Speak to Sian D'ior in The Commonlands to begin the Commonlands race. ( -946, -49, -56 ) Copy/waypoint -946, -49, -56
Run the Commonlands race within the time limit of 15 (now only 10:30) minutes. The route is shown at right. Make sure you plan your route here, this race will be tight!
Speak again to Sian to update the quest and get your first reward.
The Thundering Steppes Race
Speak to Lessa Gentare on the dock in the The Thundering Steppes to begin the Thundering Steppes race. ( -431, -21, -396 ) Copy/waypoint -431, -21, -396
Run the Thundering Steppes race within the time limit of 13:30 minutes.
Take the horse from the Warship Docks to Refuge. Run north west through the passage to the druid ring. Optional: Druid classes can simply open a portal to this location now from the start.
Run west from the Charred Vale. You must climb to the top of the big winding rock. Make sure you walk over to the skeleton. If you have feather fall, jump off the top and turn to face south east while moving forward.
Take the bridge of zek horse to Refuge. Run north through the passage. Try to avoid touching the water as this will cause additional mobs to spawn and attack you. Optional: Again, Druid classes can port to the now active druid ring in this zone and run NorthNorthEast.
Take the Refuge horse to Three Toes Valley. Run NE to the elevator shaft. You must go all the way to the bottom and get off the elevator mechanism and rail tracks. Note: After you have received the update you may now evac if you can back to the zone in. If you cannot: After getting to the top, take the Three Toes Valley horse to the Warship Docks.
Run through the gates near the start.
Speak again to Soci to end the route.
The Enchanted Lands Race
Speak to Banoo Corest at Granary Hill in Enchanted Lands to begin the Enchanted Lands race. ( 213, 9, -246 ) Copy/waypoint 213, 9, -246 Utilizing the horses that have been added to this zone can make this race much easier. Take the Bobick Village Station horse to the Great Guard Station, and jump off just prior to your destination at the villa house at which you will find the NPC to start this leg of the race.
Run the Enchanted Lands race within the time limit of 8 ( now 6:53) minutes.
You may either head towards the Rivervale entrance to take the horse to Chompers Pond, or you can simply run past chomper's Pond to the east following the lazy drain stream to the update.
Run SW from Camp Ghobber and take this horse to Bramblefoot Hills. Take the Bramblefoot Hills horse to the Goblin Pass. Jump off just a few meters prior and run towards the tower to get the update.
Take the Goblin Pass horse to the Great Guard Station. Quickly run north of that horse to Lookout Stump.
Return to the Granary.
Run south back to the horse station, through the opening in the wooden wall, and head NE.
Speak again to Banoo to update the quest and get your third reward.
If done correctly, utilizing the horses will save you an extra 2 minutes approximately. You will also receive the neck item Amulet of the Far-runner for completing this leg.
The Feerrott Race
Speak to Chon Ar'edij in The Feerrott to start the Feerrott race. ( -118, 7, -74 ) Copy/waypoint -118, 7, -74
Note: You must be level 30 or higher to start this race.
Utilizing the horses that have been added to this zone can make this final leg much easier.
Run the Feerrott race within the time limit of 14 (now 7:10) minutes.
Either continue running east past the druid rings(currently under construction as of this post) or Run back to the Greenblood River Station horse and take it to Tae Ew station and head east. (Once the druid rings are complete druid classes may port to this ring, but any way you do it takes about the same amount of time.)
If you want a different version of the reward than the one given to you, you can purchase it from the Shady Swashbuckler XVIII on the Nektulos Forest docks.
It is recommended that you have one or two higher level characters along, either within or without the group, to run mob interference and train mobs for lower level characters and to act as guides.
If you don't have a way to evacuate yourself to a safe place, the Nektulos Forest and the Thundering Steppes Griffins towers can be used, provided you have done the associated quests.
It is also recommended that you have at least a 50% run speed or higher buff/mount.