EverQuest 2 Wiki
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{{dab|Halls of Fate (diambig)}}
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{{dab|Halls of Fate (disambig)}}
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{{IZoneInformation|
{{ZoneInformation |abbrev=HoF|
 
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abbrev=HoF|
 
zname = Halls of Fate |
 
zname = Halls of Fate |
 
levelrange = 65+ |
 
levelrange = 65+ |
 
introduced = Kingdom of Sky |
 
introduced = Kingdom of Sky |
azones = [[Bonemire]]|
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azone = The Bonemire|
instance = Group-Raid |
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instance = Group |
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flock = None|
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slock = 18 Hours|
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uid = 248
 
}}
 
}}
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==Quests==
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'''[[Raluvh]]'''
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#{{Quest|Premonitions of Doom}} (70)
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#{{Quest|Transmogrification}} (66) - ''examine the potion from the previous quest''
   
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*'''VERY IMPORTANT NOTE''' If you complete [[Transmogrification]], talk to the Droag that spawns after you kill the Doom Lord and he will call any named you haven't killed to him, who then drop -A Treasure Chest- on the ground, which can contain masters!
Halls of Fate has both Heroic and Epic versions. What version you get depends on whether you are in a single Group or a Raid.
 
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* To open the locked door. In the room with the fountain in the middle of it (not too far from the start, it's right after the big Square room with groups of droags and the guy in the jail cell), kill everything and go upstairs. You have to kill the sleeping droags in the barracks (they are non aggro). Once you do that, the key appears on a table by the door.'''<nowiki/>'''
 
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<gallery widths="310">
 
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EQ2_000740.png
[[Category:Group Zones]][[Category:Raid Zones]]<!-- added because HoF is both Group and Raid -->
 
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</gallery>
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[[Category:Persistent Instances]]

Revision as of 02:31, 7 February 2020

For other articles with related titles, see Halls of Fate (disambig).
other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Kingdom of Sky HoF
Level Range 65+
Zone in from The Bonemire
Parent Zone None
Difficulty Group
Failure Lockout None
Success Lockout 18 Hours
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Quests

Raluvh

  1. Premonitions of Doom (70)
  2. Transmogrification (66) - examine the potion from the previous quest
  • VERY IMPORTANT NOTE If you complete Transmogrification, talk to the Droag that spawns after you kill the Doom Lord and he will call any named you haven't killed to him, who then drop -A Treasure Chest- on the ground, which can contain masters!
  • To open the locked door. In the room with the fountain in the middle of it (not too far from the start, it's right after the big Square room with groups of droags and the guy in the jail cell), kill everything and go upstairs. You have to kill the sleeping droags in the barracks (they are non aggro). Once you do that, the key appears on a table by the door.