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(Strategy)
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After all 3 rooms have been cleared of all mobs, the Avatar will become an attackable 40 ^^^ heroic. Take caution of the Spirit of Serilis (2) that path around the Avatar's chamber, as they can make for a difficult fight if aggroed by AoEs.
 
After all 3 rooms have been cleared of all mobs, the Avatar will become an attackable 40 ^^^ heroic. Take caution of the Spirit of Serilis (2) that path around the Avatar's chamber, as they can make for a difficult fight if aggroed by AoEs.
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9/8/2010 - Neither the timer nor 'cleared-rooms' requirements are active any longer. Note: The Avatar sees invis and agros, though it is not flagged as agro to the player.
 
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Revision as of 03:57, August 10, 2010

The Avatar of Serilis

The Avatar of Serilis

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Kaladim (Echoes of Faydwer)
Race Golem
Level 40▲▲▲ Tier 5 Heroic
Location
Reported Drops
Respawn Timer 2h
AA Exp unknown
Status Points none

What does this information mean?


Strategy

Upon spawning, the Avatar of Serilis will not be attackable. It will appear as a large four-legged rock monster, non-conversable, non-interactable. In order to activate the Avatar for attack, you must rapidly clear all mobs in the room prior to the Avatar, then in the Avatar's room, then the room behind the Avatar (the guards in front of the door to the first room and the mobs near the alcoves on the sides of each room don't count). These areas are known for their abbreviated respawn timers, so you must work quickly.

After all 3 rooms have been cleared of all mobs, the Avatar will become an attackable 40 ^^^ heroic. Take caution of the Spirit of Serilis (2) that path around the Avatar's chamber, as they can make for a difficult fight if aggroed by AoEs.

9/8/2010 - Neither the timer nor 'cleared-rooms' requirements are active any longer. Note: The Avatar sees invis and agros, though it is not flagged as agro to the player.

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