The Commonlands | |||||||||
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Levels 10-20 | |||||||||
High noon in The Commonlands, with The Crossroads on the right and The City of Freeport on the left. | |||||||||
Introduced | Shattered Lands | ||||||||
Zone Type | Public | ||||||||
Adjacent to | via border:
via Ulteran Spire: | ||||||||
Dungeons | |||||||||
Instances | |||||||||
Quest Lines | The Commonlands Timeline | ||||||||
Harvesting | Tier 2 | ||||||||
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NOTE: A discussion page exists which may contain more information
“ | The Commonlands is a vast arid land, but was not always so. This land that was once lush and vibrant has been ravaged by what some scholars say was the lingering death throw of the curse of Solusek Ro that long ago destroyed the Eldarr Forest. The land is now ungracious to Freeportians and traveler alike. What little spots of hospitality that exist amidst the badlands and ruins are often contended for by beast, bandit and orc. | ” |
While the Commonlands appear to be just a backwater waste chosen by fate to host the great city of Freeport, with a little digging, it's past glory can still be held.
Lore[]
Located on the east side of the Shattered Lands upon the continent D'Lere, the region is a battle-scarred subtropical savanna. It is embraced by titanic jagged mountains called Razorrock Ridge and scattered with clumps of trees and kopjes. Many battles have been waged on these lands and orc and human ruins are common sights amidst the beautiful and deadly land.
Once this region was a haven for the Deathfist Empire orc legions. The Deathfist Empire seemingly was driven from The Commonlands during the Battle of Defiance. As of the recent decade, the orcs have begun to make a presence in the region again. What brings them back is unknown. - (Source: Official Everquest II lore)
Geography[]
The Commonlands are open plains and gentle hills, with almost no barriers to travel. Each large plain is dominated by specific types of creatures. Roads and streams crisscross the region and are mostly safe from danger. They can be used by players to travel undisturbed between each major section of the zone.
Map[]
Travel[]
Three griffon towers are available for fast travel between major sections of The Commonlands: Freeport Station, Nektulos Forest Station, and Hidden Canyon Station. The Commonlands dock is a travel hub, giving quick access to three regions within Freeport. Additionally, it gives direct access to Nektulos Forest docks, The Thundering Steppes docks, and Freeport Guild Halls. Finally, the Ulteran Spires located just west of The Crossroads allow travel to the Tenebrous Tangle in the Overrealm.
The zone's Mariner's Bell is on the docks at ( -1052, -145, -679 ) .
Towns[]
- The City of Freeport is located at the east end of the zone, with the gate into West Freeport at ( -1326, -88, 45 ) .
- The Crossroads ( -528, -43, -276 ) is the major trading post for travelers arriving from Darklight Wood and Nektulos Forest on their way to Freeport.
Adjacent Zones[]
Zone Name | Level Range | Direction | Access |
---|---|---|---|
The City of Freeport | N/A | East | ( -1326, -88, 45 ) |
The Graveyard | 5-10 | East | ( -1389, -86, -333 ) |
The Sprawl | 5-10 | East | ( -1449, -81, 418 ) |
The Thieves' Way | 5-10 | East | ( -1251, -83, 119 ) |
Darklight Wood | 1-20 | North | ( 192, -46, -862 ) |
Nektulos Forest | 20-30 | Northwest | ( 1112, -42, -636 ) |
Revive Locations[]
Revive Location | Cardinal Direction |
---|---|
Freeport Gates | East |
The Crossroads | Central |
The Lonely Tower | Southeast |
East Nomad Camp | Northcentral |
Druid Plain | West |
Dungeons[]
Dungeon Name | Level Range | Target Audience | Zone Type | Location | Timeline |
---|---|---|---|---|---|
The Wailing Caves | 11-18 | Group | Public | ( -206, -43, -916 ) | Wailing Caves Timeline |
Fallen Gate | 18-26 | Group | Public | ( 1483, -38, -402 ) | Fallen Gate Timeline |
Instances[]
Instance Name | Level Range | Target Audience | Location |
---|---|---|---|
Steelbone Family Crypt | 10-12 | Solo | ( -1332, -69, 333 ) |
Valley of the Rogue Magi | 15-20 | Solo | ( 679, -52, 448 ) |
The Eternal Gorge | 18-23 | Solo | ( 906, -10, -517 ) |
Bloodskull Valley: The Excavation Site | 15-17 | Solo | ( 0, -48, 726 ) |
Bloodskull Valley: The Training Grounds | 17-21 | Solo | " |
Bloodskull Valley: Maulic's Stronghold | 20+ | Raid x2 | " |
Gobblerock's Hideout | 25-40 | Group | ( -1415, -70, 234 ) |
Befallen: Cavern of the Afflicted | 50-90 (scales) | Group | ( 637, -64, 768 ) |
Befallen: Halls of the Forsaken | 50-90 (scales) | Group | " |
Befallen: Necrotic Asylum | 50-90 (scales) | Group | " |
Tomb of the Mad Crusader | 80 | Raid x4 | " |
Quests[]
Similar Zones[]
Zone Name | Level Range | Region | Notes |
---|---|---|---|
Darklight Wood | 1-20 | Shattered Lands | Evil-alignment |
Timorous Deep | 1-20 | Kunark | Evil-alignment |
Greater Faydark | 1-20 | Faydwer | Good-alignment |
Frostfang Sea | 1-20 | Shattered Lands | Good-alignment |
Antonica | 10-20 | Shattered Lands | Good-alignment; counterpart to The Commonlands |