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EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 55-65
Zone in from The Pillars of Flame
Parent Zone The Shimmering Citadel
Difficulty Raid x4
Failure Lockout 12 hours
Success Lockout 5 days 20 hours
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?


Access to this instance requires speaking with Walheed Raffini outside the Naga cave in The Pillars of Flame896, -169, -1579 ) Copy. All members of the raid entering this zone must hail him each time they enter the zone.

General Zone Information[]

[information needed] The Court of Al'Afaz shares the same general layout and appearance as the Shimmering Citadel, with mobs in many of the same locations throughout the zone. Keep in mind the following information about the zone, to maximize chances of success:

  • The EVAC point is OUTSIDE THE ZONE. If you or any group in your raid uses evac, they will be translocated to The Pillars of Flame, outside the zone, and will be locked out for 12 hours. Consider taking the group death and reviving at the zone entrance instead of using evac to avoid this problem.
A druid using Verdurous Journey does NOT evac you outside the zone however. (tried on 1/21/2015, ended up at the door-mirror within the zone)
  • Jump terrain holes. Similar to the naga and skeleton caves below The Shimmering Citadel, it's wise to jump all holes in the ground and all apparent breaks in the terrain. Falling through any of these holes will kill you unless you land in water below (water landings are rare).
  • Low faction will get you attacked quicker. Although all named mobs provide guild experience, faction within the zone is only affected by killing the named mobs located in each of the four towers. Each named tower mob will drop your faction with the Al'Afaz court accordingly. At present, there is no known way to improve your faction with the Court. This is important to keep in mind as you ride any elevator in the zone. When elevators arrive at their destinations, you may be immediately attacked if your faction is low enough.
  • Most decent loot is no-trade. The majority of loot drops in this zone are no-trade and class specific, with some websites reporting a substantial number of bardic and shaman drops in comparison to others. Other websites, however, report no such loot favoritism.
  • If you do not activate and kill the Djinn just inside the door (attack a gardener to activate him), one of the later mob's won't pop (Juggler), and you'll have to go all the way back to get him.

Walkthrough Annotations[]

Simple walk through and spank all.

  • After zoning in, kill some of the gardeners (in the basement area) as told above. The Dschinn becomes aggro.
  • Use the lift at ( -260, 80, -69 ) Copy, the other one is not functional. Beware of an EPIC knight there - he WILL attack!
  • After killing the named in the first room he will spawn a book in your inventory. You will need it later.
  • In one of the four towers is an "drum player" NPC at top level. Show him the book - and he will become aggro. (context menue)
  • There is one non-aggro epic standing in the fountain at ( 137, 142, -17 ) Copy
  • In the green garden area kill the gardeners. This will spawn The Great Gardener-156, 147, 14 ) Copy
  • The Black Queen (Court of Al'Afaz)-35, 224, -235 ) Copy will first speak and then summon a fire minion. After you kill him, she and the two adds will attack.

Special Note[]

Raidwiki.org reports the following bug:

There is one nasty bug in this zone. Your raid fellows can't be seen sometimes. Hence from time by time you are able to see only 5 people out of 24. It is possible to correct this if invisible player casts some illusion spell or affected player changes SOGA models on/off.
All of the mobs in the zone are based on songs from the album The Court Of The Crimson King by King Crimson.

External Links[]