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A minor town is attached to the Feerrott, but is only accessible after completing a set of access quests. Complete the [[Froglok Timeline]] to earn access to the village [[The Hidden Village of Kugup]], which is located on the eastern side of the Feerrott, south of {{POI|Fear Camp}}. This instanced village has merchants but no mender. |
A minor town is attached to the Feerrott, but is only accessible after completing a set of access quests. Complete the [[Froglok Timeline]] to earn access to the village [[The Hidden Village of Kugup]], which is located on the eastern side of the Feerrott, south of {{POI|Fear Camp}}. This instanced village has merchants but no mender. |
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! Dungeon Name |
! Dungeon Name |
Revision as of 12:56, 28 February 2015
The Feerrott | |||||||||
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Levels 35-45 | |||||||||
Introduced | Shattered Lands | ||||||||
Zone Type | Public | ||||||||
Adjacent to | Thundering Steppes | ||||||||
Dungeons | |||||||||
Instances | |||||||||
Quest Lines | Feerrott Timeline | ||||||||
Harvesting | Tier 5 | ||||||||
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The Feerrott is an island in the Shattered Lands. It is the ancestral home of the Ogres, but their civilization has dwindled out, leaving this land to their arch-rivals, the Lizardmen. The lizardmen's god Cazic-Thule, the god of Fear, casts a long shadow across this jungle.
Zone Description
The Feerrott: A place filled with lush exotic beauty. This jungle has stood its ground for ages and still thrives to this day. Through the ages the children of war and the children of fear have met and vied for control of the jungle, all the while having to fend off the great dangers of the fauna and sometimes carnivorous flora. Ruins of attempted civilizations rest all about vines and roots entwined around stone, the jungle reclaiming itself. Only the tribal lizardmen have been able to maintain a long existence with this land and it is with great respect for the dangerous jungle that they still remain.
- -- from A Tour of the Feerrott
Geography
The Feerrott is a jungle with dense vegetation that hide dangers, and twisted trees that impede travel. Impassable ridges divide the zone into valleys, and force travelers to take detours. Many creatures are airborne and easily overlooked. Ruins of both the Rallosian (ogre) and Lizardman civilizations are found throughout the jungle.
A network of ancient roads connect almost all valleys with each other. The roads are unsafe, but a traveller won't get lost following them. The Anaconda River and The Greenblood River follow fairly straight routes north-south and east-west, respectively, starting just outside The Hidden Camp. The rivers can be followed to cross the zone quickly, but they too contain hidden dangers.
In the middle of the zone rises The Tower of Vul, where creatures of The Void have made an incursion into the world of Norrath. Far to the east, the Gulch of Thule separates the main part of the zone from the most dangerous areas. All creatures beyond the gulch are above level 40. The Lizardman stronghold of The Temple of Cazic-Thule lays beyond the gulch. In a cave beyond the temple lies a portal to the Shard of Fear, a remnant of the realm of the Lizardmen's god.
Travel
Travel by sea to the Feerrott by clicking on the mariner globe on the Dead River Docks in the Thundering Steppes.
An Ulteran Spire is found in The Hidden Camp, which allows travel to any other Spire in the Ulteran system. A Druid Ring is found to the south, near a travel checkpoint.
Horse routes are available for travel within the Feerrott, starting at the front entrance from the The Drowning Causeway, and continuing incrementally through to the back of the zone. Many impassable obstacles exist within the dense jungle that make travel on foot tedious. Follow the roads or rivers to find your way from one valley to the next.
Map
Town
A minor town is attached to the Feerrott, but is only accessible after completing a set of access quests. Complete the Froglok Timeline to earn access to the village The Hidden Village of Kugup, which is located on the eastern side of the Feerrott, south of Fear Camp. This instanced village has merchants but no mender.
Dungeon Zones
Dungeon Name | Level Range | Target Audience | Zone Type | Typical Duration |
---|---|---|---|---|
Cleansing of the Cove | 35-40 | Solo | Instance | 30 min |
The Obelisk of Lost Souls | 38-48 | Group | Shared Dungeon | |
The Temple of Cazic-Thule | 41-50 | Group | Shared Dungeon | |
Shard of Fear | 70-75 | Group | Instance | 2 hours |
Raids
Raid Name | Level Range | Target Audience | Typical Duration | Lockout (on Success) |
---|---|---|---|---|
The Trembling Lagoon | 35-45 | 2 Groups | 45 min | 3 days 15 hours |
A Meeting of the Minds | 45-50 | 4 Groups | 15 min | 3 days 15 hours |
Spirits of the Lost | 50-55 | 4 Groups | 2 hours | 5 days 20 hours |
Quests
Many quests are started in the two faction-aligned camps located at opposite edges of The Jungle of Alliz Evol. A few quests begin in The Hidden Camp. Many other quests are found scattered around the zone, obtained by inspecting objects in the world. The Feerrott rewards avid explorers with obscure quests and treasures, many of which are undocumented. Every monster in this zone has a chance to drop fabled loot and rare quest starter items.
See the Feerrott Timeline for the zone progression series of solo quests.
A Heritage Quest, The Screaming Mace, begins in this zone and takes place mainly in The Temple of Cazic-Thule. Several other Heritage Quests have steps that take place in this zone.
Similar Zones
Zone Name | Level Range | Region | Notes |
---|---|---|---|
Zek | 30-40 | Shattered Lands | Some quests connect to the Feerrott |
Rivervale | 35-45 | Shattered Lands | Many heroic monsters and quests |
Steamfont Mountains | 35-50 | Faydwer | Many solo quests; a recommended zone |
Everfrost | 40-50 | Shattered Lands | A good zone to follow the Feerrott |