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INFORMATION BELOW THIS IS INCLUDED FROM Template:EquipInformation/doc.
IT IS NOT PART OF THE TEMPLATE. 

Use this template to build the Information Box for Equipment.

General Rule of thumb: "Equipment is any item that is equipable."

Equipment is:

  • Weapons
  • Armor
  • Shields
  • Charms

Exceptions[]

Food/Drink
these are very special case. Yes, they do "equip" into the food/drink slots, but they did not at the start of the game. They use the Item template.
Ammo
Yes, these do "equip", but they have very special fields not found anywhere else, so a choice was made to split them off from EquipmentInformation to Template:AmmoInformation

Anything else use Template:ItemInformation. If you are unsure, upload a screenshot of the examine window and place {{AdminNeeded}} on the image page, we'll help you figure it out.

Shortcut[]

Use {{subst:EIx}} or {{subst:EquipInformationEx}} or {{subst:Preloads/EquipInformation}} or just use the Equipment button on a new page to preload the template example.

Call Example[]

The following shows ALL parameters! Not all of these appear in the preloaded forms.

{{EquipInformation|
 iname      = |
 idesc      = |
 iname2     = |
 idesc2     = |
 iconnum    = |
 icon       = |
 CensusIcon = |
 icat       = |
 raritybonus= |
 prestige   = |
 flags      = |
 slotcolor    = |
 whiteslot    = |
 redslot      = |
 blueslot     = |
 yellowslot   = |
 greenslot    = |
 purpleslot   = |
 cyanslot     = |
 orangeslot   = |
 turquoiseslot= |
 greyslot     = |
 blackslot    = |
 gemslots_yellow        = |
 gemslots_yellow_num    = |
 gemslots_blue          = |
 gemslots_blue_num      = |
 gemslots_green         = |
 gemslots_green_num     = |
 gemslots_red           = |
 gemslots_red_num       = |
 gemslots_purple        = |
 gemslots_purple_num    = |
 gemslots_prismatic     = |
 gemslots_prismatic_num = |
 mgemslots_yellow        = |
 mgemslots_yellow_num    = |
 mgemslots_blue          = |
 mgemslots_blue_num      = |
 mgemslots_green         = |
 mgemslots_green_num     = |
 mgemslots_red           = |
 mgemslots_red_num       = |
 mgemslots_purple        = |
 mgemslots_purple_num    = |
 mgemslots_prismatic     = |
 mgemslots_prismatic_num = |
 primattri    = |
 noprimattri  = | <!-- any input shows agi, int, str or wis instead of Primary Attributes -->
 resistances  = |
 noresistances= | <!-- any input shows arcane, elemental or noxious instead of resistances -->
 comskills    = | <!-- Combat Skills -->
 defskills    = | <!-- Defensive Skills will show as Combat Skills -->
 offskills    = | <!-- Offensive Skills will show as Combat Skills -->
 speskills    = | <!-- Spell Skills will show as Combat Skills -->
 craskills    = | <!-- Crafting Skills -->
