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To make life slightly easier (for those who frequently send people here), you can now use http://tinyurl.com/eq2mercs to be directed to this page. -- Donhead 05:40, March 10, 2012 (UTC)

mercs speed up the game

OMG my warlock, 44 is invincible with an SK, we're headed for Sinking Sands, heroic zones. It takes 3 heroics to get her down to half health, lol. No healing, but with dark siphoning, we recharge btwn battles pretty good. Mercs have speeded up the game, made it so I'm not standing around waiting for my armor or siphoning to heal me for 1 min between 1 on 1 battles. That was such a drag.

L91-92?

The article describes mercenaries up to level 90, but the level cap has been raised to 92... any changes to fees above level 90? Gwarin 20:21, April 28, 2012 (UTC)

No, and no increase up to 95 either. I fixed the table.Vagar (talk) 21:50, February 9, 2013 (UTC)

Shutting Up the Merc for Good

I see that the slash command for silencing the mercenary was added. It is also possible to add that command to your eq2.ini file, so that it executes each time you launch the game (the format there would be cl_ignore_merc_chatter true with no slash). --Sigrdrifa (talk) 22:56, December 4, 2013 (UTC)

Obsolete

Mercs don't take coin split anymore. 70.71.235.58 21:49, October 14, 2014 (UTC)

unavailable Merc classes verify

  • Priest: Channeler
  • Scout: Beastlord
  • Fighter: Brusier
  • Mage: Illusionist

Coercer does exsist as Merc, need to look where he was from. -- User:Chillispike  User_talk:Chillispike 10:46, February 25, 2015 (UTC)

Composition/Rarity of Songspinner mercs

Jazbella Cantile: Uncommon (3 million SP sale value), race: Siren (Cobalt Scar style)

Zophiel of Delahnus: Rare (6 million SP sale value), race: Onaya (Vasty Deep style)

Navec Skleross: Common (1 million SP sale value), race: Scorpikis

Maestro Creed Fierydrum: Uncommon (3 million SP sale value), race: Vampire (Castle Mistmoore style)

Xa'rgo the Cursed: Uncommon (3 million SP sale value), race: Golem (Kunark style, think Protector's Realm)

Nekletk K'Tokt: Common (1 million SP sale value), race: Ravasect

Ordovis Cruor: Unknown, race: Um...he's something different.

Tasha Tsernin: Unknown, race: Iksar Skeleton

Neferkar the Old: Common (1 million SP sale value), race: Mummy (Desert of Flames style)

Apttua Windsister: Common (1 million SP sale value), race: Harpy

Comparison Table of Mercenary Stats at Level 95

Relocated from the main page since the info is out of date.

Note: Work in progress: Mercenary stats are now more affected by the owning character's stats and have been upgraded in other ways with Tears of Veeshan. This table has not been updated to reflect new stats.

Mercenary has self or group buff that affects this stat = *
Mercenary Health is affected by owner STA (based on 95 Troub with 6053 STA = **
Needs to be recalculated with new Post-ToV DPS/MA changes = ***

Name Daeron Ashenwing Krivix Honorclaw Krivok Honorclaw Captain Bloodstain Kenny Dolsie Songspinner Dok-Tok Mk III Tik-Tank Mk III
General
Class Monk Paladin Templar Berserker Mystic Troubador Inquisitor Berzerker
Health 406,983** 55,018 44,146* 40,608 85,780* 41,787* 44,146* 40,608
Power 45510 44,990 45,620 44,900 46,950 48,750 26,940 24,900
Hire 2p 2p 2p 2p 5p 5p 2p 2p
Salary 20g 20g 20g 20g 50g 50g 20g 20g
Attributes
Str 4362 4301 4311 4,301 4,576* 4306 2443* 2301
Agi 4364 4288 4299 4,294 4,432 4641* 2431* 2294
Sta 3660 3859* 3598 3,593 3,863* 3598 3598 4593
Int 4352 4286 4286 4,286 4,419 4285* 2418* 2286
Wis 4352 4290 4301 4,286 4,434 4286 2433* 2286
Defense
Ele 26676 26676 29632* 29,281 28,850* 29,237 30017 29,281
Nox 26676 26676 29632* 29,281 26,676 29,237 30017 29,281
Arc 28348 30258 31960* 29,281 26,676 29,047 32107 29,281
Mit 11424* 13234* 11657* 10,165 11,419* 10,165 7144* 5,890
Avoid 17997 16031* 10986 10,986 11,884 15,789 8735 14,050
Offense
CC 300% 300% 300% 300% 300% 300% 150% 150%
CB 250% 250% 250% 250% 250% 250% 175% 175%
Pot 250% 250% 250% 250% 250% 250% 175% 175%
Ab Mod 1,500 1,500 1,500 1,500 1,500 1,500 500 500
Hate 0% 0% 0% 0% 0% -42.2%* 0% 100%
Autoattack
DPS 1135 1135 900 930 900 900 846.4* 830
Haste 193.2* 135 100 100 118 134.9* 117.6* 50
Multi 300 (1.35) 300(1.35) 200(1.25) 226.2* 200(1.25) 200(1.25) 200(1.25) 219.2*
AE 0% 0% 0% 0% 0% 0% 0% 0%
Flurry 10% 10% 10% 10% 10% 10% 0% 0%
Primary Weapon
Damage 10,417-16,000 3,126-5,046 2,139-3,431 3,193-5,083 4,700-7,528 2,986-4,804 1,857-3,037 2,527-4,133
Damage x Multi*** ???? 12,504-20,184 6,417-10,293 9,579-15,249 14,100-22584 8,958-14,412 5,571-9,111 7,581-12,399
Delay 1.1 1.2 1.3 1.3 1.2 1.2 1.2 1.6
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