EverQuest 2 Wiki
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pmax = 1 day 11hours| <!-- max time until the active persistence expires -->
 
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This is a Level 50+ Zone
 
   
 
==Progression==
 
==Progression==

Revision as of 00:15, 23 November 2008

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EverQuest II Instanced Zone Information
Introduced The Shadow Odyssey
Level Range Scales from 50 to 80
Zone in from Lavastorm
Parent Zone None
Difficulty Group
Persistence 18 hours - 1 day 11hours
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Progression

The first region of this zone includes the Deep Forge itself (to the west), a number of mobs, and a central named in front of a joint lava-fall which features five symbolic glyphs as part of the magical language featured on architecture throughout Lavastorm. Note the order of these five symbols and keep them for future reference.

After clearing the first area, head to the Deep Forge. (There is a book here, On Summoning a Greater Fire Elemental.) In order to open the lava-fall, the group must right click the correct symbol on the five crystal symbol pillars in the Deep Forge room. Each will light up if they are triggered in order and then the lava-fall will open, which leads to the Magmaborn Furnaces. Clicking the incorrect symbol will cause the sequence to start over with the first symbol again.

This is a challenging room. There are two circular valves on either side of the room (east and west) flanked by two triple-ups.

Prior to the turning of these valves, the single-ups on the floor below will attack whomever enters the Magmaborn Furnaces one after another on a timed basis. As each single-up is killed, it is replaced by a triple-up formed on the grate floor below. Therefore, it is imperative that the two valves be turned as soon as humanly possible. When you do turn both valves, the room will flood. If you speak Krombral, the dialogue will be hilarious as all of the mobs on the lower grate level are destroyed by flowing magma, leaving only the named (Firelord Kaern) and the [Deep Forge footman] patrols.

At the back of this room, to the west of Kaern, is Najena's Treasure, which is openable using Najena's Key. When approached, the game will day "the chest glows as you approach it."

When you engage Kaern the lava-fall will close, preventing anyone from reviving and rejoining the attack should you engage him and a member of your party die. Additionally, he has a spell that will transport those at the edge of range (such as healers) out of range and stun them, preventing them from healing / nuking.