 harskills    = | <!-- Harvesting Skills -->
 str          = |
 agi          = |
 wis          = |
 int          = |
 sta          = |
 health       = |
 vselemental  = |
 vsarcane     = |
 vsnoxious    = |
 vsphysical   = |
 disruption   = | <!-- will show as Combat Skills -->
 ministration = | <!-- will show as Combat Skills -->
 ordination   = | <!-- will show as Combat Skills -->
 subjugation  = | <!-- will show as Combat Skills -->
 aggression   = | <!-- will show as Combat Skills -->
 focus        = | <!-- will show as Combat Skills -->
 parry        = | <!-- will show as Combat Skills -->
 ranged       = | <!-- will show as Combat Skills -->
 slash        = | <!-- will show as Combat Skills -->
 crush        = | <!-- will show as Combat Skills -->
 pierce       = | <!-- will show as Combat Skills -->
 wskill       = | <!-- will show as Combat Skills -->
 deflection   = | <!-- will show as Combat Skills -->
 defense      = | <!-- will show as Combat Skills -->
 artificing   = | <!-- will show as Crafting Skills -->
 artistry     = | <!-- will show as Crafting Skills -->
 chemistry    = | <!-- will show as Crafting Skills -->
 fletching    = | <!-- will show as Crafting Skills -->
 metalshaping = | <!-- will show as Crafting Skills -->
 metalworking = | <!-- will show as Crafting Skills -->
 scribing     = | <!-- will show as Crafting Skills -->
 sculpting    = | <!-- will show as Crafting Skills -->
 tailoring    = | <!-- will show as Crafting Skills -->
 tinkering    = |
 adorning     = |
 fishing      = | <!-- will show as Harvesting Skills -->
 foresting    = | <!-- will show as Harvesting Skills -->
 gathering    = | <!-- will show as Harvesting Skills -->
 mining       = | <!-- will show as Harvesting Skills -->
 trapping     = | <!-- will show as Harvesting Skills -->
 hregen       = |
 pregen       = |
 abmod        = |
 aspeed       = |
 dps          = |
 multi        = |
 flurry       = |
 crit         = |
 bchance      = |
 potency      = |
 aeauto       = |
 strike       = |
 critbonus    = |
 wdbonus      = |
 epc          = |
 erc          = |
 edc          = |
 hategain     = |
 mitinc       = |
 arspeed      = |
 arespeed     = |
 srspeed      = |
 acspeed      = |
 ripostedmg   = |
 maxpow       = |
 toughness    = |
 accuracy     = |
 resolve      = |
 fervor       = |
 fervorovercap= |
 cbovercap    = |
 abdblcast    = |
 addlstatboost= |
 effectlist=|
 effectdesc=
|
 squest  = |
 rquest  = |
 slot    = |
 slot2   = |
 slot3   = |
 charges = |
 charmopt= |
 casting = |
 duration= |
 recast  = |
 eradius = |
 maxae   = |
 mit     = |
 prot    = |
 wtype   = |
 dtype   = |
 adtype  = |
 set     = |
 dmg     = |
 drating = |
 delay   = |
 range   = |
 level   = |
 classes = |
 itemlink= |
 desc    = |
 obtain  = |
}}

