The Court of the Blades

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LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 50-60
Zone in from Maj'Dul
Entrance is at

( -17, 153, 119 ) /waypoint -17, 153, 119

Parent Zone None
Difficulty Public
Failure Lockout None
Success Lockout None
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Background[edit | edit source]

This is the headquarters for the Court of the Blades, the Maj'Dul Court which believes that they must lead the Dervin Empire through military force in order to expand it. Their primary responsibility for the city is the protection of it against the many hostile creatures found in the desert, specifically the Rujarkian Orcs.

Notes[edit | edit source]

This zone can be entered after you reach kindly faction (20,000+) with the Court of the Blades. See Court of the Blades Timeline for the repeatable quests which can be used to raise your faction. You can also obtain insignia tokens which can be exchanged in the Tower of the Moon for faction with the Court.

Insignia tokens can be attained either by doing Tears Grifter quests or by killing guards for the Court of Truth or the Court of the Coin. Inside the court you may gain more faction by completing repeatable quests. You must reach ally faction to complete the quest timeline. To earn the Vanguard of the Blade title. you must be level 60, have full ally faction (50,000) and complete the Blades Champion quest.

The most efficient method of increasing your faction with the Court of the Blades is to repeatedly clear the guard towers controlled by the opposing factions, but do not take control of the towers. Instead, collect the Coin and Truth insignia tokens and trade them in for faction. This method is much faster than completing quests, and once you have reached the maximum faction with the Court, you can begin the final series of quests starting with Court of the Blades: Dukaris, Hero of the People.

Inside the headquarters there are:

See Also[edit | edit source]

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