EverQuest 2 Wiki
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==Progression==
 
==Progression==
You enter the first large hall "The Chamber of Afterlife" from the South. Clear all of the area that you can access. After killing [[an Ancient Fungoid]] {{Loc|108.39|-34.39|-193.29|uid=41340}}, there is a clicky mushroom at {{Loc|96.23|-35.14|-206.68}}. Click it and receive PURE FUNGUS.
+
You enter the first large hall "The Chamber of Afterlife" from the South. Clear all of the area that you can access. After killing [[an Ancient Fungoid]] {{Loc|108|-34|-193|uid=41340}}, there is a clicky mushroom at {{Loc|96|-35|-207}} that's surrounded by a green mist. Click it and receive PURE FUNGUS.
In the center of the dark pool {{Loc|69|-40|-112|uid=41337}} right click on the SMALL IDOL in the pool to "Pour the fungus you gathered on the idol". Doing this will open the door at {{Loc|104.86|-32.33|-115.89 which will lead you to Rideepa the Pridful.
 
 
   
 
In the center of the dark pool {{Loc|69|-40|-112|uid=41337}} right click on the SMALL IDOL in the pool to "Pour the fungus you gathered on the idol". Doing this will open the door at {{Loc|105|-32|-116}} which will lead you to Rideepa the Prideful.
   
 
There is a pedestal {{Loc|11|-32|-97|uid=41344}} upon which you must place a small statue to open another door.
 
There is a pedestal {{Loc|11|-32|-97|uid=41344}} upon which you must place a small statue to open another door.
   
 
===[[Rideepa the Prideful]]===
 
===[[Rideepa the Prideful]]===
Continuing down towarts the "Temple of the Prideful", Rideepa is standing in front of a small Troll Warrior statue {{Loc|173|-1|-242|uid=41338}} that you need to "move" to the top of the pedestal back in the Chamber of Afterlife {{Loc|7|-32|-96|uid=59146}}. There are two adds to start, [[a gaz devotee]] and [[a gaz fanatic]]; during the fight Rideepa will emote, summoning help. Going down a bit further, you can see into the next area, but its a dead end. The Daily Double idol is there, and also the larger uglier idol to put on the pedestal up top for the next area opening.
+
Continuing down toward the "Temple of the Prideful", Rideepa is standing in front of a small Troll Warrior statue {{Loc|173|-1|-242|uid=41338}} that you need to "move" to the top of the pedestal back in the Chamber of Afterlife {{Loc|7|-32|-96|uid=59146}}. There are two adds to start, [[a gaz devotee]] and [[a gaz fanatic]]; during the fight Rideepa will emote, summoning help. Going down a bit further, you can see into the next area, but its a dead end. The Daily Double idol is there, and also the larger uglier idol to put on the pedestal up top for the next area opening.
   
 
===[[Froppit the Everliving]]===
 
===[[Froppit the Everliving]]===
Heading back to the Chamber of Afterlife and taking the now-opened exit at 38.72, -38.97, -169.32, head down to the Font of the Everliving. Coming from Froppit's chamber are a continuous stream of respawning [[a reanimated unstable ghoul]].
+
Heading back to the Chamber of Afterlife and taking the now-opened exit at {{Loc|39|-39|-169|}}, head down to the Font of the Everliving. Coming from Froppit's chamber are a continuous stream of respawning [[a reanimated unstable ghoul|unstable ghouls]].
   
 
Froppit has a couple of adds (and may try to summon more) and does disease damage and crush. If you kill [[a crumbling ghoul knight]] before Froppit is slain, a large AOE is released. After Froppit is dead, head up the ramp to the platform behind him. You can open up a passage by clicking blocks on the walls {{Loc|-60|-42|-258|uid=41348}} (top left, then top right and bottom block in order). The passage opens behind you.
 
Froppit has a couple of adds (and may try to summon more) and does disease damage and crush. If you kill [[a crumbling ghoul knight]] before Froppit is slain, a large AOE is released. After Froppit is dead, head up the ramp to the platform behind him. You can open up a passage by clicking blocks on the walls {{Loc|-60|-42|-258|uid=41348}} (top left, then top right and bottom block in order). The passage opens behind you.