Changes[]

  • 2021-12-07: Chillispike: all Adornment colors are supported up to 10 slots
  • 2021-11-19: Chillispike: Look update for weapons: Next to the damage (parameter dmg) shows the "adtype" or "dytpe" and next to the delay the rating like ingame examine window
  • 2020-12-19: Chillispike: Defensive Skills, Offensive Skills and Spell Skills are now called "Combat Skills" new Parameter name: "comskills"
  • 2020-05-01: Chillispike: ingame renamed adjustment: "Ability Casting Speed" => "Casting Speed", "Ability Reuse Speed" => "Reuse Speed" and "Ability Recovery Speed" => "Recovery Speed".
  • 2019-12-29: Chillispike: added parameter "abdblcast" for "Ability Doublecast"
  • 2019-01-12: Chillispike: "Flags" are getting sorted by the Template:Flags, each flag needs to known in that template!
  • 2018-10-26: Chillispike: the "+" of abmod and all the skills is hidden; the parameter "primattri" works now
  • 2018-09-26: Chillispike: items like Merinep's Salvation have a " " as prefix in the name. As workaround use "_" in the altname, to create the link to external sites like census correctly
  • 2018-08-07: Chillispike: Primary Attributes and Stamina no longer show the leading "+", flags will now show the "," between them
  • 2018-06-04: Chillispike: LU106 Update 3: "Subskills" of Harvesting Skills, Crafting Skills, Spell Skills, Offensive Skills and Defensive Skills got changed
    • Defensive Skills > Defense > Deflection > Parry > Aggression
    • Offensive Skills > Weapon Skills > Crush > Pierce > Slash > Ranged
    • Spell Skills > focus > disruption > ministration > ordination > subjugation
    • Crafting Skills > artificing > artistry > chemistry > fletching > metalshaping > metalworking > scribing > sculpting > tailoring
    • Harvesting Skillss > fishings > forestings > gatherings > minings > trapping
  • 2018-06-01: Chillispike: LU106 Update 2: Text Change: Combat power regen, Combat health regen, Attack Speed to Haste, Ability Modifier to Ablitiy Mod, Damage Per Second to DPS
  • 2018-05-31: Chillispike: LU106 Update 1: added parameters for the new merged skills and stats
    • primattri = Primary Attributes: Agility, Intelligence, Strength, Wisdom
      • noprimattri ignores primattri and shows agi, int, wis str
      • If noprimattri and primattri is not used then it follows agi over int over wis over str to show Primary Attributes. Reason the Primary Attributes are not shown as such on census
    • resistances = Resistances: Arcane, Elemental, Noxious
      • noresistances ignores resistances and shows Arcane, Elemental, Noxious
      • if noresistances and resistances are not used it follows arcane over elemental over noxious to show Resistances. Resaon the Resistances are not shown as such on census
    • defskills = Defensive Skills: Defense, Deflection, Parry, Aggression
    • offskills = Offensive Skills: Crushing, Piercing, Slashing, Ranged
    • speskills = Spell Skills: Ordination, Ministration, Subjugation, Disruption, Focus
    • craskills = Crafting Skills: Artificing, Artistry, Chemistry, Fletching, Scribing, Sculpting, Metalshaping, Metalworking, Tailoring
    • harskills = Harvesting Skills: Gathering, Foresting, Fishing, Mining, Trapping
  • 2017-12-27: Chillispike: added Black adornment slot
  • 2017-12-26: Chillispike: added the Aim Weapon Type (Crossbow)
  • 2017-11-07: Chillispike: articles get added to Category:Appearance Only (Equipment Type), when "APPEARANCE-ONLY" is found in the flags
  • 2017-10-02: Chillispike: articles get added to Category:Artifact Equipment, when "articat" is found in the flags
  • 2017-06-30: Chillispike: added raritybonus for the text that stays after the "," and is not Relic or Greater Relic .. like the Blade of the Naya'Patel‎‎ has
  • 2017-02-05: Chillispike: added fervor, made overcap orange
  • 2017-01-30: Chillispike: not showing Spell Weapon stats anymore, since the all got removed
  • 2017-01-30: Chillispike: added Crit Bonus Overcap and Fervor Overcap
  • 2016-11-21: Chillispike: added Accolade as slot (Merc gear)
  • 2016-10-28: Chillispike: showing power again, since some KA gear has it
  • 2016-05-18: Chillispike: showing health again, since some ToT gear has it
  • 2016-04-25: Chillispike: added resolve
  • 2015-10-26: Chillispike: added prestige
  • 2015-02-23: Chillispike: added malice gem slots
  • 2014-08-04: Chillispike: added 4 more adornslot colors: cyan, orange, turquoise, grey
  • 2014-05-05: Chillispike: added colspan 2 for gems
  • 2014-03-25: Lordebon: added support for CensusIcon (iconnum param)
  • 2014-01-03: Chillispike: added arespeed = Ability Recovery Speed
  • 2013-11-18: Lordebon: added various types of gem slots for ToV armor.
