EverQuest 2 Wiki
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Heading back to the Chamber of Afterlife and taking the now opened exit you head down to the Font fo the Everliving. Coming from his chamber are a continous stream of respawning "a reanimated unstable ghoul". You can't kill them fast enough to fight your way down, so after pet pulling a group or 2 static mobs from beyond them, we rushed down the stairs and to the left, dragging a couple of these ghouls with us, and finished them off there.
 
Heading back to the Chamber of Afterlife and taking the now opened exit you head down to the Font fo the Everliving. Coming from his chamber are a continous stream of respawning "a reanimated unstable ghoul". You can't kill them fast enough to fight your way down, so after pet pulling a group or 2 static mobs from beyond them, we rushed down the stairs and to the left, dragging a couple of these ghouls with us, and finished them off there.
 
Froppit has a couple of adds (and may have tried to summon more) and does disease damage and crush. Most of the group stayed ranged to avoid aoes.
 
Froppit has a couple of adds (and may have tried to summon more) and does disease damage and crush. Most of the group stayed ranged to avoid aoes.
  +
You open up a passage behind him by clicking the blocks at -60, -42, -258
   
 
==Molinap the Destructor==
 
==Molinap the Destructor==

Revision as of 22:12, 4 December 2008

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey
Level Range level range needed!
Zone in from Moors of Ykesha
Parent Zone None
Difficulty Group
Failure Lockout 18hours
Success Lockout 1day 11hours
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

General

Located in the NW of Moors or Ykesha, quests are available for the zone from Firmroot Moot, which also has a balloon ride to the zone entrance (doors of Guk). One of the harder group zones in the expansion, it contains many social mobs in large groups near others, high speed wandering and teleporting mobs - make pulls tricky. The main damage type is noxious, and priests will soon get tired of curing all the frequently reapplied DoTs.

Progression

Note: As I'm writing this from memory while wandering around an empty zone, I can't guarantee the order or completeness You enter the first large hall "The Chamber of Afterlife" from the South. This room has a clicky at the bottom in the centre of the dark pool (69, -40 -112) to open one of the doors. There is a pedastal (11, -32, -97) for placing a small statue to open another door (I don't think these were intially clickable).

an Ancient Fungoid

Pretty easy mob at the end of the "Atrium of Dust" - NW exit from "The Chamber of Afterlife"

Rideepa the Prideful

Continuing down to the "Temple of the Prideful", Rideepa is standing next to a small statue (173, -1, -242) that you need to place in the Chamber of Afterlife. As they are standing in front of an open hallway, we pulled and tanked to the side. There are 2 adds "a gaz devotee" and "a gaz fanatic". Going down a bit further, you can see into the next area, but its a dead end.

Froppit the Everliving

Heading back to the Chamber of Afterlife and taking the now opened exit you head down to the Font fo the Everliving. Coming from his chamber are a continous stream of respawning "a reanimated unstable ghoul". You can't kill them fast enough to fight your way down, so after pet pulling a group or 2 static mobs from beyond them, we rushed down the stairs and to the left, dragging a couple of these ghouls with us, and finished them off there. Froppit has a couple of adds (and may have tried to summon more) and does disease damage and crush. Most of the group stayed ranged to avoid aoes. You open up a passage behind him by clicking the blocks at -60, -42, -258

Molinap the Destructor

Dragon sitting on top of a hoard of treasure. Main trick is "Incapacitating Screech" a heat AoE that stuns. City anti-stun signet for the tank worked, the rest of the group joust/ranged.

a Ghoul Usurper

This named spawned I think after we moved a froglock skeleton to an altar, in an effort to open up further areas. No real tricks.

Lord Kurpep

Last and hardest named. He periodically (or maybe health based) summons several "a summoned shin knight squire" and "a shin knight squire", and ports a member of the group to the ledges either side of his spawn spot, or waaaaay up the top of the spire behind him. He has charm also.