free the Player.
Multiple cocoons can be up if you start falling behind.
 
   
  +
All DPS on the raid should target through MA; having the MA crate a macro (such as these two lines: ''/target a digestive sac'' and ''/target Tairiza the Widow Mistress''), the MA can spam the macro during the fight focusing the raid's DPS on the sacs as they form and the retarget Tairiza as they are cleared. AoE damage here will continue to to help kill the widow mistress, the cocoons and any spawned adds all at the same time. Multiple cocoons can be up if you start falling behind and if to many people get sacked or cocooned you will lose a lot of DPS.
:* Before pulling Tairiza, have everyone in the raid make a macro saying, "/r Digestive Sac on me" or something along those lines to let the MA know that another sac is up and to bring it down as soon as possible.
 
:* Digestive sacs have approx 75,000 hp and will hit for 750 crushing every second with a stun.
 
   
  +
:* Before pulling Tairiza, have everyone in the raid make a macro saying, "/r ''NAME'' IS SACKED"
At a certain health percentage (40%), Tairiza spawns several heroic adds that are mezzable (irrelevant but true). This can eventually become 10's of adds (20,30 or more). Having a ST with AOE aggro abilities & feeds keeping these under control (without necessarily killing them) is sufficient.
 
 
:* Digestive sacs have approx 75,000 health and will hit for 750 crushing every second with a stun.
   
  +
At a certain health percentage (~40%), Tairiza spawns several heroic adds. This can eventually become overwhelming if they are not killed quickly, so it is advised you have an off-tank with high AoE threat and enough players with high AoE damage.
You can either continue to kill cocoons, or depending on your raid dps, ignore them and burn at this stage.
 
   
 
You can either continue to kill the cocoons, or depending on your raid DPS, ignore them and burn at this stage.
She heals herself on the death of any player character.
 
   
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==Notes==
'''Important!'''
 
# Try to conserve as much power throughout the fight with Tairiza as possible (recommend shards/hearts are given and manastones are used, as well as power regen classes).
+
* Try to conserve as much power throughout the fight with Tairiza as possible. Recommend shards/hearts are given and manastones are used, as well as having several power regen classes.
# Tairiza will cast Bolster Confidence (will show up in ACT) which heals her for about 135,000 every 30 seconds. She also has a stun that hits about every 25 seconds or so called Fearsome Gaze and a disease lifetap named Necrosis. All can be found in ACT for spell timers if you have already done the zone.
+
* Tairiza will cast Bolster Confidence which heals her for about 135,000 every 30 seconds. She also has a stun that hits about every 25 seconds or so called Fearsome Gaze, and a disease lifetap named Necrosis. If you are using Advanced Combat Tracker (ACT) you can create timers for these spells.
# Tairiza has approx '''5,500,000 hp'''.
+
* Tairiza has approximately 5,500,000 HP.
 
* Tairiza heals herself on the death of any player character.

Revision as of 11:15, 15 January 2021

other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Rise of Kunark ToT
Level Range 80
Access Quest The Tomb of Thuuga
Zone in from Fens of Nathsar
Parent Zone None
Difficulty Raid x4
Persistence 2 days 20 hours - 7 days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Thuuga was the chieftain of a small clan that can be traced back to the iksar Kylong Tribe. It was during the Age of Enlightenment that Thuuga's tribe existed in a small city in the Dreadlands. That city was called Drolakis. Thuuga's power of sorcery and his powerful tribe of warriors were subjugated by the resurrected Venril Sathir. Along with their subjugation came the curse that turned the people of Drolakis into an army of drolvarg. These beasts would become Venril's army in the south.

Thuuga's love of his homeland had him create a secret throne that was based on the architecture of the city of Drolakis. When the chieftain was slain in battle, his life force was spirited away to that hidden dwelling. That resting place was the only intact remainder of a secret throne of the drolvarg commander. His secrets of Sathirian betrayal and Chelsith history have been entombed here until recently when the drachnid discovered it.

Location

Fen of Nathsar ( 33, -274, 1061 ) Copy EQ2MAP POI

Strategy

It might be smart to have two solid tanks for this raid. It's advisable that you have a Crusader with the Fearless Morale AA ability. Success in this zone depends greatly on the raid's ability to withstand three things: fear, stun, and the cocoons (crushing).

Clearing the entire zone of trash mobs (drachnids and skeletons) is the first goal. All skeletons will fear, so crouching and walking while fighting the skeletons will minimize the impact of this when it happens. Try to make these every 2nd pull, so the MT templar can have Sanctuary up.

Once all trash is cleared, you can pull Tairiza the Widow Mistress. Pull her to the small room just outside her larger room, the small space allows the MT to pull her to the left and the raid can perch on the right side everyone within AOE range of each other. Have a MA/OT stand in the center of the hallway between the raid and the MT just behind The Widow Mistress and have the raid and all the DPS target through the MA.

Tairiza will cocoon PCs randomly and knockback. For this reason pull her out of her room into that smaller space (such as the corridor) During the fight she will randomly "cocoon" players, when cocooned the player will not be able to cast, attack or move. However, mana stone and hearts and shards still work. The cocoons have to be destroyed to free the Player.

All DPS on the raid should target through MA; having the MA crate a macro (such as these two lines: /target a digestive sac and /target Tairiza the Widow Mistress), the MA can spam the macro during the fight focusing the raid's DPS on the sacs as they form and the retarget Tairiza as they are cleared. AoE damage here will continue to to help kill the widow mistress, the cocoons and any spawned adds all at the same time. Multiple cocoons can be up if you start falling behind and if to many people get sacked or cocooned you will lose a lot of DPS.

  • Before pulling Tairiza, have everyone in the raid make a macro saying, "/r NAME IS SACKED"
  • Digestive sacs have approx 75,000 health and will hit for 750 crushing every second with a stun.

At a certain health percentage (~40%), Tairiza spawns several heroic adds. This can eventually become overwhelming if they are not killed quickly, so it is advised you have an off-tank with high AoE threat and enough players with high AoE damage.

You can either continue to kill the cocoons, or depending on your raid DPS, ignore them and burn at this stage.

Notes

  • Try to conserve as much power throughout the fight with Tairiza as possible. Recommend shards/hearts are given and manastones are used, as well as having several power regen classes.
  • Tairiza will cast Bolster Confidence which heals her for about 135,000 every 30 seconds. She also has a stun that hits about every 25 seconds or so called Fearsome Gaze, and a disease lifetap named Necrosis. If you are using Advanced Combat Tracker (ACT) you can create timers for these spells.
  • Tairiza has approximately 5,500,000 HP.
  • Tairiza heals herself on the death of any player character.