  • 2013-11-09: Lordebon: added dblcast
  • 2013-10-30: Lordebon: added wdbonus and swdbonus for new ToV-era stats, added purple slots. Also coded so that poisons will by default suppress the automatic white adorn slot
  • 2012-12-03: Lordebon: added arspeed and acspeed params to replace artime and actime. Old versions still work but are no longer preferred.
  • 2012-11-26: Chillispike: added greenadornment slots
  • 2012-03-22: Chillispike: removed Critmit from the template since it got removed from the game
  • 2011-10-03: Chillispike: added parameter accuracy
  • 2011-09-12: Uberfuzzy: moved STA, added 4 of the 6 spell_weapon stats, add support for Focus items
  • 2011-07-29: Chillispike: added parameter flurry
  • 2011-07-19: Chillispike: added parameter wskill
  • 2011-06-26: Chillispike: added parameters: whiteslot, redslot, blueslot and yellowslot to match the adornment slots with LU60
  • 2011-06-26: Chillispike: resorted the artisan skills and changed first letter to be uppercase
  • 2011-04-17: Chillispike: AE Autoattack Chance and Strikethrough added
  • 2011-03-25: Chillispike: Adornslot color works for charms slots now too
  • 2011-03-10: Chillispike: removed the double generation of Equipment rarity, it's only handled by NormalizeRarity now
  • 2011-02-27: Chillispike: hideing weight of items since it got removed from all items with Destiny of Velious
  • 2011-02-23: Chillispike: ripostedmg added
  • 2011-02-22: Chillispike: hideing health and power of items since it got removed from all items with Destiny of Velious
  • 2010-10-17: Chillispike: changed double to multi
  • 2010-08-18: Chillispike: added maxae
  • 2010-08-08: Chillispike: added maxhealth
  • 2010-06-28: Vraeth : updated bluestat order
  • 2010-06-28: Chillispike: elemental, noxious, arcane order, sorted
  • 2010-06-25: Vraeth : added category to keep track of missing itemlinks
  • 2010-04-26: Chillispike: Bluestat parameter toughness added
  • 2010-03-22: Chillispike: added parameter slotcolor for Adornment slots
  • 2010-03-01: Chillispike: changed the sorting of the skills offence melee skills then defence melee skills to match ingame look
  • 2010-02-26: Chillispike: changed artime and actime to speed (same parameter) added srspeed
  • 2010-02-26: Chillispike: changed the text if squest and rquest are the same quest
  • 2010-02-21: Chillispike: Update with Sentinel's Fate esb -> bchance and some more %
  • 2010-02-20: Chillispike: Update with Sentinel's Fate vsslash, vscrush and vspierce merged to vsphysical
  • 2010-02-19: Chillispike: Update with Sentinel's Fate resits and some bluestats got merged to differnt names
  • 2010-01-08: Chillispike: changed flags so they have a double blank inbetween like ingame
  • 2009-06-13: Vraeth - added bluestates for actime, artime, maxpow, rcritbonus
  • 2009-04-09: Chillispike - removed the old haste, added edc, mitinc, healbase and hcritbonus , green skills have the first letter in uppercase, Template:EquipmentEffect is used as subtemplate now.
  • 2008-05-26: uberfuzzy - added scdamage for 'spell and combat art damage' as requested by user (no, this is different then symmetry)
  • 2008-04-01: uberfuzzy - added eradius for charms. moved docs to /doc, updated some parameter text (wow that was old)
  • 2008-03-24: uberfuzzy - added fishing, foresting, gathering, mining, trapping and a bugfix with dtype
  • 2007-12-23: uberfuzzy - added casting, duration, recast fields for charm support, also added esb as a blue stat
  • 2007-12-20: uberfuzzy - hp-> health
  • 2007-12-18: uberfuzzy - mana -> power
  • 2007-12-6: uberfuzzy - MASSIVE v3 update
complete table code redo, almost no html
added "blue stat" support
minor changes to spacing of items
minor cellpadding changes
  • 11 September 2007: added slot3 for dtype=Accessory (requested by User:Cuksis)
  • 26 August 2007: added addlstatboost and dps
  • 20 Aug 2007: Updated to use Template:INameORBox
  • 18 Aug 2007: Added a link for searching at LootDB
  • 14 August 2007: added icon and aggression
  • 1 August 2007: added squest and rquest
  • 29 March 2007: added charges and charmopt for Charms.
  • 6 March 2007: total redesign. Added effectlist and effectdesc. effects is deprecated!
  • 24-26 February 2007: Added all the mastery, skill and resistance fields
  • 5 December 2006: Added iname2 and idesc2 for a picture of the item when equipped/worn.
  • 23 November 2006: Added new parameter, set. If defined and a set (Armor Set) page exists, the table will be included below the Equipment Information box.
  • 26 November 2006: Added dtype to the call to AllAdvCats if classes is blank. If dtype is an armor type, AllAdvCats will build links only to classes that can wear that armor type.

