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The Pillars of Flame
Levels 50-60
Pillars of Flame
The Pillars of Flame is the more dangerous of the two major overland zones in Desert of Flames.
Introduced Desert of Flames
Zone Type Public
Adjacent to The Sinking Sands
Dungeons
Instances
Quest Lines Pillars of Flame Timeline
Harvesting Tier 6
Quests
Collections
NPCs Monsters Named
Drops Instances POIs Discos

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The intricate, maze-like valleys weave themselves into the pathways for warriors of all types.
 

LoreEdit

The Pillars of Flame are a collection of immense scarlet-sided mesas that rise from the desert flats. On top of each, a different tale is waiting to be told. The monks of the Ashen Order have established their outpost of T'Narev on the heights of one of the larger plateaus, while their dissidents, the Ashen Disciples, occupy the nearby Master's Plateau. The prophets and desert madmen can be found on top of other mesas as they climb ever upward in search of enlightenment.[1] Windsister Harpies dominate the northern skies, flocking between the Needle and all other plateaus of the region. Beneath their talons tread the Kromtorr Giants whom hold the western plateaus and are in the midst of forming a pact with the Sandscrawler Goblins whom swarm about the northeast. Both the Sandscrawlers and the Sandfury Cyclopes block all passages between the Pillars to the Sinking Sands and will likely be the first of the multitude of desert dwelling factions that you will draw swords against here.

GeographyEdit

The Sun Spires

The Sun Spires

The Sabertooth Valley

Sabertooth Valley

Remnants of the Lifire

Remnants of the Lifire

T'Narev

T'Narev

The Long and Dusty Road

The Long and Dusty Road

The Island of the Naga

The Island of the Naga

The Needle

The Needle

Kyrnok

Kyrnok

TravelEdit

The usual way of reaching the Pillars of Flame is to take a Magic Carpet from within the Sinking Sands to Camp D'Sas or the Undercity Arena and enter via one of the four entrances that line the western edge of the zone. There is a passage to the Pillars through the Clefts of Rujark that is quicker, however more perilous as you will have to fight though groups of Rujarkian Orcs to reach it.

MapEdit

Map exp01 rgn pillars of flame

Adjacent ZonesEdit

Zone Name Level Range Direction Access
The Sinking Sands 45-55 East Through any of the four passes

Revive LocationsEdit

Revive Location Description
Swiftrider's Caravan East, only respawn point in this zone

Dungeons/InstancesEdit

Dungeon Name Level Range Target Audience Zone Type Location
Ancient's Table 55-60 Group Instance ( 94, -60, -394 ) /waypoint 94, -60, -394
Cazel's Mesa 55-60 Group Instance ( 1002, -86, -202 ) /waypoint 1002, -86, -202
The Cave of Knowledge 55-60 Group Instance ( 94, -220, -1208 ) /waypoint 94, -220, -1208
The Clefts of Rujark 50-60 Solo or Group Shared Dungeon ( 557, -109, -343 ) /waypoint 557, -109, -343
The Shimmering Citadel 50-60 Group Shared Dungeon ( 884, -177, -1595 ) /waypoint 884, -177, -1595
The Court of Al'Afaz 55-60 Raid x4 Instance (same as above)

QuestsEdit

See: Pillars of Flame Timeline and Ghassan the Trader Timeline

Similar Zones Edit

Zone Name Level Range Region Notes
Lesser Faydark 50-60 Faydwer Many solo quests
Tenebrous Tangle 55-62 Kingdom of Sky Solo and heroic content
The Mystic Lake 55-65 Isle of Mara Solo and heroic content

ResourcesEdit

TierNode TypeCommon ResourcesRare Resources
Tier 6
(50-59)
Bushes darjeeling tea leaf, prickly pear, artichoke, maj'dul coffee bean ireheart radish, saguaro root
Dens stonehide leather pelt, sabertooth meat, caiman meat scaled leather pelt
Fish conger eel, tiger shrimp none
Gemstones rough nacre, beryllium cluster rough pearl, vanadium cluster
Metal Ore soluble loam, indium cluster alkali loam, cobalt cluster
Roots succulent root saguaro root
Wood severed sandalwood severed ironwood
All Imbue: lambent material

ReferencesEdit

  1. The Desert Regions and City of Maj'Dul
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