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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Guk: HOF
Level Range 80
Zone in from Moors of Ykesha
Parent Zone None
Difficulty Group
Persistence 18hours - 3 days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

General

Located in the NW of Moors or Ykesha (720,146,-837), quests are available for the zone from Firmroot Moot, which also has a balloon ride to the zone entrance (doors of Guk). One of the harder group zones in the expansion, it contains many social mobs in large groups near others, high speed wandering and teleporting mobs - make pulls tricky. The main damage type is noxious, and priests will soon get tired of curing all the frequently reapplied DoTs. 2 shard quest of the day clicky was at 169, -63, -255

Progression

You enter the first large hall "The Chamber of Afterlife" from the South. This room has a clicky at the bottom in the centre of the dark pool (69, -40 -112) to open one of the doors. There is a pedestal (11, -32, -97) for placing a small statue to open another door. First clicky to update is fungus from "an Ancient Fungoid" {location 96, -34, -207}; Right click the pedistal in the pool to "Pour the fungus you gathered on the Idol"

Rideepa the Prideful

Continuing down to the "Temple of the Prideful", Rideepa is standing next to a small statue (173, -1, -242) that you need to place in the Chamber of Afterlife (at /waypoint 7, -32, -96). There are 2 adds to start,"a gaz devotee" and "a gaz fanatic;" during the fight Rideepa will say things, summoning help. Going down a bit further, you can see into the next area, but its a dead end. The Daily Double idol is there, and also the larger uglier idol to put on the pedestal up top for the next area opening

Froppit the Everliving

Heading back to the Chamber of Afterlife and taking the now opened exit you head down to the Font fo the Everliving. Coming from his chamber are a continuous stream of respawning "a reanimated unstable ghoul". Froppit has a couple of adds (and may have tried to summon more) and does disease damage and crush. If you kill a crumbling ghoul knight before Froppit, a large AOE is released. You open up a passage behind him by clicking the blocks at -60, -42, -258 (top left, then top right and bottom block in order)

Molinap the Destructor

Dragon sitting on top of a hoard of treasure. There is an item Shiny Golden Trinket from a chest ( -22, -72, -326 ) in the water that you use in this fight when he emotes. Main trick is "Incapacitating Screech" a heat AoE that stuns. After fighting him the next area requires you to jump down into a darkened well at 34, -33, -321. The crocodile waiting at the bottom can be pulled back up. There is no apparent way to climb back up, so you are stuck in the last part of the zone unless you evac.

a Ghoul Usurper

This named spawned after you move a froglock skeleton to an altar. No real tricks. There are three altars to place the froglok bodies upon.

Lord Kurpep

Last and hardest named. He periodically summons several "a summoned shin knight squire" and "a shin knight squire", and ports a member of the group to the ledges either side of his spawn spot, or way up the top of the spire behind him, he spawns adds on those group members that will accompany them back down. He has charm also and a nasty Noxious Stun/Power drain in the same move, he does this on the pull and every 20% thereafter, this can be stifled/stunned to avoid it, making the fight very trivial.

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