EverQuest 2 Wiki
m (irrelevent -- you can kill it in the cage anyway)
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#* The person hailing the Flame Lord is temporarily banished to a cage from which they cannot escape and will draw aggro from magma elementals in the zone (if they haven't been cleared previously). Note: even if the magma elementals do not aggro (ex: they are grey con) you will need to fight them anyway once banished to the cage.
 
#* The person hailing the Flame Lord is temporarily banished to a cage from which they cannot escape and will draw aggro from magma elementals in the zone (if they haven't been cleared previously). Note: even if the magma elementals do not aggro (ex: they are grey con) you will need to fight them anyway once banished to the cage.
 
#* The person doing the hailing should obviously not be your main tank. Conjurers, Necromancers and Illusionists are able to use their pet while in the cage. It is also possible for some classes to cast down on the Flamelord and to heal from the cage.
 
#* The person doing the hailing should obviously not be your main tank. Conjurers, Necromancers and Illusionists are able to use their pet while in the cage. It is also possible for some classes to cast down on the Flamelord and to heal from the cage.
#* If you can solo the Flamelord, it is possible to range pull him to the cage (or root him to a safe distance) and complete the instance solo, but the task can be difficult. Use a Longbow and +5 range Field arrows. Monks can also solo this at level 80, Peel is capable of hitting the Flame Lord while in the cage. Bruisers can pull the Flamelord with Sonic Punch. It is also possible for pet classes to solo.
+
#* If you can solo the Flamelord, it is possible to range pull him to the cage (or root him to a safe distance) and complete the instance solo.
 
# After the Flame Lord is defeated, the person in the cage is immediately teleported to the back door from the cage.
 
# After the Flame Lord is defeated, the person in the cage is immediately teleported to the back door from the cage.
   
 
==Notes==
 
==Notes==
 
Once this instance has been cleared once, you can bypass the content to go further in by zoning into the {{Instance|Oratorium of Thyr (Deserted)}}. You can then choose whichever of the instances you want.
 
Once this instance has been cleared once, you can bypass the content to go further in by zoning into the {{Instance|Oratorium of Thyr (Deserted)}}. You can then choose whichever of the instances you want.
 
Assassins can also solo this of you have the AA Shadow Strike. it will yank you out of the cage.
 

Revision as of 12:18, 6 April 2010

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EverQuest II Instanced Zone Information
Introduced Shattered Lands
Level Range 45-55
Zone in from Solusek's Eye, Nagafen's Lair
Parent Zone None
Difficulty Group
Failure Lockout failure lockout needed!
Success Lockout 18 hours
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Walkthrough

  1. Fight your way through the Oratorium (level 50-51^^ giants) to Flame Lord Thyr.
  2. Hail him to spawn two Efreeti minions. Any member of the party can do this, as long as the party is prepared to fight the Efreeti after the hail.
    • Tip: You must be close to him to get the conversation tree - Target Him and press H.
  3. After defeating the Efreeti minions, have a non-critical party member hail the Flame Lord.
    • The person hailing the Flame Lord is temporarily banished to a cage from which they cannot escape and will draw aggro from magma elementals in the zone (if they haven't been cleared previously). Note: even if the magma elementals do not aggro (ex: they are grey con) you will need to fight them anyway once banished to the cage.
    • The person doing the hailing should obviously not be your main tank. Conjurers, Necromancers and Illusionists are able to use their pet while in the cage. It is also possible for some classes to cast down on the Flamelord and to heal from the cage.
    • If you can solo the Flamelord, it is possible to range pull him to the cage (or root him to a safe distance) and complete the instance solo.
  4. After the Flame Lord is defeated, the person in the cage is immediately teleported to the back door from the cage.

Notes

Once this instance has been cleared once, you can bypass the content to go further in by zoning into the Oratorium of Thyr (Deserted). You can then choose whichever of the instances you want.