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{{QuestInformation| |
{{QuestInformation| |
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− | timeline = The |
+ | timeline = The 999 Year Old Port| |
jcat = Commonlands| |
jcat = Commonlands| |
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level = 20| |
level = 20| |
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diff = | |
diff = | |
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szone = The Commonlands| |
szone = The Commonlands| |
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− | patch = | |
+ | patch = Desert of Flames| |
aaexp = yes| |
aaexp = yes| |
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prereq = | |
prereq = | |
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displaytl=y |
displaytl=y |
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}} |
}} |
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+ | ==Notes== |
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− | *''This quest is also part of the [[The Commonlands Timeline]].'' |
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+ | *This is the opening quest for the first expansion of [[:Category:EverQuest II|Everquest II]], [[:Category:Desert of Flames|Desert of Flames]]. |
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− | * |
+ | *This quest is part 1 of 3, which grants access to the instances [[Smarmy Sprocket]] and [[Prison of Admiral Grimgadget]]. |
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+ | |||
==Steps== |
==Steps== |
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#Use the MAL to find the treasure. Keep in mind the following: |
#Use the MAL to find the treasure. Keep in mind the following: |
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− | #* |
+ | #*The treasure is found in a random location (anywhere in the zone). If you're in a group, each person will be heading to different treasure locations. |
+ | #*The MAL gives you two basic readings: Directional Color and Distance Strength |
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− | #**If you're in a group, each person will be heading to different treasure locations. |
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+ | #**Directional Color: |
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− | #*The MAL gives you two basic readings: a directional color and a distance strength. The directional colors are: |
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− | #**Red = directly behind you |
+ | #***Red = directly behind you |
− | #**Orange = somewhere behind you |
+ | #***Orange = somewhere behind you |
− | #**Yellow = somewhere in front of you |
+ | #***Yellow = somewhere in front of you |
− | #**Green = straight in front of you |
+ | #***Green = straight in front of you |
+ | #**Distance Strength (in order from near to far): |
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− | #**''(Example: the MAL will glow with a green hue when the treasure is located directly ahead of your current orientation.'' |
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+ | #***Faint, Dim, Dull, Bright, Blinding |
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− | #**Distance strength in order from far away to close are: faint, dim, dull, bright, and blinding. '''When you're right on top of the treasure, the MAL will glow with a blinding greenish hue.''' |
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#*Sometimes even a single step in a different direction can change how the MAL glows. If you think you're really close to the treasure and then suddenly seem to be far away, try stepping backwards a number of steps and use the MAL again. It takes a little bit of tweaking to find the treasure. |
#*Sometimes even a single step in a different direction can change how the MAL glows. If you think you're really close to the treasure and then suddenly seem to be far away, try stepping backwards a number of steps and use the MAL again. It takes a little bit of tweaking to find the treasure. |
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#Return to [[Heron Cogcarrier (Commonlands)|Heron Cogcarrier]]. |
#Return to [[Heron Cogcarrier (Commonlands)|Heron Cogcarrier]]. |
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+ | |||
==Rewards== |
==Rewards== |
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*Experience |
*Experience |
Revision as of 15:34, 20 August 2018
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Journal Category | Commonlands (AA) | ||||
Introduced | Desert of Flames | ||||
Journal Level | 20 (Tier 3) | ||||
Journal Difficulty | Solo | ||||
Starting Zone | The Commonlands more | ||||
How to Start | Speak with Heron Cogcarrier near the docks at ( -1056, -146, -634 ) . | ||||
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NOTE: A discussion page exists which may contain more information |
What does this information mean?
Notes
- This is the opening quest for the first expansion of Everquest II, Desert of Flames.
- This quest is part 1 of 3, which grants access to the instances Smarmy Sprocket and Prison of Admiral Grimgadget.
- Accepting the quest you receive the following two items:
- Multidirectional Aerospanning Locationater (MAL) looks like a red cube.
- Manual Powered Mechanical Digging Device (MPMDD) looks like a pick axe.
Steps
- Use the MAL to find the treasure. Keep in mind the following:
- The treasure is found in a random location (anywhere in the zone). If you're in a group, each person will be heading to different treasure locations.
- The MAL gives you two basic readings: Directional Color and Distance Strength
- Directional Color:
- Red = directly behind you
- Orange = somewhere behind you
- Yellow = somewhere in front of you
- Green = straight in front of you
- Distance Strength (in order from near to far):
- Faint, Dim, Dull, Bright, Blinding
- Directional Color:
- When you're standing right on top of the treasure the MAL will glow with a blinding greenish hue. At this point use the MPMDD to dig up the treasure.
- Sometimes even a single step in a different direction can change how the MAL glows. If you think you're really close to the treasure and then suddenly seem to be far away, try stepping backwards a number of steps and use the MAL again. It takes a little bit of tweaking to find the treasure.
- Return to Heron Cogcarrier.
Rewards
- Experience