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The Mechnomancer

The Mechnomancer

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LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Klak'Anon (Echoes of Faydwer)
Race Clockwork
Level 55▲▲▲ Tier 6 Heroic
Location In The Mechanamagica Retrofitting ( -212, -11, -128 ) /waypoint -211.96, -11.16, -128.06 Eq2map
Reported Drops
AA Exp yes
Status Points none

What does this information mean?


NotesEdit

  • The Mechnomancer has a body drop, Power Cell Key, that's the key to the The Clockwork Menace Factory.
  • To spawn the Mechnomancer
    1. First, although this is not technically necessary, clear all the wandering klakdyne eliminator DCCCs - they are not part of the ring event but they will get in the way if left up.
    2. For the ring event, first clear all the standing groups of klakdyne eliminator DCCCs and mechnamagica battlers
    3. This will cause two things - one is a bunch of activated clockwork workers to spawn on the upper floor and run down to the ground floor. The other is that mechnamagica hunter-seekers will start spawning incredibly fast. They also have very wide agro radii. A switch at ( -232, -13, -167 ) /waypoint -232, -13, -167 can be turned to stop the hunter-seekers from spawning. Clear the activated clockwork workers to advance the ring event.
    4. Once the clockwork workers are down, The Mechnomancer and four klakdyne eliminator Ms spawn on the second floor and run down to the first.
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