(typo) |
No edit summary |
||
Line 39: | Line 39: | ||
==Strategy== |
==Strategy== |
||
+ | Upon spawning, the Avatar of Serilis will not be attackable. It will appear as a large four-legged rock monster, non-conversable, non-interactable. In order to activate the Avatar for attack, you must rapidly clear all mobs in the room prior to the Avatar, then in the Avatar's room, then the room behind the Avatar (the guards in front of the door to the first room don't count). These areas are known for their abbreviated respawn timers, so you must work quickly. |
||
+ | |||
+ | After all 3 rooms have been cleared of all mobs, the Avatar will become an attackable 70 ^^^ heroic. Take caution of the Spirit of Serilis (2) that path around the Avatar's chamber, as they can make for a difficult fight if aggroed by AoEs. |
||
<!-- If there is a proven strategy that is effective against this named, describe it here --> |
<!-- If there is a proven strategy that is effective against this named, describe it here --> |
Revision as of 14:24, 2 July 2007
|
Zone (Patch) | Kaladim (Shattered Lands) |
Race | Elemental |
Level | 70▲▲▲ Tier 8 Heroic |
Location | |
Reported Drops |
|
Respawn Timer | 2h |
AA Exp | unknown |
Status Points | unknown |
What does this information mean?
Strategy
Upon spawning, the Avatar of Serilis will not be attackable. It will appear as a large four-legged rock monster, non-conversable, non-interactable. In order to activate the Avatar for attack, you must rapidly clear all mobs in the room prior to the Avatar, then in the Avatar's room, then the room behind the Avatar (the guards in front of the door to the first room don't count). These areas are known for their abbreviated respawn timers, so you must work quickly.
After all 3 rooms have been cleared of all mobs, the Avatar will become an attackable 70 ^^^ heroic. Take caution of the Spirit of Serilis (2) that path around the Avatar's chamber, as they can make for a difficult fight if aggroed by AoEs.