EverQuest 2 Wiki
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flock = 5 days 20 hours|
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To enter this instance, talk to [[Walheed Rafini]] just outside the Naga cave. He does not give a quest, but on hailing him a second time he should have different text if you're OK to zone in. EVERY player in the raid must talk to [[Walheed Rafini|Walheed]] in order for the raid to zone in. Also, you must talk to him every time you zone in.
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To enter this instance, talk to the NPC (name needed) just outside the Naga cave. He does not give a quest, but on hailing him a second time he should have different text if you're OK to zone in. EVERY player in the raid must talk to (name needed) in order for the raid to zone in. Also, you must talk to him every time you zone in.
 
[[Category:Missing Info]]
 
[[Category:Missing Info]]
   
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*[[The Prismatic Captain]]
 
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{{Faction|Court of Al'Afaz|bad|Bad|Monster}}
 
{{Faction|Court of Al'Afaz|bad|Bad|Monster}}
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Revision as of 06:06, 16 December 2006

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 50-60
Zone in from Pillars of Flame
Parent Zone Shimmering Citadel
Difficulty Raid x2
Failure Lockout failure lockout needed!
Success Lockout success lockout needed!
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

To enter this instance, talk to the NPC (name needed) just outside the Naga cave. He does not give a quest, but on hailing him a second time he should have different text if you're OK to zone in. EVERY player in the raid must talk to (name needed) in order for the raid to zone in. Also, you must talk to him every time you zone in.

Mobs

General information

Your faction with Al'Afaz Court will drop only by kills of named mobs in towers. Eventually, all mobs in zone will become KoS as your faction drops. Approximately 8 full clearings of this zone will make you KoS, just watch your faction on your Persona tab. Becoming KoS makes some of the pulls more interesting, but nothing that will prevent you from doing the zone. There is no way to improve this faction.

Revive inside zone possible, by zone-in. Re-entry is 6 days. Every kill of named gives decent amount of guild level exp. Majority of drops are no-trade, class specifi. In particular, many items are for shamans and bards (and often get wasted).

There is one nasty bug in this zone. Your raid fellows cant be seen some times. Hence time by time you are able to see only 5 ppl out of 24. It is possible to correct it if invisible player casts some illusion spell or affected players changes SOGA models on/off.

Another thing to watch out for is that the EVAC point is OUTSIDE, in Pillars of Flame. Evacing will remove you from the zone and you will be locked out. ALSO be sure to JUMP over the holes in the ground in the zone-in floor, as falling through them will kill you (and possibly dump you in PoF -- needs to be confirmed).

Dungeon on the way to lift

By zone-in/revive

After first jump by zone-in there is a NPC, The Keeper of the City Keys, djinn like mob on right-hand side. To turn him aggro pull close by froglok gardeners. After encounter resets, he stays attackable. Best seems to disband one person from raid, get him naked, turn djinn aggro, let player die. Pull then can be done as with regular mob no need to bother with 5x froglok. It may be also good idea to save this mob as last one at all, to save armor condition decrease by accident deaths for other mobs, since this one stands right next to revive point.

Proceed to the left lift, all mobs are non-aggro, no need to kill them. Way to lift from zone-in roughly; go over jumps until path goes no forward, jump down, go left past tent on left side, stick to right wall, climb down, follow path go right on junction,…

Lift-up (left)

Lift is guarded by The Prismatic Captain. If you try to step on lift he become aggro, so it's best to use a monk ( in god mode) or another tank to Pull The Prismatic Captain by jumping on then running back to the raid, then kill him.

After killing the Prismatic Captain, you take the lift up to the first tower. Be aware of your faction! If you are KoS to mobs in the zone, you will be attacked IMMEDIATELY when the elevator arrives at the top.

Garden Areas

Lift arrives in East Tower 1st Floor


150


  • North-Eeast area Brius Lakado walks between North and East towers.
  • North-West area Nothing interesting in there.
  • South-Eeast area The Great Gardener static encounter on island-like garden piece.
  • South-West area Wolan Lakado walks between South and West towers. Moonchild encounter in middle of water fountain.



Towers

Listed in order from easiest to toughest.


East Tower


West Tower

  • 1st floor 5x Orchestral Minion - Aggro, do not walk inside too far, can be mezzed.
  • 2nd floor empty
  • 3rd floor Maestra of Dissonance


South Tower

  • 1st floor nothing/Sunchild - Spawns with Moonchild encounter NOTE! : the adds of Moonchild must get to sunchild for him to pop so best to send one person in out of raid engaige, die then reinvite, then kill adds and procede as normal.
  • 2nd floor empty
  • 3rd floor The Pattern Juggler - Starts ring event if not given epitaph fast.

North Tower

Lift starts to operate once you kill nameds in other 3 towers

Other Information

Status points: The Purple Piper, The Pattern Juggler, Maestra of Dissonance, Moonchild, The Fire Witch and The Black Queen

Faction hits: The Purple Piper, The Pattern Juggler, Maestra of Dissonance, The Keeper of the City Keys

Killing this monster gives bad faction with Court of Al'Afaz