Tert Turganpuncher (Epic)

Tert Turganpuncher (Epic)

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Kraytoc's Fortress of Rime (Destiny of Velious)
Race Giant
Level 98▲▲▲ Tier 10 Epic x4
Reported Drops
AA Exp yes
Status Points yes

What does this information mean?


Periodically teleports from one end of the dock to the other (every ~15%, can do it immediately on pull). If he targets someone too far away both sides of the docks will go up in flame as a fail script. At ~20% he will port away and you must jump in the water, which is draining away, as both docks burst in to flame. At this point both Left and Right (the Turgan) go active with 25% HP. These must be separated in order to avoid a damage amplification effect from having both AEs active at the same time. Wiping on the Turgan will reset the entire script back to the beginning with Tert.

Alternate StrategyEdit

Have group jump in water, approximately in center between two piers(-400, -35, 297) just across from Tert, send (in my case) Mystic pet to attack Tert. As pet will be at/within 20m so will be in range to receive mystic group-wide heals and wards. Will be out of AoE of blue fire, just need to wait for Tert to take enough damage to run away.

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