EverQuest 2 Wiki
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specials = | <!-- Any special attacks. Include some damage type and range info if known -->
 
specials = | <!-- Any special attacks. Include some damage type and range info if known -->
 
resists = |
 
resists = |
rquests = [[Leandre's Shard: The Targets]]|
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rquests = [[Leandre's Shard: The Targets]], [[Mending the Drudge]]|
 
aaxp = Yes| <!-- Yes, or amount of AA Experience -->
 
aaxp = Yes| <!-- Yes, or amount of AA Experience -->
sp = | <!-- Yes, or amount of Status Points -->
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sp = 16,000| <!-- Yes, or amount of Status Points -->
 
}}
 
}}
   
 
==Strategy==
 
==Strategy==
  +
Entire raid starts by facing north, standing far north of the named near the rocks. Have tank run up just close enough to bow shot the named then he needs to run back (get to at least 45 meters away). The entire raid must then run north until the everyone is ported to the little island the named is standing on.
<!-- If there is a proven strategy that is effective against this named, describe it here -->
 
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After the raid gets ported to the island, they should continue running north about 30-45 meters away from the named (back by the rocks). 10 seconds after the port a massive AoE goes off. This AoE will only hit people closer than that 30-45 meter range. Once the AoE goes off the entire raid has about 15 seconds to run close enough to get some ranged dps on the mob. After about 15 seconds of dps'ing everyone needs to start running north again until they are at least 45 meters away from the named. It may be helpful to cancel your current target so that you don't get turned around when ported, since you might end up running in the wrong direction.
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  +
If anyone is still within 45 meters of the named when he ports you, those people will get a snare (incurable -75% run speed). So this means that those people that got snared are not going to get far enough away when his massive AoE goes off. Sprint can be helpful if you are snared. If you die, do not wait to be resurrected, just revive and start heading north so that when he does his zonewide raid port, you will be brought back instantly and can start fighting again.
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Continue this jousting until the mob is dead. Adds spawn at 70%, 50% and 30%.
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At about 50% the 2nd person in the first group will be enslaved (teleported away from the raid and unable to attack while doing a mining animation).
  +
  +
Gratz on your Mythicals.

Latest revision as of 12:51, 20 March 2018

Taskmaster Nichok

Taskmaster Nichok

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Veeshan's Peak (Rise of Kunark)
Race Droag
Level 86▲▲▲ Tier 9 Epic x4
Location 2nd Wing of VP ( 60, 0, -395 ) Copy EQ2MAP POI
Reported Drops
Related Quests

Leandre's Shard: The Targets, Mending the Drudge

AA Exp Yes
Status Points 16,000

What does this information mean?


Strategy[]

Entire raid starts by facing north, standing far north of the named near the rocks. Have tank run up just close enough to bow shot the named then he needs to run back (get to at least 45 meters away). The entire raid must then run north until the everyone is ported to the little island the named is standing on.

After the raid gets ported to the island, they should continue running north about 30-45 meters away from the named (back by the rocks). 10 seconds after the port a massive AoE goes off. This AoE will only hit people closer than that 30-45 meter range. Once the AoE goes off the entire raid has about 15 seconds to run close enough to get some ranged dps on the mob. After about 15 seconds of dps'ing everyone needs to start running north again until they are at least 45 meters away from the named. It may be helpful to cancel your current target so that you don't get turned around when ported, since you might end up running in the wrong direction.

If anyone is still within 45 meters of the named when he ports you, those people will get a snare (incurable -75% run speed). So this means that those people that got snared are not going to get far enough away when his massive AoE goes off. Sprint can be helpful if you are snared. If you die, do not wait to be resurrected, just revive and start heading north so that when he does his zonewide raid port, you will be brought back instantly and can start fighting again.

Continue this jousting until the mob is dead. Adds spawn at 70%, 50% and 30%. At about 50% the 2nd person in the first group will be enslaved (teleported away from the raid and unable to attack while doing a mining animation).

Gratz on your Mythicals.