Parameters[]

parameter explanation
iname alternate image filename. Be sure to include the extension. Default is "PAGENAME.png" then "PAGENAME.jpg" then attempt to load an image from LootDB.com from the code in itemlink
idesc alternate caption to appear below the image, default is PAGENAME
iname2 image filename for picture of this item when worn/equipped. Default is to not display this link at all. It really only applies to weapons and armor/clothing.
idesc2 alternate caption to appear below the image named by iname2, default is "PAGENAME (Equipped)"
iconnum The SOE icon number; used to build the finished icon using the rarity and the icon image pulled directly from Census.
icon Filename of the locally uploaded icon; if used, overrides wtype_dtype_slot.jpg logic. Remember to add extension! Is superseded by iconnum if both present.
icat COMMON, UNCOMMON, TREASURED, HANDCRAFTED, LEGENDARY, MASTERCRAFTED LEGENDARY, MASTERCRAFTED, FABLED, MASTERCRAFTED FABLED, FABLED RELIC, or MYTHICAL. Default is COMMON. See also: Category:Equipment by Rarity
raritybonus added raritybonus for the text that stays after the "," and is not Relic or Greater Relic .. like the Blade of the Naya'Patel‎‎ has: FABLED, Naya'Patel Weaponry.

"Mechanic wise" this means you can't equip more than the allowed amount of items that have this itemgroup. Actually Relic and Greater Relic work in the same way. Relic allows 2, Greater Relic allows only 1

prestige any input will add the Prestige tag, comming with ToT
gemslots_(color) # of upgrade gem slots (NOT adorn slots) of (color) an item has. Only one color may be present at a time currently. Valid colors: prismatic, purple, red, green, blue, yellow. The parameter name is based on the slot, e.g., gemslots_green.
gemslots_(color)_num The number of upgrade gems (NOT adornments) present on the item in the examine given; defaults to 0 for the base item
mgemslots_(color) # of upgrade malice gem slots (NOT adorn slots) of (color) an item has. Only one color may be present at a time currently. Valid colors: prismatic, purple, red, green, blue, yellow. The parameter name is based on the slot, e.g., mgemslots_green.
mgemslots_(color)_num The number of upgrade malice gems (NOT adornments) present on the item in the examine given; defaults to 0 for the base item
slotcolor Use it either to set the Adornment slot with 1 word or set the adornslot to "not at all"
Possible: "Blank", None, Red (White+Red), Yellow (White+Yellow), Blue (White+Blue). Default is White Adornment slot for all items.
the use of the parameters whiteslot, yellowslot, redslot, blueslot, purpleslot, cyanslot, orangeslot, turquoiseslot or greyslot will overrule this parameter.
whiteslot amount of White Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
redslot amount of Red Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
blueslot amount of Blue Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
yellowslot amount of Yellow Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
greenslot amount of Green Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
purpleslot amount of Purple Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
cyanslot amount of Cyan Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
orangeslot amount of Orange Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
turquoiseslot amount of Turquoise Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
greyslot amount of Grey Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
blackslot amount of Black Adornment slots. any input for 1 slot, 2 for 2 slots and 3 for 3 slots
flags any or all of: LORE, NO-TRADE, NO-VALUE, RENT, NO-DESTROY, etc. see more at Item Flags
primattri Primary Attributes (+ or -). If this parameter and noprimattri is not used it follows agi over int over wis over str to show Primary Attributes. The Primary Attributes are shown as agi/int/wis/str on census.
noprimattri any input shows agi, int, str or wis instead of Primary Attributes
str Primary Attributes (Based on str), the + sign get's hidden by the template
agi Primary Attributes (Based on agi), the + sign get's hidden by the template
int Primary Attributes (Based on int), the + sign get's hidden by the template
wis Primary Attributes (Based on wis), the + sign get's hidden by the template
sta STA effect. Please preface with sign (+ or -)
health # Health. Please preface with sign (+ or -)
power # Power. Please preface with sign (+ or -)
resistances Modifiers to Resistances versus arcane, elemental and noxious. Please preface with sign (+ or -). See also: Category:Equipment that modifies resistances.
If this parameter and noresistances is not used it follows arcane over elemental over noxious to show Resistances. The Resistances are shown as arcane, elemental or noxious on census.
noresistances any input shows arcane, elemental or noxious instead of resistances
vselemental, vsarcane, vsnoxious, vsphysical Modifiers to Resistances. Please preface with sign (+ or -). See also: Category:Equipment that modifies resistances
comskills Combat Skill