Revision as of 16:38, 8 February 2014

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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Guk: HOF
Level Range 80
Zone in from Moors of Ykesha
Parent Zone None
Difficulty Group
Persistence 18hours - 3 days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

General

Located in the NW of Moors or Ykesha (720,146,-837), quests are available for the zone from Firmroot Moot, which also has a balloon ride to the zone entrance (doors of Guk). One of the harder group zones in the expansion, it contains many social mobs in large groups near others, high speed wandering and teleporting mobs - make pulls tricky. The main damage type is noxious, and priests will soon get tired of curing all the frequently reapplied DoTs. 2 shard quest of the day clicky was at 169, -63, -255

Progression

You enter the first large hall "The Chamber of Afterlife" from the South. Clear all of the area that you can access. After killing an Ancient Fungoid108, -34, -193 ) Copy EQ2MAP POI, there is a clicky mushroom at ( 96, -35, -207 ) Copy that's surrounded by a green mist. Click it and receive PURE FUNGUS.

In the center of the dark pool ( 69, -40, -112 ) Copy EQ2MAP POI right click on the SMALL IDOL in the pool to "Pour the fungus you gathered on the idol". Doing this will open the door at ( 105, -32, -116 ) Copy which will lead you to Rideepa the Prideful.

There is a pedestal ( 11, -32, -97 ) Copy EQ2MAP POI upon which you must place a small statue to open another door.

Rideepa the Prideful

Continuing down toward the "Temple of the Prideful", Rideepa is standing in front of a small Troll Warrior statue ( 173, -1, -242 ) Copy EQ2MAP POI that you need to "move" to the top of the pedestal back in the Chamber of Afterlife ( 7, -32, -96 ) Copy EQ2MAP POI. There are two adds to start, a gaz devotee and a gaz fanatic; during the fight Rideepa will emote, summoning help. Going down a bit further, you can see into the next area, but its a dead end. The Daily Double idol is there, and also the larger uglier idol to put on the pedestal up top for the next area opening.

Froppit the Everliving

Heading back to the Chamber of Afterlife and taking the now-opened exit at ( 39, -39, -169 ) Copy, head down to the Font of the Everliving. Coming from Froppit's chamber are a continuous stream of respawning unstable ghouls.

Froppit has a couple of adds (and may try to summon more) and does disease damage and crush. If you kill a crumbling ghoul knight before Froppit is slain, a large AOE is released. After Froppit is dead, head up the ramp to the platform behind him. You can open up a passage by clicking blocks on the walls ( -60, -42, -258 ) Copy EQ2MAP POI (top left, then top right and bottom block in order). The passage opens behind you.

Molinap the Destructor

Molinap is a dragon, sitting atop his treasure hoard. Before you reach the dragon, in the crocodile-infested waters below, retrieve a Shiny Golden Trinket from a chest ( -22, -72, -326 ) Copy EQ2MAP POI. Use the Shiny Golden Trinket in this fight when Molinap emotes. The dragon's major attack is "Incapacitating Screech" a heat AoE that stuns. After fighting Molinap, the next area requires you to jump down into a darkened well ( 34, -33, -321 ) Copy. The crocodile waiting at the bottom can be arrow-pulled from the top and killed before the party jumps. There is no apparent way to climb back up, so you are stuck in the last part of the zone unless you evac.

a Ghoul Usurper

The Ghoul Usurper152, -30, -256 ) Copy EQ2MAP POI spawns after you move a froglok skeleton to an altar. There are three altars to place the froglok bodies upon.

Lord Kurpep

Lord Kurpep ( 124, -40, -386 ) Copy EQ2MAP POI is the last and hardest named. He periodically summons several a summoned shin knight squire and a shin knight squire, and ports a member of the group to the ledges on either side of his spawn spot, or way up the top of the spire behind him. Kurpep spawns adds on those group members that will accompany them back down. Kurpep will charm and has a nasty noxious stun/power drain that he will cast on the pull and every 20% thereafter. To avoid the big AOE, use stifles/stuns.