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abbrev = |
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abbrev = Guk: LC|
 
introduced = The Shadow Odyssey|
 
introduced = The Shadow Odyssey|
 
pzone = |
 
pzone = |
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pmin = 18 Hours| <!-- min time until you can release the persistence -->
 
pmin = 18 Hours| <!-- min time until you can release the persistence -->
 
pmax = 3 Days| <!-- max time until the active persistence expires -->
 
pmax = 3 Days| <!-- max time until the active persistence expires -->
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uid = 458|
 
}}
 
}}
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{{rtoc}}
   
==Progression==
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==Notes==
We were only able to get to the named Minotaur, so this information is limited. See [[Talk:The_Ruins_of_Guk:_The_Lower_Corridors|talk page]] for more info and report on our run.
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* ''Note: See the [[Talk:The_Ruins_of_Guk:_The_Lower_Corridors|talk page]] for more information and a report of one group of user's run through the zone.''
  +
* You must be no higher in level than 94 when you kill [[Aruze Vleese]] in order to receive the ghoulish key for the door to [[Hoptor Thagglor]].
*The Knights are the only significant threat from the froglok trash mobs purely due to his DOTs, one of which takes 10%+ of your health in disease damage every 4 seconds. The Minotaurs and Gargoyles hit hard, but are tank and spank.
 
  +
*The key mob is [[a Lost Plunderer]] in the room right before [[Gorscha Gahh]].
*Past the first name, almost all mobs have '''<u>EXTREME</u>''' knockback constantly and scouts <u>will not</u> get hardly any opportunities, if any, for rear and side positioning without high risk of being punted into another room.
 
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* The chest is in the room with the [[A Reanimated Hand|Reanimated Hand]] (swim up through the water) at {{Loc|-61|-35|-278}} most of the time, but can be in [[Hoptor Thagglor|Hoptor's]] room.
**You will get punted the diretion your back is facing. Place your back to a wall. Have the tank pull mobs away from healers.
 
  +
* Watch the DOTS from the froglok knights.
*There are root looking traps in this dungeon. Disarm them from maximum range or they punt you upwards and often pull additional groups.
 
  +
*Past the first name, almost all mobs have constant knockback. Try to put your back to a wall.
 
*There are traps which look like root nodes in this dungeon. Disarm them from maximum range or they punt you upwards and often pull additional groups. Note that the disarm is temporary: the traps will reset themselves.
  +
*This is a persistent instance, however if you don't do certain things before you leave you cannot progress when you return. If you get the key and don't use it to go downstairs, you lose it. If you don't click the orb to open the door after the minotaur, the blocks stop moving and you cannot get up there.
   
 
===[[Krell Vruup]]===
In order to make a run in this zone easier, you need 2 healers (preferably), a good tank, 3 hardcore DPS (or 2 hardcore DPS and one bard/chanter).
 
  +
* Before you pull, be sure to kill all trash near and uphill of him, as he will call them on the pull.
 
* Tank and spank. He hits somewhat hard, but nothing particularly fancy. Burn him down.
   
  +
===[[A Basalt Gargoyle]]===
Named #1: [[Krell Vruup]], Zol Lord
 
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* Semi-named Gargoyle (not always up). He's right before named #3.
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* He usually drops a [[:Category:Tier_8_Rare_Harvests|rare harvest]] item.
   
 
===[[Aruze Vleese]]===
Tank and spank. He hits somewhat hard, but nothing particularly fancy. Burn him down.
 
  +
* This minotaur, located at {{loc|-104.46, -16.31, -115.35}}, hits harder than [[Krell Vruup|Krell]], and has a mean AOE. He also has a curable stifle and an irresistible, uncurable stifle.
  +
* He drops a ghoulish key that's needed to open the side gate {{Loc|-125|-22|-85}}. He must con at least green (you can be no higher than level 94) because the key is in his chest, not a body-drop.
   
 
===[[Hoptor Thagglor]]===
Named #2: [[A Basalt Gargoyle]] Crappy semi-named Gargoyle
 
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* Use the key on a panel to the right of the gate at {{Loc|-125|-22|-85}}. [[Hoptor Thagglor|Hoptor]] is at {{Loc|-254|-54|-115}}.
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* This mob spawns two animated hand adds, [[The Burner]] and [[The Crusher]]. As long as they are up, he will heal, so burn them down quickly.
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* ''Note: [[Hoptor Thagglor|Hoptor]] is used in the signature quest [[The Shadow Odyssey Timeline]] for the sub-quest [[The Shadow Odyssey, Chapter 5: Breaking the Chains]]. He also drops page 9 for Quest [[Final Warning]]''
   
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===[[Gorscha Gahh]]===
Right before named #3. He usually drops a rare harvestable.
 