It's a merged skill of the following skills: "Defensive Skills", "Offensive Skills" and "Spell Skills"

See also: Category:Equipment that modifies mastery

craskills

Crafting Skills = artificing, artistry, chemistry, fletching, metalshaping, metalworking, scribing, sculpting, tailoring, tinkering, transmuting, adorning

Tradeskill modifiers. These fields are NOT included in the example template, but are available for use. See also: Category:Equipment that modifies tradeskills
harskills

Harvesting Skills = fishing, foresting, gathering, mining, trapping

Harvesting modifiers. These fields are NOT included in the example template, but are available for use. See also: Category:Equipment that modifies harvesting skills
addlstatboost This field is a catch-all for anything SOE might think to add to some uber-weapon that just is not seen often enough to warrant making a field for it. You must include any linking in the field, and may need to add a Category tag at the bottom of the page so your entry gets categorised properly. THIS IS AN ADVANCED FEATURE! If you are not sure how to use it, put the info on the Talk page with an {{Admin Needed|reason}} tag and let one of us do it for you.
effectlist This is the list of spelleffect names on the item in question, found in blue text at bottom of "stats" area
effectdesc Complete text from the Effects section at the bottom of the in-game Equipment Examine UI. This text should start on the line AFTER effectdesc= and should end with the pipe character. Use leading asterisks (*) to properly indent the text!
slot, slot2, slot3 Head, Shoulders, Charm, Primary, Secondary, Ranged, etc. slot2 and slot3 are OPTIONAL and should only be used when needed. slot3 is NOT included in the preloaded form. See also: Category:Equipment by Slot
charges If this is a Charm that uses charges, put the number of charges here, or Unlimited.
charmopt If not blank, the word OPTIONAL will appear after slot. Obviously, this is only for Charms.
casting used for slot=charm, displays casting time, raw field, supply own units
recovery used for slot=charm, displays time until... (We're not sure, ask SoE), raw field, supply own units
duration used for slot=charm, displays spell effect length, raw field, supply own units
recast used for slot=charm, displays time until can be recast, raw field, supply own units
eradius used for slot=charm, displays Effect Radius, raw field, supply own units
maxae used for slot=charm, displays Max AOE Targets, raw field, supply own units
mit Mitigation. If defined, prot will be ignored. mit and prot are mutually exclusive.
prot Protection. only seen if slot=Shield. its like mitigation, but for shields
wtype Weapon Type (i.e. Sword, Mace, Staff, etc.) Capitalization is important, as this links to categories!

