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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Guk: HOF
Level Range 80
Zone in from Moors of Ykesha
Parent Zone None
Difficulty Group
Persistence 18hours - 3 days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

General

Located in the NW of Moors or Ykesha (720,146,-837), quests are available for the zone from Firmroot Moot, which also has a balloon ride to the zone entrance (doors of Guk). One of the harder group zones in the expansion, it contains many social mobs in large groups near others, high speed wandering and teleporting mobs - make pulls tricky. The main damage type is noxious, and priests will soon get tired of curing all the frequently reapplied DoTs. 2 shard quest of the day clicky was at 169, -63, -255

Progression

You enter the first large hall "The Chamber of Afterlife" from the South. This room has a clicky at the bottom in the center of the dark pool ( 69, -40, -112 ) Copy EQ2MAP POI to open one of the doors. There is a pedestal ( 11, -32, -97 ) Copy EQ2MAP POI upon which you must place a small statue to open another door. The first clicky to update is fungus from an Ancient Fungoid96, -34, -207 ) Copy EQ2MAP POI; right-click the pedestal in the pool to "Pour the fungus you gathered on the idol".

Rideepa the Prideful

Continuing down to the "Temple of the Prideful", Rideepa is standing next to a small statue ( 173, -1, -242 ) Copy EQ2MAP POI that you need to place in the Chamber of Afterlife ( 7, -32, -96 ) Copy EQ2MAP POI. There are two adds to start, a gaz devotee and a gaz fanatic; during the fight Rideepa will emote, summoning help. Going down a bit further, you can see into the next area, but its a dead end. The Daily Double idol is there, and also the larger uglier idol to put on the pedestal up top for the next area opening.

Froppit the Everliving

Heading back to the Chamber of Afterlife and taking the now-opened exit, head down to the Font of the Everliving. Coming from Froppit's chamber are a continuous stream of respawning a reanimated unstable ghoul.

Froppit has a couple of adds (and may try to summon more) and does disease damage and crush. If you kill a crumbling ghoul knight before Froppit is slain, a large AOE is released. You open up a passage behind him by clicking blocks on the walls ( -60, -42, -258 ) Copy EQ2MAP POI (top left, then top right and bottom block in order).

Molinap the Destructor

Molinap is a dragon, sitting atop his treasure hoard. Before you reach the dragon, in the crocodile-infested waters below, retrieve a Shiny Golden Trinket from a chest ( -22, -72, -326 ) Copy EQ2MAP POI. Use the Shiny Golden Trinket in this fight when Molinap emotes. The dragon's major attack is "Incapacitating Screech" a heat AoE that stuns. After fighting Molinap, the next area requires you to jump down into a darkened well ( 34, -33, -321 ) Copy. The crocodile waiting at the bottom can be arrow-pulled from the top and killed before the party jumps. There is no apparent way to climb back up, so you are stuck in the last part of the zone unless you evac.

a Ghoul Usurper

The Ghoul Usurper152, -30, -256 ) Copy EQ2MAP POI spawns after you move a froglok skeleton to an altar. There are three altars to place the froglok bodies upon.

Lord Kurpep

Lord Kurpep ( 124, -40, -386 ) Copy EQ2MAP POI is the last and hardest named. He periodically summons several a summoned shin knight squire and a shin knight squire, and ports a member of the group to the ledges on either side of his spawn spot, or way up the top of the spire behind him. Kurpep spawns adds on those group members that will accompany them back down. Kurpep will charm and has a nasty noxious stun/power drain that he will cast on the pull and every 20% thereafter. To avoid the big AOE, use stifles/stuns.

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