EverQuest 2 Wiki
m (moved Synergism to Synergism III: lu52)
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{{SpellInformation2|
{{SpellInformation|
 
icon = Icon orange greened scimitar.jpg|
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icon = Icon orange greened scimitar.jpg| <!-- default is QuestionMark -->
wheel = Wheel Red Crook.png|
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wheel = Wheel Red Crook.png| <!-- default is QuestionMark -->
 
class = Illusionist|
 
class = Illusionist|
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race = | <!-- for racial abilities that don't have a class -->
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name = Synergism| <!-- name of the spell, without the II, VI, etc. -->
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number = 3| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
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maxnum = 4| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
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L1 =35| L2 =49| L3=63| L4=75| L5=| L6=| L7=| L8=|
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
level = 63|
 
level = 63|
category = Buff| <!-- If you need more than one, see Template:SpellInformation, categories -->
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category = Buff| <!-- REQUIRED Spell Type -->
categories = | <!-- use only if multiple Spell Types are needed -->
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categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
target = Raid or Group Friend|
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target = Group Friend| <!-- default is Self -->
cost = 116|
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power = | <!-- power cost -->
conc = 1|
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
casting = 2.0|
 
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
recast = 10.0|
 
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conc = 1| <!-- concentration required to maintain -->
duration = Until Cancelled|
 
range = 10.0|
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cast = 2.0 seconds| <!-- include words -->
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recast = 10.0 seconds| <!-- include words -->
series = Dynamism|
 
 
duration = Until Cancelled| <!-- include words -->
desc = An augmentation placed on the Illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.|
 
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range = 10.0 meters| <!-- include words -->
altname = |
 
noupgrade = | <!-- anything here suppresses lootdb link to Master I -->
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radius = | <!-- AE radius, include words -->
mastery = Ordination| <!-- for spells (priest and mage only) -->
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maxae = | <!-- max AE targets, for AEs -->
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
effects =
 
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
desc = An augmentation placed on the Illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.| <!-- description text from the top part of the examine window -->
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mastery = Ordination| <!-- Mastery skill that controls this spell -->
  +
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
 
*On a successful hostile spell this spell has a 33% chance to cast Dynamism on target of spell.
 
*On a successful hostile spell this spell has a 33% chance to cast Dynamism on target of spell.
 
**Inflicts mental damage on target (see below)
 
**Inflicts mental damage on target (see below)
 
**Decreases Threat to target (see below)
 
**Decreases Threat to target (see below)
 
***If profession other than {{class|Fighter}}
 
***If profession other than {{class|Fighter}}
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| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
   
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<!-- Instructions for special fields in SpellEffectsTop/Line2:
  +
nogm=y for No Grandmaster option (default since MOST spells do not have GM)
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gu52=y must be present for all new spells, do not delete this parameter
  +
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine|Inflicts mental damage on target||151-185||175-214|191-233|223-272|254-311|nom2=y}} <!-- repeat this line as needed -->
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{{SpellEffectsLine2|Inflicts mental damage|?|279-341|305-372|?|406-496|419-512|gu52=y|nogm=|}}
{{SpellEffectsLine|Hate reduction||365-446||422-516|461-563|538-657|614-751|nom2=y}} <!-- repeat this line as needed -->
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{{SpellEffectsLine2|Decreases threat|?|422-516|461-563|?|614-715|634-775|gu52=y|nogm=|}}
  +
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
{{SpellEffectsBottom}}
 

Revision as of 00:05, 8 September 2009

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Synergism III
Illusionist
Spell Icon
Heroic Opportunity Icon
An augmentation placed on the Illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.

Target Group Friend
Concentration 1
Casting 2.0 seconds
Recast 10.0 seconds
Duration Until Cancelled
Range 10.0 meters
Level 63

Mastery

Ordination

Effects
  • On a successful hostile spell this spell has a 33% chance to cast Dynamism on target of spell.
    • Inflicts mental damage on target (see below)
    • Decreases Threat to target (see below)
Synergism Spell Line
I II III IV
35 49 63 75


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Inflicts mental damage ? 279-341 305-372 ? 406-496 419-512
Decreases threat ? 422-516 461-563 ? 614-715 634-775

Gray cells correspond to unavailable ranks of the spell.