Upgrading Spells (with next LU) Edit
||How To Obtain
|Apprentice||Granted automatically when you gain a level|
|Journeyman||Created by players using tradeskills|
|Adept||Dropped by monsters in wooden treasure chests|
|Expert||Created by players using tradeskills with rare components|
|Master||Dropped by monsters in exquisite treasure chests|
|Grandmaster||Granted when you choose a specialization every 10 levels|
Question on this text:
Continuing the example of the Templar spell shown earlier, a replacement for this spell is granted at level 19 (called Vital Intercession II), which makes the Vital Intercession spell obsolete. If you're a Templar, you'll want to switch to the Apprentice version of Vital Intercession II at level 19, regardless of whether you earned better versions of Vital Intercession before level 19.
Is this accurate as an example? There are a lot of damage spells that when upgraded to Master, you don't get any benefit out of using the next tier spell, unless its a Master or better as well. (meaning the previous tier Master either does more damage or the damage difference is VERY insignificant compared to the next tiers Expert that it doesn't warrant the increased mana cost).
--126.96.36.199 19:11, August 10, 2010 (UTC)
- I have found very few such examples. Generally the Master is very close in power to the next Apprentice, but rarely is it significantly better. I felt it was a good rule of thumb to tell newbies to generally use their next spell tier whenever they get them. Quite frankly, those who need this guide are unlikely to own any spells above Adept, anyway. -- Sassinak 19:34, August 10, 2010 (UTC)
- The guide is mainly talking about the lower levels there I think, in which case a new apprentice spell is pretty much always better than even an old Grandmaster or Master. Only in the upper tiers do the spells start to get closer in power, where old Master is roughly the same the new Expert. --lordebon 21:17, August 10, 2010 (UTC)