NOTE: Shields no long use wtype=Shield, please now set slot=Shield, with the exact type of shield in dtype. See also: Category:Weapon Types

dtype Capitalization is important, as this links to categories! See also: Category:Equipment Types
  • for weapons: Damage Type (i.e. One-Handed Slashing)
  • for armor: Armor Type (i.e. Plate Armor, Cloth Armor)
  • for shields: Shield Type (i.e. Tower Shield, Buckler)
  • for jewelery (rings/wrists/earrings): leave blank
  • for charms: leave blank
adtype changes the damage type of the weapon from "dtype" to adtype. Common is a change to elemental based damaged
  • common/valid are: Burn, Confound, Crush, Disease, Freeze, Pierce, Poison, Slash, Smite, Zap
set Beginning with Echoes of Faydwer, armor can be a part of a set. Collecting more than one of a set can provide additional benefits. If an article with the name "set (Armor Set)" exists, it will be included right after the Information Box. See also: Category:Armor Sets
dmg damage range for Weapons only. (i.e. 17-42)
drating damage rating for Weapons only (i.e. 14.3)
delay weapon delay for Weapons only (i.e. 1.2) do not include seconds
range range for Ranged Weapons only (i.e. 25) do not include meters
level REQUIRED Level required to use. Numeric ONLY as this also controls the display of Tier
classes list of classes and subclasses that can use this equipment. See Category:AllCats Templates for a method to build the list with the category links embedded. IF classes is blank, the template will automatically build links for ALL adventurer classes (see Template:AllAdvCats). If this is NOT what you want to have happen, put the word All in this field! See Category:AllCats Templates for a complete list of all templates that can be used here. Be sure to put something in the 2nd parameter so the AllCats template will output text as well as links! See also: Template:SubClassLink for linking a single subclass.

NEW: If you leave this field blank, the template will make an educated guess as to usable classes based on wtype and dtype. If this equipment has a class list that is more restricted than normal, you must use the AllCats templates to build the correct list. If use is restricted to a single subclass you must build it like this: [[Necromancer]] only[[Category:Necromancer Equipment]]
Help with classes Linking

itemlink The link code, from your log file, that anyone can cut and paste in-game to create a link to the item. Do not include the \aITEM that precedes it, nor the \/a that follows.
squest Name of the quest, if any, that can be started by examining this item, DOES NOT AUTO LINK
rquest Name of the quest, if any, that requires this item, DOES NOT AUTO LINK
altname Name of the equipment, if the page name differs from the actual equipment name
obtain Where and/or how to get this item. May be link to a vendor NPC, type of vendor, link to a NPC or link to a Quest. (Default: unknown). When possible, please try to use one of the following templates in this field! for a overview look at Obtain
hregen # In-Combat Health Regeneration Per Tick
pregen # In-Combat Power Regeneration Per Tick
abmod # Ability Modifier
aspeed #% Attack Speed (Haste)
dps #% Damage Per Second
multi #% Multi Attack Chance
flurry #% Flurry Chance
dblcast #% Doublecast Chance
crit #% Crit Chance
bchance #% Block Chance
mspeed # Mount Speed
potency #% Potency
critbonus #% Crit Bonus
wdbonus # Weapon Damage Bonus
epc #% Extra Parry Chance
erc #% Extra Riposte Chance
edc #% Extra Dodge Chance
hategain # or -# Hate Gain
mitinc #% Mitigation Increase
arspeed

artime (optional Parameter name)

#% Reuse Speed (got renamed from "Ability Reuse Speed" to "Reuse Speed" ingame)
acspeed

actime (optional Parameter name)

#% Casting Speed (got renamed from "Ability Casting Speed" to "Casting Speed" ingame)
arespeed #% Recovery Speed (got renamed from "Ability Recovery Speed" to "Recovery Speed" ingame)
maxpow # Max Power
icrspeed # In-Combat Run Speed
ocrspeed # Out of Combat Run Speed
srspeed #% Spell Reuse Speed
toughness # Toughness
ripostedmg # Riposte Damage
aeauto #% AE Autoattack Chance
strike #% Striketrough
accuracy #% Accuracy
fervor # Fervor
resolve # Resolve
abdblcast # Ability Doublecast
cbovercap #% Crit Bonus Overcap
fervorovercap # Fervor Overcap
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