  +
* Go to the locked gate at {{Loc|-142.71, -22.17, -126.51}}. Jump on the nearest moving stone then keep jumping on higher moving stones. Jump on to the building . Now jump on the fourth moving stone to jump on the next building. Click the Orb to open the second gate. (If you are on the quest [[Final Warning]], pick up page 5 while you are on the first building).
  +
* [[Gorscha Gahh|Gorscha]] is located at {{Loc|-206|-12|-219}}. He likes to Fear the tank and then switch herself onto a healer. He also memwipes, and can stifle.
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* Fight him in the room, in a corner near the ramp.
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* The best bet is to heal and DPS through the named, and burn the named down as hard as you possibly can.
   
  +
===[[A Reanimated Hand]]===
Named #3: [[Aruze Vleese]] Minotaur
 
  +
* The [[A Reanimated Hand|Reanimated Hand]] is at {{Loc|-56|-34|-270}}, and will spawn ^^83 or 84 [[A helping hand|helping hands]]. He uses a curable arcane charm on one to two people.
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* Fight him in the room with the ramp. Send the tank up into the pool to pull him downstairs. Burn the name down as rapidly as possible, and his adds will die when he does. This is a DPS check fight.
   
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==={{Named|Furdip}}===
He hits harder than #1, and has a mean AOE. Burn him down hard, and heal through the AOE. He also stifles, and uses some unresistable, uncurable stifle. Easy, overall.
 
  +
* {{Named|Furdip}} is located at {{Loc|-238|-19|-284}}.
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* He warps around the room at random and aggros people randomly during the fight.
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* Furdip is also invulnerable. Someone other than the tank or healer needs to harvest [[A glob of congealed mess!|a glob of congealed mess]] from the blood fountain in the center (click the bubbling areas), and put it on your hotbar. When Furdip says "Rest, rest and then your death!" use the congealed mess on him to make him vulnerable for ten seconds. DPS hard during this time.
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* Rinse and repeat the harvest/click/10 seconds of DPS.
   
 
==={{Named|King Vroak Vriipp}}===
Named #4: [[Hoptor Thagglor]] Froglok
 
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* Open the door by clicking the totem at {{Loc|-145|-21|-213}}. You climb up a broken beam to get here.
 
  +
* The [[King Vroak Vriipp|King]] is located at {{Loc|-144|-40|-362}}, up some steps at the far side of the shallow pool. He is a high-DPS fight with a number of vicious, disease-based attacks, which need to be cured quickly if possible.
This named is behind the door opened by the key dropped by [[Aruze Vleese]], the door is left on your path to this named.
 
  +
* He has waves of level 85 adds {{Info|Need name of adds here}} and cannot be taunted, so you have to burn [[King Vroak Vriipp|King Vroak]] down quickly.
None information on the strategy for this named.
 
 
Named #5: [[Gorscha Gahh]] Ykeshan Overlord
 
 
Fight him in the room, in a corner near the ramp. Clump group on top of the tank. Pull with Sanctuary up -- the named likes to Fear the tank, and then switch herself onto a healer. The named Memwipes itself, and stifles others. The named can be rescued off of the healers, but usually switches right back. Heal through the named, and burn the named down as hard as you possibly can.
 
 
Named #6: [[A reanimated hand]]
 
 
Fight him in the room with the ramp. Send the tank up into the pool to pull him downstairs. The named will usually charm 1 - 2 people. The Charm is cureable, and is Arcane. Make a Macro which announces when you are charmed. The named also spawns ^^83 or 84 adds called 'Helping Hands'. Grab them with an AE taunt, but focus on the named. Burn him down as rapidly as possible, and his adds will die when he does. Nothing fancy; if you don't have the DPS, you will fail on nameds 6+.
 
 
Named #7: {{Named|Furdip}}, Frenzied Ghoul
 
 
Furdip warps around the room at random, and aggroes people randomly during the fight. He is invulnerable and you need to activate an harvestable item to drop is invulnerabilit down for a few seconds. You need to have one person (usually someone else than tank or healer) running around the blood fountain in the center of the area, attempting to harvest something from within. When Furdip 'takes a break' and emotes, you nail him with the clickable harvested item, starting this you have 10 seconds during when the named will be vulnerable. Rince and repeat the harvest/click/10 seconds of DPS.
 
