INFORMATION BELOW THIS IS INCLUDED FROM Template:Loc/Doc.
IT IS NOT PART OF THE TEMPLATE. 

Use this template to include a location in an article. This is preferred so that all coords on this system maintain a standardized appearance.

Location Coordinates in EverQuest II are mapped using an inverted Cartesian Coordinates system. When you use the /loc command in-game, the results appear in the form (x,z,y), but unlike the normal Cartesian system, x and y grow smaller as you move East or North, and larger as you move West or South.

 
Region IV
+x, -y
 
 
Region III
-x, -y
 
 
Region I
+x, +y
 
 
Region II
-x, +y
 

Parameters

  1. Way:
    1. x coordinate: This is the East-West location, but values grow larger as you go West.
    2. z coordinate: This is the Elevation, in the normal orientation. Lower is smaller, higher is larger.
    3. y coordinate: This is the North-South location, but values grow larger as you go South.
    • uid - (Optional) If set, a link to EQ2MAP will appear to the right of the Location.
  2. Way (new):
    1. x z y coordinate: This is the "East-West" "Elevation" "North-South" location, all 3 used in parameter 1
    • uid - (Optional) If set, a link to EQ2MAP will appear to the right of the Location.

If the x coord is an Asterisk (*), ( see below ) will be displayed. This is useful when a mob has multiple locations. Be sure to include a section on the page with the locations!

If the x coord is an X (upper or lower case) this template will return with no output and no links created! This is useful when a mob has no fixed spawn point and roams all over, or has so many spawn points that any specific location is pointless.

All 3 coordinates will be rounded to the nearest integer on the page display but will retain the full number of digits in the waypoint text provided by the copy function. In most cases, the maximum precision needed for even miniscule objects in the game world is 2 decimal places (e.g., 123.45).

Usage

{{Loc|x|z|y|uid=}}

or without the "|" between the coordinates

{{Loc|x z y|uid=}}

or

{{Loc|x, z, y|uid=}}

Examples

  • {{Loc|-490|-40|-89|uid=597}} --- Output: ( -490, -40, -89 ) /waypoint -490, -40, -89 EQ2MAP POI
  • {{Loc|-490.5|-40.06535|-89.99|}} --- Output: ( -491, -40, -90 ) /waypoint -490.5, -40.06535, -89.99
  • {{Loc|*}} --- Output: see below
  • {{Loc|x}} --- Output:
  • {{Loc|-490|-40|}} --- Output: ( -490, -40, ? ) /waypoint -490, -40, 0 - Created link to Category:Locations with a missing coordinate
  • {{Loc|-490||-89}} --- Output: ( -490, 0, -89 ) /waypoint -490, 0, -89 - Created link to Category:Locations with a missing coordinate
    • NOTE: If you are in-game and need to find something that only shows the x-y and not the z, substitute 0 for z and use /waypoint x,0,y then look at your map... X marks the spot and the wisp trail will point the way although it may be a little off!
  • {{Loc||-40|-89}} --- Output:?, -40, -89 ) /waypoint 0, -40, -89 - Created link to Category:Locations with a missing coordinate
  • {{Loc|X|uid=1005}} --- Output:  EQ2MAP POI - x,z,y suppressed, link to eq2map project made only

New possible calls:

  • {{Loc|299.96 127.68 222.64|uid=61568}} --- Output: ( 300, 128, 223 ) /waypoint 299.96, 127.68, 222.64 EQ2MAP POI
  • {{Loc|299.96, 127.68, 222.64|uid=61568}} --- Output: ( 300, 128, 223 ) /waypoint 299.96, 127.68, 222.64 EQ2MAP POI

Bad Examples

Not working is:

  • {{Loc|299.96 127.68|222.64|uid=}}
  • {{Loc|299.96|127.68 222.64|uid=}}

Useful Template Links: All Templates Information Templates Class Templates


Community content is available under CC-BY-SA unless otherwise noted.