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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey Guk: HOF
Level Range 80
Zone in from Moors of Ykesha
Parent Zone None
Difficulty Group
Persistence 90 minutes - 3 days
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Located in the NW of Moors of Ykesha720, 146, -837 ) Copy, quests are available for the zone from Firmroot Moot, which also has a balloon ride to the zone entrance (doors of Guk). One of the harder group zones in the expansion, it contains many social mobs in large groups near others, high speed wandering and teleporting mobs - make pulls tricky. The main damage type is noxious, and priests will soon get tired of curing all the frequently reapplied DoTs. 2 shard quest of the day clicky was at ( 169, -63, -255 ) Copy.


An Ancient Fungoid[]

  • Clear your way down to An Ancient Fungoid108, -34, -193 ) Copy EQ2MAP POI and slay him.

Rideepa the Prideful[]

  • Near where you killed the Ancient Fungoid, there is a clicky mushroom hidden in a bush at ( 96, -35, -207 ) Copy. Click the mushroom to receive pure fungus.
  • In the center of the dark pool in the first room of the zone ( 69, -40, -112 ) Copy EQ2MAP POI, right click on the small idol to "Pour the fungus you gathered on the idol". Doing this will open the door at ( 105, -32, -116 ) Copy.
  • Rideepa is located in front of a squat statue ( 173, -62, -242 ) Copy EQ2MAP POI that you need to move to the top of the peculiar pedestal back in the Chamber of Afterlife7, -32, -96 ) Copy EQ2MAP POI.
  • There are two adds to start, a gaz devotee and a gaz fanatic; during the fight, Rideepa will emote, summoning help.

Froppit the Everliving[]

  • Move the totem from ( 172, -62, -246 ) Copy back to the "pool" room and place it on the on the pedestal at ( 8, -25, -100 ) Copy.
  • Head back to the now-opened gate at ( 39, -39, -169 ) Copy.
  • Froppit is located on a platform at the back of the Font of the Everliving-76, -48, -246 ) Copy. He has a couple of adds.
  • You may wish to bypass the stairs. Coming from Froppit's chamber are a continuous stream of respawning unstable ghouls. These don't give you any xp. Go around the curved hall the long way.
  • If you kill a crumbling ghoul knight before Froppit is slain, a large AOE is released.

Molinap the Destructor[]

  • Move up to the puzzle at ( -55, -43, -258 ) Copy. You must click the three blocks in order: lower (mouth symbol), upper right (an eye with a slitted pupil symbol), upper left (spiral symbol) to open the door behind you. In my case it was upper left, upper right, lower.
  • Kill deadly cadavodiles in the pool at the bottom of the room, then retrieve a Shiny Golden Trinket from a chest ( -22, -72, -326 ) Copy EQ2MAP POI. You can right or left click it to open. The item will be in your inventory, there is no emote or loot for it.
  • Head up the path (it circles the room a couple of times as it rises) and turn right at the intersection at the top ( -10, -32, -373 ) Copy.
  • Molinap is a drake, sitting atop his treasure hoard at ( -79, -31, -389 ) Copy. His major attack is "Incapacitating Screech," a heat AoE that stuns.
  • Use the Shiny Golden Trinket in this fight when Molinap emotes.

A Ghoul Usurper[]

  • Move through the gate at ( 9, -33, -323 ) Copy and jump down the big black hole. There's a ancient cadavodile on the lip of the pool at the bottom, you may wish to arrow or pet pull it before you jump down. There is no apparent way to climb back up, so you are stuck in the last part of the zone unless you evac.
  • Clear the assorted ghoul frogloks. Watch out for the roaming froglok knights, they appear to walk a little then teleport, and they move fast. It's unfortunately possible to have one land right on you out of nowhere.
  • Move three cadaverous body of a cursed Guk froglok to the following locations:
    • -24, -59, -255 ) Copy
    • 108, -63, -251 ) Copy
    • 152, -63, -259 ) Copy
    • The named spawns right by the final pedestal as soon as you place the body upon it.

Lord Kurpep[]

Lord Kurpep

  • Lord Kurpep is located at ( 124, -40, -386 ) Copy EQ2MAP POI.
  • He periodically summons several summoned shin knight squires and shin knight squires, and ports a member of the group to the ledges on either side of his spawn spot, or way up the top of the spire behind him. Kurpep spawns adds on those group members that will accompany them back down.
  • Kurpep will charm and has a nasty noxious stun/power drain that he will cast on the pull and every 20% thereafter. To avoid the big AOE, use stifles/stuns.


  • There is an agnostic version of this dungeon available to players level 10 through 95.