 
Named #8: {{Named|King Vroak Vriipp}}
 
 
The King is another DPS-oriented fight. Have the Coercer charm one of his Royal Guards, and pull the King into the room. He has a number of vicious, disease-based attacks, and is extremely harsh to tank (I have had Putred Gash ticking for 9,000+ damage, on 10,000+ Disease Resistance. Ouch.). Crusaders are fantastic here (Shadowknights, especially), as they can pop Divine Aura for invulnerability, and Death March to keep him from AE Stifle'ing the group. Again, the named here is DPS-based. You have to blow him up, or you will be overwhelmed by waves of adds. The adds are solo Level 85, and cannot be taunted. They aggro a random person in the group, and nothing can be done to keep them from attacking them. The King must be focused on, instead; you should aim to have him dead within 30 seconds or less.
 

Revision as of 21:42, 8 September 2018

other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Guk: LC
Level Range 82+
Zone in from Moors of Ykesha
Parent Zone None
Difficulty Group
Persistence 18 Hours - 3 Days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Notes

  • Note: See the talk page for more information and a report of one group of user's run through the zone.
  • You must be no higher in level than 94 when you kill Aruze Vleese in order to receive the ghoulish key for the door to Hoptor Thagglor.
  • The key mob is a Lost Plunderer in the room right before Gorscha Gahh.
  • The chest is in the room with the Reanimated Hand (swim up through the water) at ( -61, -35, -278 ) Copy most of the time, but can be in Hoptor's room.
  • Watch the DOTS from the froglok knights.
  • Past the first name, almost all mobs have constant knockback. Try to put your back to a wall.
  • There are traps which look like root nodes in this dungeon. Disarm them from maximum range or they punt you upwards and often pull additional groups. Note that the disarm is temporary: the traps will reset themselves.
  • This is a persistent instance, however if you don't do certain things before you leave you cannot progress when you return. If you get the key and don't use it to go downstairs, you lose it. If you don't click the orb to open the door after the minotaur, the blocks stop moving and you cannot get up there.

Krell Vruup

  • Before you pull, be sure to kill all trash near and uphill of him, as he will call them on the pull.
  • Tank and spank. He hits somewhat hard, but nothing particularly fancy. Burn him down.

A Basalt Gargoyle

  • Semi-named Gargoyle (not always up). He's right before named #3.
  • He usually drops a rare harvest item.

Aruze Vleese

  • This minotaur, located at ( -104, -16, -115 ) Copy, hits harder than Krell, and has a mean AOE. He also has a curable stifle and an irresistible, uncurable stifle.
  • He drops a ghoulish key that's needed to open the side gate ( -125, -22, -85 ) Copy. He must con at least green (you can be no higher than level 94) because the key is in his chest, not a body-drop.

Hoptor Thagglor

Gorscha Gahh

  • Go to the locked gate at ( -143, -22, -127 ) Copy. Jump on the nearest moving stone then keep jumping on higher moving stones. Jump on to the building . Now jump on the fourth moving stone to jump on the next building. Click the Orb to open the second gate. (If you are on the quest Final Warning, pick up page 5 while you are on the first building).
  • Gorscha is located at ( -206, -12, -219 ) Copy. He likes to Fear the tank and then switch herself onto a healer. He also memwipes, and can stifle.
  • Fight him in the room, in a corner near the ramp.
  • The best bet is to heal and DPS through the named, and burn the named down as hard as you possibly can.

A Reanimated Hand

  • The Reanimated Hand is at ( -56, -34, -270 ) Copy, and will spawn ^^83 or 84 helping hands. He uses a curable arcane charm on one to two people.
  • Fight him in the room with the ramp. Send the tank up into the pool to pull him downstairs. Burn the name down as rapidly as possible, and his adds will die when he does. This is a DPS check fight.

Furdip

  • Furdip is located at ( -238, -19, -284 ) Copy.
  • He warps around the room at random and aggros people randomly during the fight.
  • Furdip is also invulnerable. Someone other than the tank or healer needs to harvest a glob of congealed mess from the blood fountain in the center (click the bubbling areas), and put it on your hotbar. When Furdip says "Rest, rest and then your death!" use the congealed mess on him to make him vulnerable for ten seconds. DPS hard during this time.
  • Rinse and repeat the harvest/click/10 seconds of DPS.

King Vroak Vriipp

  • Open the door by clicking the totem at ( -145, -21, -213 ) Copy. You climb up a broken beam to get here.
  • The King is located at ( -144, -40, -362 ) Copy, up some steps at the far side of the shallow pool. He is a high-DPS fight with a number of vicious, disease-based attacks, which need to be cured quickly if possible.
  • He has waves of level 85 adds [Need name of adds here] and cannot be taunted, so you have to burn King Vroak down quickly.