EverQuest 2 Wiki
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There are three sets of 3 clickable orbs at locations:
 
There are three sets of 3 clickable orbs at locations:
*(-346, 25, 93)
+
*({{Loc|-346|25|93|uid=}})
*(-150, -2, 180)
+
*({{Loc|-150|-2|180|uid=}})
*(-204, 28, 195)
+
*({{Loc|-204|28|195|uid=}})
   
 
Clicking these orbs may be required to spawn the zone boss. We clicked them before we found the boss so I'm not sure.
 
Clicking these orbs may be required to spawn the zone boss. We clicked them before we found the boss so I'm not sure.

Revision as of 03:34, 30 January 2014

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 60
Zone in from The Sinking Sands
Parent Zone The Living Tombs
Difficulty Raid x4
Failure Lockout 12 Hours
Success Lockout 5 Days 20 Hours
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


This is a high end tier 6 raid version of The Living Tombs.

To get the option to zone in to this area, speak with Muleek Mahaja ( -359, -144, -1052 ) Copy in the Sinking Sands. Next time you click on the zone-in point for Living Tombs, you'll be prompted to choose between Tombs and Gates.

Strategy

This zone is filled with many monsters who reward you with AA Experience for killing them. I lost count after 20 (and my logging stopped working too after a client crash). Anyways, I'm not sure if you are required to kill all the nameds or not but our guild killed most of them just because we couldn't find the zone boss Ahk'Mun Rhoen at first. The zone boss and some of the stronger nameds possess long duration stuns and knock back effects.

There are three sets of 3 clickable orbs at locations:

  • (( -346, 25, 93 ) Copy)
  • (( -150, -2, 180 ) Copy)
  • (( -204, 28, 195 ) Copy)

Clicking these orbs may be required to spawn the zone boss. We clicked them before we found the boss so I'm not sure.

There is also a tradeskill station Work Bench at loc (-263, 24, 194)

  • Some unique craftable items drop in the zone but we were not able to test out what can be made from them because somebody who got one had to leave before we found the table. It looked like a staff handle of some sort and a gem. (again my logging stopped working so I don't have exact names).


The biggest thing you need to know about this zone is nearly all of the difficult encounters are hidden until you trigger them by walking into an area.