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{{NamedInformation |
 
{{NamedInformation |
iname = The Master|
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iname = |
zone = The Crucible|
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zone = Miragul's Phylactery: The Crucible|
patch = TSO|
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patch = The Shadow Odyssey|
race = |
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race = Human|
level = 84|
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levellow = 54|
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level = Scales|
 
levelmod = ^^^|
 
levelmod = ^^^|
 
diff = Heroic|
 
diff = Heroic|
hp = 1,076,204| <!-- approximate hit points -->
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hp = 1,500,000 (at Level 90)| <!-- approximate hit points -->
location = | <!--A textual description of where the monster is, not the /loc coordinates-->
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location = Second floor, east room| <!--A textual description of where the monster is, not the /loc coordinates-->
mapref = |
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mapref = -122.47, 14.64, 111.15|
uid = |
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uid = 40966|
drops = [[Forearms of the Council]]|
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drops = Fabled drops
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*[[Blade of the Deepwater Knight]]
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*[[Essence of Mastery]]
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*[[Ring of the Deepest Waters]]
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*[[Robe of the Masters]]
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Legendary drops
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*[[Bangle of the Three]]
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*[[Bauble of True Power]]
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*[[Blade of the Crashing Waves]]
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*[[Blood-Etched Bracer]]
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*[[Charm of Focus]]
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*[[Coercer's Orb of Pain]]
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*[[Deepwater Blade]]
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*[[Energy Etched Bauble]]
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*[[Folded Steel Armguards]]
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*[[Forearms of the Council]]
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*[[Frosted Bead of Power]] (Level 90)
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*[[Gauntlets of the Blessings]]
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*[[Gauntlets of the Three]]
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*[[Jewel of Tumultuous Events]]
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*[[Master's Gauntlets]]
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*[[Orb of the Three]]
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*[[Rune Stamped Bracelet]]
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*[[Sceptre of Control]]
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*[[Temporal Egg]]
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*[[The Master's Bangle]]
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*[[The Master's Bauble]]
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*[[Trophy of Persistance]]
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*[[Vambraces of Trust]]|
 
| <!-- use [[]]'s to list important known drops (no adepts/masters/rares) -->
 
| <!-- use [[]]'s to list important known drops (no adepts/masters/rares) -->
 
group = | <!-- social grouping that is NOT a faction, if any. Leave blank if no group. -->
 
group = | <!-- social grouping that is NOT a faction, if any. Leave blank if no group. -->
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==Strategy==
 
==Strategy==
The Master summons groups of "a ripping terror" which look like dogs. He also reflects any spell cast on him to the group. Stunning him or mezzing him can have a devistating effect because your healers can be stunned.
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The Master summons groups of "a ripping terror" which look like dogs. Shortly after summoning the dogs, he will drop a 12k (unmitigated) heat based nuke on whoever has agro. He also has a chance to reflect any spell cast on him to the group/caster. AE/EncounterAE spells will hit your whole group, single target spells will only hit the person who cast it. Stunning him or mezzing him can have a devastating effect because your healers can be stunned.
 
<!-- If there is a proven strategy that is effective against this named, describe it here -->
 
<!-- If there is a proven strategy that is effective against this named, describe it here -->
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  +
This guy is cake, simply get everyone in group to JUST use auto attack, let healers heal when they need to. He does almost no damage at all if no one uses any spells or arts.
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  +
After numerous attempts at this, we found that you can use Blue AOE on him, making life a little easier, these don't get reflected. Best thing to do is review your combat logs to find out what you can and can't do with him.
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'''Just Burn him down fast, the above strategy no longer applies. Based upon 10 fights done as of 10/28/2009'''

Latest revision as of 15:26, March 9, 2012

The Master

The Master

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Miragul's Phylactery: The Crucible (The Shadow Odyssey)
Race Human
Level 54-Scales▲▲▲ Heroic , (Approx. HP: 1,500,000 (at Level 90))
Location Second floor, east room ( -122, 15, 111 ) /waypoint -122.47, 14.64, 111.15 Eq2map
Reported Drops
AA Exp Yes
Status Points none

What does this information mean?


StrategyEdit

The Master summons groups of "a ripping terror" which look like dogs. Shortly after summoning the dogs, he will drop a 12k (unmitigated) heat based nuke on whoever has agro. He also has a chance to reflect any spell cast on him to the group/caster. AE/EncounterAE spells will hit your whole group, single target spells will only hit the person who cast it. Stunning him or mezzing him can have a devastating effect because your healers can be stunned.

This guy is cake, simply get everyone in group to JUST use auto attack, let healers heal when they need to. He does almost no damage at all if no one uses any spells or arts.

After numerous attempts at this, we found that you can use Blue AOE on him, making life a little easier, these don't get reflected. Best thing to do is review your combat logs to find out what you can and can't do with him.



Just Burn him down fast, the above strategy no longer applies. Based upon 10 fights done as of 10/28/2009

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