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EverQuest II Instanced Zone Information
Introduced LU107
Level Range 110
Zone in from Plane of Magic
Parent Zone None
Difficulty Solo
Persistence 1 hour 30 minutes - 3 Days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


  • Past the first name, almost all mobs have constant knockback. Try to put your back to a wall.
  • There are traps that look like root nodes in this dungeon. Disarm them from maximum range or they punt you upwards and often pull additional groups. Note that the disarm is temporary: the traps will reset themselves.
  • This is a persistent instance, however if you don't do certain things before you leave you cannot progress when you return. If you get the key and don't use it to go downstairs, you lose it. If you don't click the orb to open the door after the minotaur, the blocks stop moving and you cannot get up there.


Krell VruupEdit

  • Before you pull, be sure to kill all trash near and uphill of him, as he will call them on the pull.
  • Tank and spank. He hits somewhat hard, but nothing particularly fancy. Burn him down.
  • Once dead, the first gate opens.

A Basalt GargoyleEdit

  • Tank and spank. Note: may not a spawn in Guk solo instance

Aruze VleeseEdit

  • This minotaur is located at ( -104, -16, -115 ) /waypoint -104.46, -16.31, -115.35.
  • He drops a ghoulish key that's needed to open the side gate ( -125, -22, -85 ) /waypoint -125, -22, -85.

Hoptor ThagglorEdit

  • Use the key on a panel to the right of the gate at ( -125, -22, -85 ) /waypoint -125, -22, -85.
  • Hoptor is at ( -254, -54, -115 ) /waypoint -254, -54, -115.
  • This mob spawns two animated hand adds, The Burner and The Crusher. As long as they are up, he will heal, so burn them down quickly.

Gorscha GahhEdit

  • Go to the locked gate at ( -143, -22, -127 ) /waypoint -142.71, -22.17, -126.51. Jump on the nearest moving stone then keep jumping on higher moving stones. Jump on to the building . Now jump on the fourth moving stone to jump on the next building. Click the Orb to open the second gate.
    • You might try standing on the big rock at ( -154, -20, -116 ) /waypoint -154.08, -20.43, -116.24 and jump from there directly to the third tile. It saves you a couple of hops.
  • Gorscha is located at ( -206, -12, -219 ) /waypoint -206, -12, -219.

A Reanimated HandEdit

  • The Reanimated Hand is at ( -56, -34, -270 ) /waypoint -56, -34, -270 where you swim UP the magical pool, kill him and swim back down, and will spawn helping hands adds.


  • Furdip is located at ( -238, -19, -284 ) /waypoint -238, -19, -284.
  • Furdip is invulnerable. Harvest a glob of congealed mess from the blood fountain in the center (click the bubbling areas), and put it on your hotbar. When Furdip says "Rest, rest and then your death!" use the congealed mess on him to make him vulnerable for ten seconds. DPS hard during this time.
  • Rinse and repeat the harvest/click/10 seconds of DPS.

King Vroak VriippEdit

  • Open the door by clicking the totem at ( -145, -21, -213 ) /waypoint -145, -21, -213 (clickable if all other named have been killed first). You climb up a broken beam to get here.
  • The King is located at ( -144, -40, -362 ) /waypoint -144, -40, -362, up some steps at the far side of the shallow pool.


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