Located in the NW of Moors of Ykesha ( 720, 146, -837 ) /waypoint 720, 146, -837, quests are available for the zone from Firmroot Moot, which also has a balloon ride to the zone entrance (doors of Guk). One of the harder group zones in the expansion, it contains many social mobs in large groups near others, high speed wandering and teleporting mobs - make pulls tricky. The main damage type is noxious, and priests will soon get tired of curing all the frequently reapplied DoTs. 2 shard quest of the day clicky was at ( 169, -63, -255 ) /waypoint 169, -63, -255.
Near where you killed the Ancient Fungoid, there is a clicky mushroom hidden in a bush at ( 96, -35, -207 ) /waypoint 96, -35, -207. Click the mushroom to receive pure fungus.
In the center of the dark pool in the first room of the zone ( 69, -40, -112 ) /waypoint 69, -40, -112, right click on the small idol to "Pour the fungus you gathered on the idol". Doing this will open the door at ( 105, -32, -116 ) /waypoint 105, -32, -116.
Rideepa is located in front of a squat statue ( 173, -62, -242 ) /waypoint 173, -62, -242 that you need to move to the top of the peculiar pedestal back in the Chamber of Afterlife ( 7, -32, -96 ) /waypoint 7, -32, -96.
Move up to the puzzle at ( -55, -43, -258 ) /waypoint -54.88, -42.99, -258.12. You must click the three blocks in order: lower (mouth symbol), upper right (an eye with a slitted pupil symbol), upper left (spiral symbol) to open the door behind you. In my case it was upper left, upper right, lower.
Molinap is a drake, sitting atop his treasure hoard at ( -79, -31, -389 ) /waypoint -78.56, -31.14, -388.50. His major attack is "Incapacitating Screech," a heat AoE that stuns.
Kill deadly cadavodiles in the pool at the bottom of the room, then retrieve a Shiny Golden Trinket from a chest ( -22, -72, -326 ) /waypoint -22, -72, -326. You can right or left click it to open. The item will be in your inventory, there is no emote or loot for it.
Head up the path (it circles the room a couple of times as it rises) and turn right at the intersection at the top ( -10, -32, -373 ) /waypoint -10.04, -32.21, -373.19.
Move through the gate at ( 9, -33, -323 ) /waypoint 8.88, -33.29, -323.41 and jump down the big black hole. There's a ancient cadavodile on the lip of the pool at the bottom, you may wish to arrow or pet pull it before you jump down. There is no apparent way to climb back up, so you are stuck in the last part of the zone unless you evac.
Clear the assorted ghoul frogloks. Watch out for the roaming froglok knights, they appear to walk a little then teleport, and they move fast. It's unfortunately possible to have one land right on you out of nowhere.
Move three cadaverous body of a cursed Guk froglok to the following locations:
Lord Kurpep is located at ( 124, -40, -386 ) /waypoint 124, -40, -386.
He periodically summons several summoned shin knight squires and shin knight squires, and ports a member of the group to the ledges on either side of his spawn spot, or way up the top of the spire behind him. Kurpep spawns adds on those group members that will accompany them back down.
Kurpep will charm and has a nasty noxious stun/power drain that he will cast on the pull and every 20% thereafter. To avoid the big AOE, use stifles/stuns.