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Chillispike (talk | contribs) m (rename done) |
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− | <!-- BEGIN SUBSTITUTION |
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+ | abbrev=CMF | |
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− | This is the Example for ZoneInformation. You may remove this commented section from YOUR page |
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− | Substitute this into a blank page to start a new Zone page! |
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− | |||
− | Parameters: |
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− | introduced -name of expansion or advpack, or LU## |
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− | levelrange - reccomended range of levelsfor adventuring in this zone. |
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− | azones - list of adjacent zones, or blank. INCLUDE BRACKETS!!! |
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− | instance - zone difficulty. Public, Heroic, or Epic |
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− | --> |
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introduced = Echoes of Faydwer | |
introduced = Echoes of Faydwer | |
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levelrange = 70 | |
levelrange = 70 | |
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− | + | azone = Klak'Anon| |
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instance = Raid | |
instance = Raid | |
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+ | zdiff = x4| |
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flock = 8 Hour | |
flock = 8 Hour | |
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− | slock = |
+ | slock = 3 days 20 Hours | |
+ | rquest = | |
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− | |||
+ | uid =1178| |
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}} |
}} |
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− | == |
+ | == Monsters == |
+ | * [[a clockwork miner]] |
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+ | * [[a clockwork sentry]] |
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+ | * [[a clockwork skirmisher]] |
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+ | * [[a clockwork technician]] |
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+ | == Named Monsters== |
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+ | * [[Mad Tzikla]] |
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⚫ | First part is a ring event. From time of the first kill you have 10 |
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+ | * [[Clockwork Energizer]] |
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+ | * [[Clockwork Tactician]] |
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+ | * [[Clockwork Weaponsmith]] |
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+ | * [[Clockwork Menace]] |
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+ | == Involved in Quests == |
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− | Key points: dps. Go Fortitude |
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+ | * tbd |
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− | == |
+ | ==Notes== |
+ | The person to zone in needs the battery from {{Monster|The Mechnomancer|}} (ringevent in Klak'Anon), its not a real quest though. *Only one person in raid needs this power cell* |
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− | <!-- if your work includes any work that originated elsewhere, please give credit where due! --> |
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+ | |||
+ | |||
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⚫ | First part is a ring event. From time of the first kill you have 10 minutes to finish ring event. Kill roamer, adds pop and attack immediately. All are level 72 epic x4. After adds of first round a second pops just inside the factory gate. Killing this guy again pops adds including a named which auto attacks. Defeating the second round aggros the main Clockwork Menace. Doggy has every trick in the book. Killing him lowers the pedestal for further roaming fun. If you do not get to the mob in by 10 minutes from the first kill your raid is summoned to him for a nice snack. |
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+ | == Credits == |
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− | <!-- This page was generated using Template:ZoneInformationEx END SUBSTITUTION --> |
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+ | *[http://eq2.raidmobs.com/mobs.php?ss=1&search_zone=79 EQ2.RaidMobs.com] |
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+ | *[http://tod.guildportal.com/Guild.aspx?GuildID=72214&TabID=816118 GuildPortal] |
Revision as of 18:56, 15 March 2019
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What does this information mean?
Monsters
- a clockwork miner
- a clockwork sentry
- a clockwork skirmisher
- a clockwork technician
Named Monsters
- Mad Tzikla
- Clockwork Energizer
- Clockwork Tactician
- Clockwork Weaponsmith
- Clockwork Menace
Involved in Quests
- tbd
Notes
The person to zone in needs the battery from The Mechnomancer (ringevent in Klak'Anon), its not a real quest though. *Only one person in raid needs this power cell*
Inside Klak'Anon NE passage from dam (Not on map)
First part is a ring event. From time of the first kill you have 10 minutes to finish ring event. Kill roamer, adds pop and attack immediately. All are level 72 epic x4. After adds of first round a second pops just inside the factory gate. Killing this guy again pops adds including a named which auto attacks. Defeating the second round aggros the main Clockwork Menace. Doggy has every trick in the book. Killing him lowers the pedestal for further roaming fun. If you do not get to the mob in by 10 minutes from the first kill your raid is summoned to him for a nice snack.